How much do you factor accessibility into your work? If the answer isn’t “a lot”, then hopefully this week’s interview with Erin Newby will give you some insight. Erin has recently struck out on her own, and she brings years of product design experience with her to help clients and companies provide the best experiences to their customers.

Erin and I talked about growing up in Detroit, and she mentioned how she first got interested in design and what prompted her to move to NYC. We also spent a good bit of time talking about the current state of accessibility, invisible disabilities, and steps and resources that designers can take to make their projects more available by everyone. Erin strives to be an example to others, and this episode only further illustrates that. Thank you Erin for helping make the web a more accessible place!


Google is proud to sponsor Revision Path in championing excellence and diversity in the creative community.

We believe that design is critical to building great products and experiences, and we’re committed to fostering best-in-class results with efforts like Material Design — a unified system combining theory, resources, and tools to help you craft beautiful, digital experiences — and Google Design.

From producing original articles and videos, to hosting creative and educational partnerships, our goal is to connect, support, and inspire designers and technologists.

To learn more, please visit us at design.google.


Revision Path is a Glitch Media Network podcast, and is produced by Maurice Cherry and edited by Brittani Brown. 


Regine Gilbert is such a positive presence in our Slack community, so when we finally met at last year’s Black in Design Conference, I knew I had to have her on the show. As a UX design consultant, Regine uses her skills of observation and exploration to help make the world a more accessible place.

We talked about how Regine transitioned into UX from the world of fashion design, the advice that’s stuck with her the most over the years, and she shared how more designers can become aware of using accessibility in their work. We definitely need more people like Regine in the design world, and I’m so glad that she’s part of our community!


Did you like this episode? Get special behind-the-scenes access for just $5/month!

rp_patreon_banner


Revision Path is sponsored by Facebook Design. No one designs at scale quite like Facebook does, and that scale is only matched by their commitment to giving back to the design community.
fbdesign_logo_75
Revision Path is also sponsored by Glitch. Glitch is the friendly community where you can build the app of your dreams. Stuck on something? Get help! You got this!
glitch_75
Revision Path is also brought to you by Google Design! Google Design is committed to sharing the best design thinking from Google and beyond. Sign up for their newsletter!
Revision Path is brought to you by MailChimp. Huge thanks to them for their support of the show! Visit them today and say thanks!
mailchimp-logo
Revision Path is also brought to you by SiteGround. Save 60% off all hosting plans by visiting siteground.com/revisionpath. Excellent!

Games often emphasize player immersion, but AR games like Pokémon Go overlap with landscapes devoid of ludic context, so the ability for hypervisible marginalized people to lose themselves in the world of AR is significantly restricted — and often interrupted — by the presence of the real world. Let’s discuss the ways design influences access to AR games, and how Pokémon Go’s design could be improved to make the game safe and welcoming for a wider audience.