André Elijah

Virtual reality used to be a science fiction trope in the 90s, but now, virtual reality is actual reality! Take it from this week’s guest: the one and only André Elijah. His work building games and doing marketing projects as an immersive director is sought after by brands and celebrities worldwide, including Google, Meta, Snap, Drake, and Beyoncé. And that’s not all!

Our conversation began with a slight nerd-out moment about VR Troopers — shout-out to Michael Hollander! — and then André gave a rundown about AR, VR, the metaverse, and the ins and outs of immersive experiences. He also shared a bit of his origin story as a child actor, Ryerson University grad, and becoming one of the first people in Canada to use RED cameras (which are now a worldwide industry standard). André also gave some great advice for people looking to get into the immersive space.

There’s more than one way to success, and André proves that you don’t have to chase VC funding to do it!

Transcript

Full Transcript

Maurice Cherry:
All right. So, tell us who you are and what you do.

André Elijah:
My name is André Elijah and I’m an immersive director working in augmented reality and virtual reality.

Maurice Cherry:
How has the year been going for you so far? I can hear from in the background that you probably have started off this year with a pretty big announcement.

André Elijah:
Yeah, my twins are born in January. So yeah, I guess you can hear them in the background. I’ve got noise canceling headphones on.

Maurice Cherry:
No, no, no. You’re you’re all good. Congratulations.

André Elijah:
Thanks, dude. Yeah. It’s been a bit of a shift, but no, it’s been good. It’s been good.

Maurice Cherry:
How has it been juggling work and family? Are you sort of finding that balance now?

André Elijah:
No, it requires a really good partner that can take care of things on the home front while I work maniacally at all hours of the day and night.

Maurice Cherry:
Well, let’s jump into that work a little bit. You have a studio, André Elijah Immersive, and you just recently celebrated your five year anniversary. Congratulations on that.

André Elijah:
Thank you, sir.

Maurice Cherry:
Tell me more about it.

André Elijah:
It’s basically a studio where we build everything we want to see in the world. There’s multiple parts to the company. We’re building games. We see games as the major catalyst to enable these new mediums and platforms. And so we want to be there and kind of build the content that we think will sell units and sell headsets and make this augmented reality and virtual reality future pervasive. And then on the flip side, we also work with a number of agencies and brands doing marketing projects, ad campaigns, that sort of thing, building interactive elements of that, or activations, augmented reality activations, metaverse activations, all kinds of stuff. So we’re constantly busy, probably a little bit too busy, some would say, but no complaints. This year’s been absolutely mental. I think I’m really lucky in that I was able to survive this long in this industry.

André Elijah:
A lot of people thought that VR in particular was going to pop off multiple times already and it didn’t and really kind of found its footing during the pandemic. There’s a lot of things that came together. Everything from Oculus Quest 2 or I guess now Meta Quest 2. Everyone being at home with the pandemic and needing something to do, the rise of VR fitness was really another thing that popped off and helped sell headsets and find a user base. And so all these things coalescing at the same time allowed for me to still be here and be in business all these years later. Definitely one of the lucky ones in that regard.

Maurice Cherry:
VR as a technology, I feel like has been trying to pop off since at least, I guess at least the ’90s, right, the mid ’90s.

André Elijah:
Yeah, that’s correct.

Maurice Cherry:
It has tried to gain some footing. The first, and this is probably weird, but the first thing I think of when I think of VR is VR Troopers. That really horrible, horrible show.

André Elijah:
That show. Yeah. In the ’90s it was basically a riff off of the Power Rangers because there was the three VR Troopers. I remember that. There was a TV station called the New VR and they carried VR troopers. Yeah, it was a station based at a Barrie, Ontario.

Maurice Cherry:
Oh wow. So, interesting thing. Do you remember the black guy that was on there that played JB?

André Elijah:
Yes.

Maurice Cherry:
He works in gaming. I’ve had him on the show before.

André Elijah:
What?

Maurice Cherry:
Yeah, yeah.

André Elijah:
That is wild.

Maurice Cherry:
He told me all the behind the scenes. That show is so chopped up. It’s like the video form of, I don’t know, scrapple or something. It’s like a whole bunch of stuff taken from different shows that they cobbled together and it’s wild. It’s not even from one show. It’s from five different shows that they put together to make that show because they have different outfits in VR grid versus when they’re fighting the monsters. And it’s so funny. There’s a video on YouTube, if you want to check it out. There’s a video where the cast got drunk and did a voiceover of one of the episodes. It’s so funny. It’s so funny.

André Elijah:
That is awesome. This makes me really happy to hear, I’m not going to lie. It’s funny because no one knows what the hell VR Troopers is. You can mention Power Rangers and everyone knows that. Occasionally you can mention Masked Rider and people will get that because it’s just Kamen Rider. You mention VR Troopers, no one ever knows what the hell you’re talking about. So, you made me really happy right now.

Maurice Cherry:
Yeah. But to go back to my earlier point, VR has really tried to pop off since then. You had Nintendo with the failed Virtual Boy. You even had video games that had virtual or virtual in it, like Virtual Fighter. There’s been all these attempts to try to make virtual reality really a big thing. And it seems like, as you said now-

André Elijah:
Even the Metal Gear Solid VR missions. And I think it was Metal Gear Solid 2. It was all these simulated missions that were, quote unquote, in VR.

Maurice Cherry:
But even now, as you said, there’s been this perfect storm of I guess the pandemic and the technology becoming at a enough of a consumer price point where it’s starting to become commonplace now.

André Elijah:
Yep. Hundred percent.

Maurice Cherry:
So with your studio, what does a typical day look like for you?

André Elijah:
I don’t really think there is a typical day. It’s everything. So, right now we’ve got multiple VR games in production. One is kind of midway-ish. One is at the tail end and we’re about to go into certification. We’re working on a number of augmented reality projects and advertising campaigns and things like that. So, every day is kind of a mishmash of touching base with my team to see where things are at, play testing our products and projects and giving some feedback there, investigating new technology that we might be called to use in a campaign of some sort or an activation, pitching projects that we ultimately want to build and do. It’s a mishmash. Every day starts early and it goes late, but there’s really no set formula, just whatever we get time to do.

Maurice Cherry:
Yeah. Now we’re talking about VR virtual reality, which again I’m pretty sure most of the audience knows about. But I also just kind of want to level set the conversation because there’s a lot of terms when we talk about these immersive experiences that get thrown around, like AR, XR, the metaverse. Can you give us a couple of definitions of terms that are widely used in this space?

André Elijah:
Yeah. The three that I use are AR, VR, and regrettably metaverse because those are three biggest ones. XR I throw out the window because that just opens up its own can of worms. So, augmented reality is basically digital information overlaid on top of the physical world. So, whether that’s virtual screens that exist in your room, virtual pets that exist in your space and navigate your space that you interact with, things like that. Virtual reality is an entirely virtual space. So, you put on a headset. There is no pass through. You’re not seeing the real world. You are immersed in a fully virtual world with virtual interactions and virtual environments.

