Pokémon Go: Accessibility and Design in Augmented Reality
- August 22, 2016
- Tagged as: accessibility, augmented reality, mobile game, pokemon go
Games often emphasize player immersion, but AR games like Pokémon Go overlap with landscapes devoid of ludic context, so the ability for hypervisible marginalized people to lose themselves in the world of AR is significantly restricted — and often interrupted — by the presence of the real world. Let’s discuss the ways design influences access to AR games, and how Pokémon Go’s design could be improved to make the game safe and welcoming for a wider audience.