André Elijah:
And then we’ve got metaverse, which is basically a think ready player one basically networked experiences with other people in a virtual space. Doesn’t necessarily have to be in VR. You could make a case that Fortnite is a metaverse of its own with the way that people are able to express themselves with various designs and skins and way you can customize yourself. And you’re communicating with people and you have shared tasks and goals or you can just hang out remotely together. I think that’s the perfect example of a metaverse. And so those are really the three that I try and stick to because otherwise you get way too in the weeds with all the different terminology and you lose people.

Maurice Cherry:
Yeah. Why do you regrettably say metaverse?

André Elijah:
Ever since Zuckerberg changed the company’s name, Facebook’s name to Meta, everyone’s been jumping on the metaverse bandwagon. I think in some ways it’s good that we have a shared language finally because if you’ve been working in this space for years, the terminology got pretty hardcore. You had AR, you had VR, you have XR. And then there’s a whole debate online as to what the hell XR even stands for and where the origins of it come from. That’s literally a Twitter battle every other day. And then we’ve got spatial computing, which Magically tried to use to differentiate themselves. And we have Microsoft with Mixed Reality.

André Elijah:
And so there’s all these terms and everyone has their own branded version of the same thing, which made having that common language difficult. So, here’s Zuckerberg blowing $10 billion a year, whatever to make the dream happening. Renames the company Meta in the spirit of the metaverse. And so everyone now is using metaverse for everything. But I just think if you’re building this content, you’re building real time content with networked interactions and expressiveness and personalization, all of things like that. Now we have everyone saying that Web 3 projects are all the metaverse. You buy an NFT and it’s for the metaverse, even though you can’t use that content anywhere else. I saw an article the other day about an audio metaverse and it’s like-

Maurice Cherry:
Oh God.

André Elijah:
Everyone is just… If you do a Google search every day, it’s just nothing but metaverse this metaverse that. And most of it’s bullshit. If people are selling you stuff that will be used in the metaverse, 99% of it can’t be used anywhere because there’s no interoperability with any of the platforms. So it’s kind of disingenuous I find when people use the term metaverse. I think it’s great because it grounds the conversation to a degree. And if anyone with real understanding will know that we’re talking about networked multi-user experiences that are digital. But for the most part, I think it’s become a bit of a hype train thing and I’m waiting for it to die off again.

Maurice Cherry:
It sounds like Meta, Facebook, whatever, they muddied the waters a bit by calling what they’re doing the metaverse because right after that, everyone of course is asking, “Well, what is the metaverse?” But they’re associating the metaverse with Meta and think that everything metaverse related has to do with Meta the company.

André Elijah:
Yeah, that’s true. But I was watching an interview this morning on the Breakfast Club with Charlemagne, and DJ Envy, and Angel Yee. And they had a Ja Rule on there and he was talking about how he’s building a Madison Square Garden for the metaverse. And I’m like, dude, what now? And so then he said two things later, he had said that he was building inside of the platform called the Sandbox, which is a crypto platform. But one Web 3 real time product isn’t the metaverse. He needs a certain level of interoperability between the different platforms and we need to be able to jump to and from them easily before I would ever consider it to be the metaverse. But it’s common parlance now. It’s to the point where 46 year old rappers are dropping the metaverse now in interviews.

Maurice Cherry:
Right. It’s funny. At work where I’m at now, we just released a print magazine and our next issue that we’re doing the theme for it is Web 3. It’s geared towards product communities. And so I’m trying to find what that intersection is going to be between Web 3 and product communities and stuff. But we were initially going to call it metaverse because of that kind of large encompassing, I guess, general definition of it as so many people jump on the bandwagon. But I think narrowing it to Web 3 hopefully will help with that. But I wanted to get those definitions because I think that along with NFTs and DAOs and all that stuff gets thrown in together and people just get confused and I almost feel like that’s on purpose.

André Elijah:
Yeah. I think the running joke right now is if you want to raise a bunch of money, maybe not right now because things are on a downturn, but certainly a couple months ago, if you wanted to raise money, you just say Web 3, metaverse, and DAO and a pitch deck and all of a sudden you’re valued at $50 million. And I was even thinking about doing some stuff in the crypto space and I talked to a couple investors. And honestly, dude, I didn’t have anything solid. It was pretty shaky. The idea that I had and the investors were like, “Yeah, your company, if you started right now, it’s valued at $25 million. I can help you raise $5 million tomorrow.” And it’s like, “Say what? Dude, I don’t even have a deck. I don’t have a company. What are you talking about?”

André Elijah:
I felt a little bit dirty having those conversations. I’m like, you know what, I’m just going to keep on doing this VR AR thing for a minute and just ride this out. But that was the thing. You throw enough of those terms around in a deck and you got a really big valuation and chances are Andreessen Horowitz is going to jump in and value it at a billion dollars, which is those things that was happening. So, it’s interesting.

Maurice Cherry:
So, I was going to ask this question. I’ll still ask it, but I can’t help but notice in your profile picture you have these Snapchat, AR Spectacles. And that’s one way that people can experience these immersive experiences. You also mentioned Meta Quest 2. Are there other ways that people can start to get a sense of what these immersive experiences are about?

André Elijah:
Yeah. So in the case of the spectacles, those are very much developer only or creator only, as Snap’s terminology would be. So, there’s only a handful of people in the world, maybe 600-700 people in the world that have Spectacles right now. They’re early. They’re very cool. I love using them, but they’re really for us to figure out what the capabilities in a lightweight headset need to be for augmented reality to be real and to go mainstream. So, there’s a lot of dialogue between people like myself and Snap to eek out the most performance and have an understanding of how we want to use these things in the first place. I think in the coming years they’ll hit mainstream and you’ll be able to buy them. But right now those glasses are very much for developers to spell out what the future is going to be like.

André Elijah:
In terms of what can you use today to get a sense of what all the stuff is going to be like, Snapchat is huge when it comes to AR. There’s hundreds of millions of active users right now using AR multiple times a day. So, a lot of the marketing projects that my team engages on are all Snap based just because they have a high number of users, the retention is really high, and people just love using the platform. And so my team has built projects for Direct TV and AT&T and Google and probably some others that I can’t even think of right now all on Snap.

André Elijah:
And typically when we get a request for breaking down the project, it always starts off with, “We’re going to target every platform. We’re going to do Spark AR and we’re going to do Web AR so you can hit the stuff in a web browser. And we’re going to do Snap and maybe even a dedicated app.” And two weeks into any of these processes, they’re like, “We’re just going to go to use Snap because they have the highest amount of users, the highest amount of retention, and the capabilities of the platform are dope. So, I think if you want to experience AR right now, Snap is probably the way to go on your phone.

André Elijah:
And if you want to experience virtual reality, Meta Quest 2 is basically the best headset you can get, best platform you can get. It’s a few hundred bucks. You can go to Amazon or Best Buy and pick them up and bring them home. And it’s honestly the best experience that you can get right now all in one standalone headset. You don’t need a computer, which I think VR was really held back for a while by the fact that you needed a gaming computer for the longest time to be able to drive these things. And so here we have a standalone device that’s basically Android phone on your face. And you get really compelling content. You get, if you want to work on your fitness, you got Supernatural, which is probably the best workout app ever. And I’m really into it for the boxing. We’ve got, if you’re into shooters, they’ve remade Resident Evil 4 in VR and it’s only available on the Quest and it’s probably the best VR game I’ve played next to Half-Life: Alyx.

André Elijah:
And so you’ve got all these games that are being able to run in a standalone form factor. And then if you want some of those PC only experiences, then you can connect with a cable or even wirelessly to your PC and have it be a PC headset as well. So I think if you want to get into AR, it’s going to be Snapchat on your phone for the time being. And if you wanted to get into VR, then it’s going to be Meta Quest. And even with the Quest, they’re enabling augmented reality and mixed reality experiences now, too. It’s black and white pass through, but all your content is color. It’s really compelling. It’s really compelling.

Maurice Cherry:
Wow. I have a client that bought me, well, actually I had requested him to get me a Meta Quest 2 instead of paying me a deposit, it’s still in my closet. I haven’t broken it out yet. I need to give a spin.

André Elijah:
Yeah. Well if you open it up, which you need to, we can play together and you can add me and I will onboard you. That’s a promise.

Maurice Cherry:
No, you mentioned-

André Elijah:
[crosstalk 00:19:12].

Maurice Cherry:
All right. You mentioned these earlier clients that you’ve worked with. You said Snap, you mentioned just for some of the others I’m looking at your website here, Uber, Sony, Drake, Beyonce. When you’re working with these brands, are you seeing any specific trends when it comes to the type of immersive experiences they want to create?

André Elijah:
Early days VR was very much driven by hype. So, you basically wanted to have a very basic project. Keep in mind the capabilities when this wave of VR was popping off a few years ago, five years ago, the capabilities weren’t really as fleshed out as they are now. So it was basically you could look around in a headset. If you were lucky, you had motion track controllers. But you’re still tethered to a PC that wasn’t very powerful, especially when it was driving a stereoscopic two views at 90 frames per second. So, you were.

André Elijah:
Limited in what you could do. And early days it was basically let’s build this thing, attach a celeb or a big brand to it, and get press. And so basically you were building projects just to get press because there really was no market to make money. So, you were getting paid to build the experiences and your metric was how many views and how many articles did you get? And I think that did a lot of harm to the industry because weren’t creating anything really of value that stood the test of time. People weren’t getting much utility out of it and it hurt the space. And that’s why when I say I’m one of the lucky ones that’s still around, I mean 90% of my peers have died off in this industry to go to adjacent industries or something completely different because there just was no way to make money in VR for the longest time until the last couple years with the advent of the Quest and Quest 2.

André Elijah:
So, I think now we’re at a point where we have enough data and we have enough users that we can make a go of this, if you do it right, and really create value for people, whether it’s through an entertaining experience, like a game, or something that provides utility, like a workout app that actually helps people with fitness. Maybe it’s a meditation app that helps with people’s personal wellness and that sort of thing. So, I think we’re at a point now where we’re trying to identify what are the opportunities to create value for people? As opposed to what’s this flashy headline that I can get with a celeb or a big brand attached just for shits and giggles? And it’s a very different way of working. That’s why I pitch a lot of projects because I don’t necessarily have all these clients coming to me. But it’s like, “Hey, I see an opportunity because I’m working with the platform. I have some insight as to the numbers or percentage splits of who’s engaged in what kind of content. And I see an opportunity here if we do it right.”

André Elijah:
And I think that’s the key thing is doing it right because you don’t want shovelware. You don’t want to announce something that never gets out the door and you ultimately don’t want to fail the platform. As much shit as they take, Meta’s done a really great job in building a platform that succeeds for the developers and that you know that if you manage to get to that store and they push you in front of their audience, you’ll live to fight another day. You won’t have to close up shop, you can pay your mortgage, everything is good.

André Elijah:
And I think part of that responsibility is creating content that stands the test of time, that shows up and does well for its audience. And ultimately, I say this every time we take on a project, we got to come correct. I don’t want to build a thing that we ship on day one and we forget about it. I don’t want to ship something that people forget about. It’s like come correct, create value for the platform, create value for the users, and then identify the next opportunity, and rinse and repeat. But the key thing is to come correct.

Maurice Cherry:
I’m glad that you mentioned shovelware because first of all, that immediately took my mind back to late ’90s, early 2000s when companies were just starting to get on the internet. And they were making just trash just to say that they had some sort of presence, like Pepsi world or something like that. Where you go and it’s like, “Oh, you can view our latest commercial.” Why would I want to view a commercial? It wasn’t any sort of intent behind it, I guess, outside of it being just another commercial, another ad. But I think that was also because brands then, this was such a new technology and a new space, they didn’t know how to operate within it. I would imagine now with the metaverse, maybe companies are a little smarter about the type of experiences that they want to have, maybe, possibly, not really.

André Elijah:
I don’t want to anyone under the bus, but no. There’s group chats with people and we see the latest headlines every now and then from the Verge or Engadget and we trade it around. We say, “Why does this even exist?” There’s a lot of that going around still. That’s kind of the nature of the beast to a degree. You got these huge multi-billion dollar companies that are trying to create platforms and they want some big names attached and the people that have access to those big names. It’s the traditional agency model in a lot of ways where agencies aren’t really run by creative people. There’s a million levels of abstraction involved and everyone takes a meeting on every little thing and it’s designed by committee and none of it is breathtaking. None of it is new. None of it’s innovative. And the end product hurts.

André Elijah:
So, I think a lot of these projects and products that come out that are associated with a big agency and a big brand, you can probably guess that it’s not going to be the greatest thing ever. But if you have a really small, nimble team, that’s dope at what they do and they’ve studied the space and they’ve worked at it, they’ve put in those hours, and they get a hold of something valuable, like a brand or IP, then they’re going to knock it out of the park. That’s been the game with everything from the internet to we saw what happened in last year with the NFTs and Web 3 and all this stuff. Did we really need a Matrix Avatar project that’s basically just a rebranded version of Unreal’s Meta Humans? No, I don’t think we needed that. So I think, VR, AR none of it’s really all that different. I think you just need the indies kind of lay the groundwork for everyone else to follow. And you just make sure that the indies get their flowers and they get their paycheck so they can live another day.

Maurice Cherry:
That makes a lot of sense. That makes a lot of sense because what you are seeing are a lot of small studios and independent developers trying to stake their claim. And now the larger brands are kind of trying to rush in. And now that they see that, oh, this is something that I think we can be a part of in some way, now they want to try to rush in and get a piece of it. So, that makes sense. But some of these considerations you’re talking about, there’s so much to think about with, quote unquote, the metaverse there’s virtual wellbeing, there’s economics around NFTs and stuff, there’s intellectual property. How do you factor in these other types of considerations within your work? Do you think about that stuff?

André Elijah:
No, I try and limit the scope of what I do to exclude all that or else I wouldn’t get anything done all day. Our business right now on the games front, we’ve got a couple original games that we’re working on and we’ve become the master’s of porting games. So, we have access to the IP. We don’t have to worry about any of that. So, we’re in a good spot there. And then when it comes to the agency side, obviously we’re working with the brands and agencies. So IP again, isn’t really a concern for us because they’re coming to us and saying, “Use our name and do this thing.” So, I think the way I’ve tackled this, we kind of get around all of that. I don’t think I have, as well as the studio’s doing, I don’t think I have enough dollars for all the lawyers that would be involved with everything you’re mentioning.

Maurice Cherry:
That makes sense. Let the big companies sort that out. That’s what they’re paying for, right?

André Elijah:
Exactly.

Maurice Cherry:
Yeah. I love that you’ve got this portion on your site with rejected projects. Why did you decide to show those?

André Elijah:
Yeah, so it’s weird, man. So, a lot of what people do when they’re indie is build products and projects and prototype things. But if you take a look at their portfolios, they only have the finished projects, the sexy ones, the ones that shipped. And you never know about what happened in those three months or four months between them shipping stuff. You never know what the backstory is. You don’t know the genesis of so many of these things. And I found myself for a while not shipping projects and doing a lot of prototyping and having a lot of discussions. And I just wanted an avenue to show it off and put it up as in a way that’s like, “Hey, this is not final. It’s not shipping. It’s not representing anyone. But these are the things that we’re thinking about. These are the conversations that we’re having behind closed doors.” The people that we’re talking to are probably people that you would want to want a product from or at least the conversation with to figure out what this would look like.”

André Elijah:
And ultimately I just said one day, “Fuck it. I’m just going to post all of this stuff sitting on all of these decks and all of these ideas and all these email threads and conversations that I’ve had. Why shouldn’t people know about it? They’re not secret.” I did the work to come up with the idea and get it in front of the right people and pitch them. So, maybe people should know that I’m not just kind of sitting around playing Fortnite all day, but I’m not shipping stuff, but I’m actually trying to get things done. I’m trying to build alignment behind the scenes with big brands and stuff. And so just kind of decided one day I got enough material, let’s do it.

André Elijah:
And to be fair, I’m probably showing only a 10th of the rejected pitches that are pretty decent. Just a matter of I need to find the time to throw all that stuff up. So I think we’ve got, what do we have in there, dude? We’ve got some People stuff. We’ve got Title and RocNation who I was talking to for a while about doing some stuff. I think we got Dead Menace in there. So, there’s enough cool ideas and content in there that it just kind of made sense to put it out there and say, “Hey, yeah, I know all these people.” And if we have something strong, I can take an idea back to them as well. And maybe we’ll do something in the future.

Maurice Cherry:
And it’s probably also just a learning experience, hopefully, for people that are like, “Oh, we just got pitched on a similar project. Maybe we don’t do it this way, or something like that. So it’s kind of a learning tool.

André Elijah:
Yeah. A hundred percent

Maurice Cherry:
Now as these immersive technologies become more readily available, now we’ve got, like you said, Snap Spectacles, we got Meta Quest 2. I’m sure there are going to be more peripherals that come down the line in the years to come. What do you think is going to set each experience apart as these technologies become more readily available?

André Elijah:
I think part of it is understanding the tech and how to make it work and understand the limitations and polish everything that you do. Like I said before, you got to come correct. So when we’re creating these different experiences, some of them are games and some of them are applications, mixed reality applications that add a layer of utility on top of your physical space, your home or whatever. I think user experience is really important. Onboarding users that have never touched a headset before is really important. Letting them feel comfortable and getting them to a point of comfort where they can share with their friends, “Hey, put on this headset and try this thing out.” We need to stop getting away from these high end technologies because this kind of tinkerer space or this hardcore technology space and realize that it’s for everyone. So I think polish and onboarding and taking the ego out of it is really important to grow that adoption.

Maurice Cherry:
Now we’ve talked a lot about your work. We’ve talked for the past 30 minutes about your work. Let’s kind of switch back to the real world. Let’s learn more about Andre Elijah, the person, the man. Tell me about where you grew up.

André Elijah:
Yeah. I grew up in Toronto, middle class family, parents working their asses off to give me a future. Initially wanted to be a child actor and got into that for a little bit. And that kind of kicked off my whole film industry thing. So, did a lot of auditions, was in some commercials and couple small movies and that sort of thing growing up. And really loved the energy of being on set really loved being creative with people. So, that I think set the tone for the rest of my career and seeing how people collaborated and worked under really stressful situations on a set to create something really, really dope.

André Elijah:
And grew out of that a little bit. Just the auditions were a lot with everything I had going on at school. I had a lot of extracurriculars and bands and drama and all that sort of stuff. Kind of aged out and then there was an opportunity when I was in, I think grade eight, seven or eight to do what was called an options program and I sucked at sports. So, it was basically an opportunity to do more creative things. So on top of doing debate, there was an opportunity to be part of the film club. And that piqued my interest immediately. My first time shooting and editing, it was a… My first camera that I used was a Canon and GL1 camera, which is a 3CCD or three chip semi-pro camera from Canon. And my first edit suite was I think Final Cut 3 on a Power Mac G4 with mini DV capture deck and external monitors and all that sort of stuff. So I started, they threw me in the deep end and I got to play with the pro stuff first.

Maurice Cherry:
Wow.

André Elijah:
It was probably seven or eight years before I ever touched iMovie. After I started in Final Cut, I found that whole process of shooting projects and editing them and taking them through post production really, really interesting and fascinating. And I picked it up quick. That just kind of became my thing. And I was always a geek and loved playing with computers. So, the fact that I could create the stuff that people would watch and enjoy while geeking out on these really hardcore computers was a dream from true.

André Elijah:
A lot of the older students, I was grade seventh, grade eight and a lot of the older students that were in grade 11, 12 when they graduated, they went off to work in the big leagues. We had some guys that went off to New York and worked on the Sam Raimi Spider-Man films. We had a couple guys go off to work at visual effects houses. We had some that went off to China and worked in documentary films there. And so I guess they all kind of took me under their wing and I got to see life through their eyes for a while and they onboard me to their projects. So, I was this young kid that was getting really shitty duties on their projects, but it was dope. And eventually I got good at editing. So I became an editor, freelance editor while I was still in high school and all that.

André Elijah:
I ended up working with Radio Television Hong Kong. I was editing some of their documentaries and a buddy of mine that I worked with in the corporate world, we were both moonlighting in the film industry. He ended up going to the American Film Institute. He became a directing fellow there and I edited the three short films that got him accepted into the American Film Institute. So, that kind of set me up. And then I worked at my first agency ever I worked at as a video editor initially cutting together demo reels for them and content for their clients. And then they turned me into a flash developer before flash got killed off by Apple, Steve Jobs, and one letter. They turned me more into a dev than anyone else. And let me see what happened when you press a button and something bounces on a screen. They did that. And I think in a big way kind of set me up to where I’m at now.

Maurice Cherry:
So, you got introduced into tech at a early age, but through media. I think that’s pretty cool.

André Elijah:
Yeah. I really just always love the creative process and being able to geek out to pull that process together. It’s been a lot of fun. It’s been a lot of fun. You see a lot of stuff and yeah, I think the common thread in my career though has been being on the cutting edge of technology. So whether it was the film and using janky ass versions of Final Cut Pro on these ridiculously powerful computers. I did a stint at Canada Pension Plan Investment Board. So, I was a systems analyst for them working on some hardcore service stuff. Years later, after film and agency stuff, working in AR and VR, again, cutting edge of technology. So, I think that’s always been kind of the constant in my life and in my career.

Maurice Cherry:
And now you went to Ryerson University, which I think by the time this interview comes out, people know it’s now Toronto Metropolitan University. But you majored in fine and studio arts as part of their new media program there.

André Elijah:
That’s correct.

Maurice Cherry:
What was your time like there?

André Elijah:
It wasn’t great. I went to Ryerson because the founder of my first agency, he was actually in the first batch of new media graduates at Ryerson. That guy has always been my hero and I love him to death. Shout to Spencer Saunders. I wanted to be like him, so I went to Ryerson and hopped into the new media program over there. And it was very different than when he went to school. I was one of those people, man, I like doing stuff. I don’t really like the theory of things. I like getting my hands dirty. It just didn’t click for me, which is fine. Maybe it clicked for some others, but I like getting my hands dirty. I like building stuff. I like doing the work.

André Elijah:
So, sitting in a class and watching someone code on a projector doesn’t really teach me that much. Hearing about a VHS fine artwork from 20 years prior when we’re doing stuff online didn’t really connect with me. It’s just one of those things. I think that’s been another constant in my life too. I just like doing, I don’t really like the instruction. I Just like getting my hands dirty with the code and seeing how things react when I change things around. So, Ryerson wasn’t really my bag.

André Elijah:
First couple years, I think I was in school full time. And then the last couple years I was working down the street at Canada Pension while I was doing my classes. So, Canada Pension was really cool. They let me slip off to class when I needed to for an hour or two here and then go back to work. So, I start my day early. I’d end it kind of later in the day, probably five, six o’clock. And skip out for, instead of taking lunches or whatever, I’d just go to class. So, at least my last couple years I had real work that I was doing to kind of balance it all out.

André Elijah:
But yeah, go get your degree. That’s the thing that gives you credibility I guess. But I can honestly say, at this point in my career, I don’t think I’ve ever looked back at Ryerson and been like, wow, they set me up for this or everything that I did there led to this. God, no. It was me just kind of downloading Unreal Engine when they announced Unreal Engine 4 and being able to play with those content examples and build my own stuff that really kind of got me here.

Maurice Cherry:
That’s interesting. I have I guess similar experiences to when I was in college. I would imagine that college is still set up this way where your first two years you’re just slammed with classes because you have to take your humanities and all the general stuff before you can really get into your major. And then once you get into your major, there’s not so many classes hopefully. So, you have more time just outside of school to do things. My first year at Morehouse I was ready to go. I was like I don’t know if this is what I want to do. And I stuck it out because eventually I did have part-time jobs. I actually started working in the computer science lab at Morehouse and that’s how I got into, not necessarily how I got into technology. I was into it before then. But I got to spend so much time in the computer lab teaching myself HTML, basic JavaScript, et cetera, reverse engineering webpages, figuring that stuff out on my own that had nothing to do with what I was actually learning in my major courses.

Maurice Cherry:
And so I think if I look back at my time, similar to what you’re saying, I don’t know if I would really recommend it. I could say, “Oh, I went to Morehouse.” And that means something to people in the world. To me, eh, it was okay. It was all right. I got my degree. I got out, no debt. I can say that proudly.

André Elijah:
Key part, right? You got out, you survived, you did it.

Maurice Cherry:
We had our graduation outside. They normally have the graduations outside and it stormed on my graduation, lightning hitting electronics stormed. And I’m sitting there in my cap and gown drenched because the person next to me had an umbrella and he wouldn’t let me get under the umbrella because he’s like, “I don’t know who you are. Our last names just happened to be together in the alphabet. Get away from me.” Yeah, I get what you’re saying.

André Elijah:
At least you went to you graduation though. I skipped mine. So yeah, that tells you everything.

Maurice Cherry:
So after Ryerson, you started out as a freelancer. You were working as a production artist. You were doing a lot of post production work. Was that kind of where the education for you really set in, doing the work?

André Elijah:
Yeah. But even what I was doing half the time there was no template for, there was no real learning other than doing it. So, I was fortunate enough that I got my hands on the first couple RED cameras that ever landed in Canada. So, for the people that don’t know-

Maurice Cherry:
Oh wow.

André Elijah:
Yeah. So that was a big deal. But for people who don’t know, the RED camera was really the first 4K digital camera that film productions could get their hands on. So, it’s from a company called RED and Peter Jackson was the first director that would create a project with them. And it was a short film that he created specifically for the company. And since then, they basically redefined Hollywood and they’re kind of the norm now. And if you watch videos from any of the big YouTubers, like MKBHD, or iJustine, or Jonathan Morrison, any of these people, they all have REDs.

André Elijah:
And back in the day, REDs used to cost as much as a house. So the guy that went off to be a directing fellow at American Film Institute and someone else that I was working with, they both happened to get REDs at launch because they could spend as much as a house on a camera and they were directors. They didn’t want to know how these things worked. They didn’t need to know. So me kind of being the post-production guy and ultimately becoming an onset workflow person, I learned how the camera worked. I learned how to get the footage off the cards, transcode it.

André Elijah:
I could see a camera shooting and know whether or not it was going to die. And in the early days reliability wasn’t that great. And I just became the guy that knew how these damn things worked. And so I was consulting a lot on RED productions. Known as the RED whisperer because I just knew everything about them. I figured it out on the fly. There was no real support network for these things. No one had them. So, we just had to figure it out by the seat of our pants on a really expensive production on set. And so worked with those cameras for years.

André Elijah:
And then that’s kind of what led into me working with Beyonce. So, we were shooting a commercial, a real estate commercial, completely unrelated in New York City. And on the last day of the shoot, I got a message from the director of the Beyonce project saying we’ve got 10 REDs on the floor at a place called Off Hollywood and we don’t know how to set them up. And my partner and I went over there and we got all the cameras on the same firmware version. We set them up so they could do multi-cam shoots. And we got them all up and running at the facility or at the location, which was Roseland Ballroom in New York City, which I think is closed now. And we got those things up and running for four nights and in a day basically.

Maurice Cherry:
Wow.

André Elijah:
For a live via satellite, quote unquote, live via satellite segment for the Michael Jackson tribute concert. We got through that shoot and it was the first 10 RED multicam shoot ever. And we did it for Beyonce and that just kind of we hacked that together. It wasn’t supposed to work and it did. So all of this stuff, it’s you learn by doing. You learn by throwing yourself into really uncomfortable situations and just saying, “Fuck it, let’s just figure it out.” So, that’s kind of led me from thing to thing and it hasn’t failed me yet.

Maurice Cherry:
Now you founded a studio back then, Last Step Studios. And based on what I’ve heard, your current studio evolved out of that over the course of a weekend. How did that happen?

André Elijah:
Yeah, I’ve had multiple studios. I guess, multiple studios under different names. And I keep on using up all the cool names. That’s why it’s Andre Elijah Immersive now because I just can’t come up with any more cool names that should be the name of a company. So in that company, I founded it with another student from Ryerson and we wanted to make video games. And on day one we realized, oh, crap, video games are very expensive to make, very expensive. And we don’t have money because we’re broke students. And so we pivoted immediately to doing architectural visualization work using real time engines. And so it was initially Unreal Engine.

André Elijah:
The work that we were creating in Unreal, it looked cool, it was realistic looking, and we could change material on couches and on walls and stuff. And that impressed some people, but they ultimately came to us for more traditional rendering work or dollhouse renderings and some static renderings, that sort of thing, because game engines was so new to the real estate market. It didn’t really get a lot of pickup. Ultimately, I think we wanted to do different things.

André Elijah:
I saw the demo of the HoloLens. I think it was at E3 where they showed off the Minecraft demo in AR. And I thought that was really kind of awe inspiring. And I wanted to try my hand at making something like that. I didn’t have the computers to do it. I didn’t have the know how to do it. I just wanted to do it. And at the same time, the Oculus Kickstarter had popped off and VR was trying to find its footing with Palmer at the helm. And there was something new and sexy and crazy about it that I really wanted to be part of. And it just reminded me of the same energy of so many other things that I chased over the years, whether it was doing the post production stuff in Final Cut or I was getting hands on time with the RED.

André Elijah:
It was just kind of new and unexplored and I wanted in. And I saw it. I saw it pretty clearly in my head what it could be. And I just figured I had a chance. So, literally two founders kind of going in different directions and we dissolved the company over a weekend. And by Monday my new company was spun up and I started trying to land that kind of work. And so tried to figure out ways to differentiate myself from everyone else. And I didn’t really know what to do. And I had never 3D modeled in my life. I was the engine guy, my old co-founder was the modeler.

André Elijah:
And I figured, you know what, if I’m going to do anything, I’m just going to go build Drake’s house and see what happens. And so I learned to 3D model and I built out Drake’s house, which I think was I don’t remember now. I think it’s 25,000 square feet or something ridiculous like that, his new house. The floor plans have leaked on the BBC. And so I had the floor plans and I built it out. I made a website for it, sent it out to a couple places, a couple media outlets. It wasn’t anything… I didn’t do a full court press for it or anything.

André Elijah:
And all of a sudden everyone picked up this goddamn house and there were stories everywhere. Teen Vogue picked it up and the Verge or Polygon picked it up, everyone. And I got millions of views in record time. And everyone started hitting me up, platforms and technology companies and other brands. And they’re like, “What are you going to do with this thing? Can you do product placement in this house? Can we roll it out to our platform?” Et cetera. And it took on a life of its own for a while there, trying to figure out what it could be.

André Elijah:
And that kind of gave me the legitimacy in a weird way. It was a horrible project technically. My computers were really weak, so I couldn’t render shadows properly. Couldn’t render post processing. My processors were too weak so I couldn’t even bake the shadows. It was God awful. But again, you have a big name, like Drake, who he’s huge now, but he was big then. You take his name and then you add on something crazy like VR and all of a sudden that’s the perfect combination there for some headlines.

André Elijah:
And so from there, I got a bunch of companies and agencies reaching out to me to do some work and then created the first new home sales suite in real estate for Canada off the back of that. And it actually happened to be for Drake’s agency, the agency that represented him for a bunch of stuff and worked with him for a bunch of stuff. They hit me up to do the first new home sales suite in Canada using VR. And so we rolled that out and prospective home buyers actually went into VR in the sales office and checked out their future homes. And so we rolled those out. And I did some stuff out of Miami. And then all of a sudden I’m doing VR for real estate. The thing that I was intending to do with my old co-founder I’m now doing on my own. And from there other companies started reaching, startups started reaching out to me saying, “Can you prototype ideas of ours? Because we don’t have the talent in house.” So, that was a stepping stone.

André Elijah:
And then suddenly bigger companies are more amenable to me working on their stuff or they’re reaching out. Pretty gradual growth until a couple years ago. Epic Games gave me a MegaGrant for an educational project that I’ve been working on called Innocence in the Fire. And that was the first major co-sign that I ever got. And they were really great. And so as soon as I announced, “Hey guys, I got an Epic MegaGrant.” Bam, life went into overdrive and Snap took me in and has been really supportive. And they keep on shining a light on me with different profiles and different features at their conferences and stuff. And then now I’m working with Meta. I’m working with some other companies. So, it’s been, the last couple years have kind of everything’s gone into overdrive, which I really love and appreciate. But yeah, it took a minute and some craftiness to get in position for that in the first place.

Maurice Cherry:
It sounds like things really kind of snowballed after that. I think it was Drizzy Manor, that was what you called it, right?

André Elijah:
Yep, exactly. Yeah.

Maurice Cherry:
Things kind of just snowballed after that. And now you’re also on the AR, VR program advisory board at Vancouver Film School. How has that experience been for you in a way entering back into education? Although not as a student this time, of course.

André Elijah:
Here, we’ve got a school that has some really amazing graduates. We’ve got Neill Blomkamp went there. End of story, Neill Blomkamp, it’s done, it’s a lock. We’ve got this really amazing traditional film school that wants to explore new media and a new platform. And they’ve really crafted amazing programs and talent to foster that growth. So, initially there was a buddy of mine that was teaching there. He had me just give a guest lecture. The students were really into it. They asked really great questions. And I was honestly impressed because I think certainly myself and my peers weren’t solid students like they were when we were younger. Just talking to the staff and the program coordinator, I was like, “Wow, this is legit. And let’s figure it out.” They just kept on calling me back to give talks.

André Elijah:
And for the project that ended up getting the Epic MegaGrant, we actually used some of the students for their thesis project. We let them build a prototype of the game. The work was really great. And so just in conversations of how do you teach the next wave of people how to get into the space and teach them to prepare for the future. That just kind of became the onboarding to bring me in as advisor for the program. And it’s been great. They take our ideas seriously. The students that they have are amazing.

André Elijah:
The talent they have teaching, they’re all practicing professionals. It’s not those who can’t teach. It’s like that’s not the situation here. They’re all professionals in the space. They’re all people I work with in the space doing really dope shit. And so the students are really lucky. I wish all these teachers were at Ryerson when I was there because maybe I’d take something from it. But no, it’s been a really great experience working with the school and seeing the impact that it’s had on these students and seeing where they land after they graduate has been really dope.

Maurice Cherry:
Now you’ve been quoted as saying that your biggest goal for the future is to set the standard for interactive and immersive education. Where does the passion for that goal come from?

André Elijah:
I went to private school when I was a kid and the best we had were VHS’s and DVDs that were horribly boring. And I think that if you’re paying that much in tuition, maybe there should be a better learning experience there. And I think with the accessibility of the Meta Quest or Snap on your phone, the level of access to content has never been more amazing and higher. And I think that if we, instead of doing shooty, shooty games all the time, we tried to engage people in new concepts and ideas and reinforce learnings, I think we’d be further along. So, I just think ultimately that if we were to use all these skills to build something dope, maybe the future has a chance, particularly around climate education.

André Elijah:
We keep on putting people into videos of this is a polar bear dying or this is the world on fire and it hasn’t really made enough of an impact. You just kind of see the trajectory that the world is on. It’s not great. So, I think that if we were to engage people more and actually show them the effects of their actions in a digital environment or in a simulation, that maybe it’ll hit different. The study’s have proven that if you experience things in VR, your retention is way higher. You understand concepts way more clearly in VR. And I think that if we were to use that for some good, maybe the world would be on a better path. So, that’s just one of my weird altruistic things. But I’m hoping that by making these games that are mainstream and onboard more users and get more people there, there’s a viable path to creating really dope immersive content for education. And then maybe we can turn this world around in a decade from now. That’s the hope anyway.

Maurice Cherry:
Now your career to date, as you’ve described it just in this interview, has been extremely prolific. Who are some of the people that have really helped you out over the years, whether there’s been mentors, peers, anyone?

André Elijah:
Everyone, man. I think this whole industry. I would say the immersive industry is more open and friendly and awesome than any other industry I’ve been part of. I think at the heart of it, we’re all a bunch of misfits trying to find our way and trying to lock in and create the future that we all want. And so it’s been ultimately way more collaborative than any other industry I’ve been part of. So, it doesn’t really matter if it’s a major executive at a company that’s doing immersive stuff or it’s a lowly developer that specializes in some weird thing. The whole industry has been really collaborative and really cool. And there’s you basically check your ego at the door. So, to single anyone out would be kind of weird because I’ve literally gone up to the top execs at Meta, formerly Facebook, and been like, “Hey, I really want a meeting with so and so.” And then they send a message and the next day I get a meeting with that person.

André Elijah:
It’s just one of these things. I think VR and AR, I don’t think anyone that’s in it, really in it isn’t a geek. I think we all identify with each other in really profound ways. And so there’s a level of humility involved in the industry that’s been really great. You see inside of industry Slacks and Discord groups and everything. We’re all sharing information. We’re all sharing learnings. We’re all helping refine each other’s pitches and play testing each other’s games and applications. And as much as it’s Andre Elijah Immersive, there’s a lot of people on my team and there’s a lot of people not on my team that have helped out and helped to get us where we are now. So, it’s really one of those things, it takes a village to raise a kid. So, I think we’re no different

Maurice Cherry:
If there’s somebody that’s out there that’s been listening to this and they want to follow in your footsteps, whether it’s I would imagine just getting into this world of AR and VR, what advice would you give them?

André Elijah:
I would say just do it. I don’t want to sound flippant with that, but this is one of those industries where it doesn’t take a whole lot to be able to get in and start building. When I worked in film years ago, you needed more than a Handycam to have a good looking image. You needed more than just iMovie to have a really solid edit and final delivery. You need the color correcting and all that sort of stuff. And so you have all the software and hardware considerations and all that. With AR and VR, you need a not so powerful computer and a $300 headset and you’re off to the races. Game engines are free. Unity and Unreal are free. They have lots of example projects and tutorials online that you can follow to find your footing and start building, but you don’t need a powerful computer because these headsets are all running mobile parts.

André Elijah:
So, you’re not pushing for photorealism for these projects. So I think for under a grand ultimately you can be set up and you can start building. And so I think that removes a lot of the barriers and a lot of the excuses as to why you can’t get into it. So, I would say literally just Google some of your favorite games and how to rebuild some of those mechanics. There’s literally YouTube channels that just show you in Unreal or in Unity how to build mechanics from games that we all play and like. Learning about the interaction systems and how to set up a project and how to compile. This is all stuff that’s available at your fingertips. So I think more than ever in this industry you want to do it. You can just go ahead and do it. You don’t need to ask for permission. There’s no one gate keeping any crazy hardware or software. You can literally just start.

Maurice Cherry:
What do you think you would’ve went into if you didn’t get into this field?

André Elijah:
I asked myself that a lot. For a while I wanted to be an entertainment and intellectual property lawyer. And for a while I wanted to be a robotics engineer. And for a while I also wanted to be a professional jazz trumpet player. I played trumpet for a number of years.

Maurice Cherry:
Nice.

André Elijah:
It was going to be one of those three things.

Maurice Cherry:
Nice. So given how fast all of this is progressing, the technology and everything, where do you see yourself in the next five years? What do you want to be doing?

André Elijah:
I’m going to be shipping a number of games in the next two to three years and then probably go investor. My team members know that I can maintain this pace for a couple more years. They’re all young. They got a lot longer to go and I want to be the first check in on their companies when they go ahead and do their own thing. And I tell them all the time, “I need you guys to bang out these games on these projects and we’re going to do them together. And you’re going to have them to your name and it’s going to be great. And then you’re going to go out and you’re going to do your own thing and you’re going to stomp all over me and it’ll be fun. I just want to be the one to fund you.” So, I really want to be the ones that open some doors for them once they’re done with my stuff and just help the next generation I think.

André Elijah:
I think there’s been this whole thing since early web days, and then you saw the shift to the app store and everything and all these tech companies, there’s a certain progression. And you need to go get your Tech Crunch articles and your press and go get your venture capital and all this sort of stuff. And I think there’s other ways to do that. I think if you’re really good at shipping products and projects that connect with people, there’s a different way forward. And so I just want to impart my wisdom on these people and I know a lot of people and look at my rejected section, I know a lot of people. So if there’s a way for me to open some doors and connect some dots for folks, then I think that’s the position I want to be in a couple years. And not necessarily shipping a project for a brand every month, month and a half and deal with these crazy ass hours. I’m getting old.

Maurice Cherry:
And you got kids!

André Elijah:
And I got kids! I got to watch them grow up and do after school activities with them when they’re older and stuff. So yeah.

Maurice Cherry:
Well just to wrap things up here, where can our audience find out more information about you and your work and everything online?

André Elijah:
Yeah. My website is www.andreelijah.com. And my Twitter is @andreelijah. So if you want some industry hot takes, that’s probably the place to go. And then yeah, my website, that’s where the portfolio lies. And if you want to know the work that we’ve done or the stuff we pitched and rejected section, it’s all there.

Maurice Cherry:
Sounds good. Well, Andre Elijah, I want to thank you so much for coming on the show. Just hearing this, I don’t know, almost this whirlwind of activity that you’ve got going on, not just with what you’re doing now with the studio, but what you plan to do in the future and really how you’ve had this passion to do this for such a long time. I think it really points to the fact that while these technologies, VR for instance, have taken a long time to get off the ground, there’s been this constant steady push by people like you to really push things into the, not just the mainstream, but to the next level to create experiences that in the future we’ll be talking about for years and years to come. So, thank you so much for coming on the show. I appreciate it.

André Elijah:
I appreciate you, dude. Thanks for having me. It was a lot of fun.

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Azeez Alli-Balogun

Azeez Alli-Balogun came highly recommended by several former guests, so I knew that a great conversation was going to happen. Azeez currently works as a lead product designer on the globalization team at Netflix, and he’s also a co-founder of Design to Divest. But if you think that’s all there is to Azeez’s story, then think again!

We started off with a quick 2022 check-in, and then he talked about his plan to work on more Black-focused design projects, and also gave a glimpse at what it’s like working at Netflix. From there, Azeez spoke about growing up in Louisiana, becoming a jewelry designer, and how he transitioned into product design. We also spent some time talking about Design to Divest and Azeez shared what he wants the organization to accomplish in the future. Everyone has the power to make change with design, and Azeez is a prime example of this!

Transcript

Full Transcript

Maurice Cherry:
All right. So tell us who you are and what you do.

Azeez Alli-Balogun:
My name is Azeez Alli-Balogun. I am a product designer at Netflix, a product design lead at Netflix on the globalization team. What that really entails is that we’re looking at how do we enable Netflix products and the content that we create to live in local markets, but also experience global audiences.

Azeez Alli-Balogun:
So I work a lot on the enterprise tools or the tools that help us create the subtitling assets, the dubbing assets, and all of those things that actually help our content become very, very locally resonant in local markets and local geographies, but also accessible to global audiences.

Maurice Cherry:
How has 2022 been going for you so far?

Azeez Alli-Balogun:
It’s been going really great. It’s interesting. We’re in the end of January, and it’s been incredibly productive, quite a lot of work that I’ve been doing in the beginning of the year. I’ve been invited to do a couple of different types of projects that I feel were very, very impactful. I think it’s just there’s so many seeds and so many things that have been planted in 2020 and 2021 that are starting to kind of blossom a little bit, which is both good and, also, I’m getting to a point where I need to make sure I’m prioritizing myself and my rest. I want to make sure that 2020 doesn’t lead to burnout for me with opportunities coming my way.

Maurice Cherry:
Is there anything special in particular that you want to achieve this year?

Azeez Alli-Balogun:
I mean the biggest thing that I think is really focusing on some of the work that I’m doing with Design to Divest, but really starting to produce more content or areas in where people from marginalized backgrounds, particularly the Black communities and African communities and indigenous communities, to be able to access design differently, access learning differently, and be able to participate in the creation of the world that we live in through their own cultural knowledge base.

Azeez Alli-Balogun:
So that type of work is something that I’m looking to start to really tangibilize in more meaningful ways. So I’m pretty hopeful that with all of the work that I’m doing and the projects and the communities that I’m a part of, that I’ll be able to create these platforms that allow or bring in more Black, African, and indigenous creatives to the forefront of creating some of the institutions that are going to shape the future.

Maurice Cherry:
Now, let’s talk about the work that you’re doing at Netflix. You’re the product design lead for the globalization team there. Now, you mentioned what you’re doing has to do with subtitles and dubbing. I can only imagine probably after the success of titles like Squid Game and Lupin and stuff that you probably have had a lot on your plate. But tell me more about the work that you do.

Azeez Alli-Balogun:
Yeah. It’s a lot of stakeholder management. So it’s interesting in the sense that the team that I’m working on really crosses so much of what Netflix does. It’s an integral part to growth. As Netflix grows our global subscriber base and grows into global markets, it’s incredibly important that we’re effective in the way that we localize our content as we start to even increase the volume of content that we produce, the volume of film and the volume of movies, and really trying to create platforms for different geographical spaces outside of Hollywood to be able to share their stories.

Azeez Alli-Balogun:
So a lot of the work is when you go into Netflix and you’re able to see the option to choose 20 different subtitles or watch things in dubbing, all of that stuff is work that I’m directly impacting and the team that I work on directly impacts. We’re working with linguists. We’re working with project managers. We’re working across the board with so many different types of stakeholders to ensure that there is quality attached to the subtitles and the dubbing and that if a director in Nigeria creates a television show or a movie, that same movie can be enjoyed by somebody in Swedish and it doesn’t lose a lot of the cultural nuances that represent how that content or how that TV show or film was created.

Azeez Alli-Balogun:
So it’s a heavy task because it’s very difficult to even measure things, like what is a good subtitle? What is a good dubbing or voiceover? Can we make sure that we are staying true to the content? Because when you think about different languages, it’s very, very … If you’re lucky enough to be able to speak multiple languages, then you know that there are certain nuances and certain kind of things that just don’t translate.

Azeez Alli-Balogun:
You want to be able to translate those cultural nuances so people start to really understand what it actually means to experience the culture that that film or that television show or those characters are actually situated in. So there’s a lot of really trying to figure out how do we communicate, also creating a lot of the workflows that allow our stakeholders, the project managers internally at Netflix with the linguists and the other vendors that we use in order to create all of these assets, how do we allow them to do this work very, very effectively and at the volume and scale of the amount of content that we produce on a yearly basis?

Maurice Cherry:
So talk to me more about the team. What does the makeup look like?

Azeez Alli-Balogun:
It’s a typical product team. I mean you have your designers. I lead a particular area of the globalization design side. I have two other design partners who are also design leads in other areas. I work with a product manager, and I’m in constant contact with the globalization project managers and program managers as well as vendors and linguists in order to really understand what is necessary and how to create the best conditions for their workflows to be successful in delivering on the subtitling and dubbing and other localization assets.

Azeez Alli-Balogun:
So the core team is I’ll have my UI front end team and backend team designer and me, as a designer, project manager. We’re the core product team building out all of the tools. And then we’re in constant communication with the project managers, the vendor managers, the linguists who are actually authoring and creating a lot of the subtitling and localization assets in order to ensure that we’re providing the tools that are really supporting their workflows in a positive way.

Maurice Cherry:
So Netflix has linguists that are doing the translating, I mean as they’re listening through to the content and making sure that those subtitles, like you said, are kind of accurate to the plot, culturally accurate, et cetera.

Azeez Alli-Balogun:
Yeah. I mean there’s a whole process there of subtitle authoring. I can’t get too deep into lots of that stuff because I think it’s one of the things that does set Netflix apart from some of the other services that you might encounter, the level of detail that we go into trying to create good subtitles. There’s a lot of experimentation and things that we’re doing right now in order to enable that process to be better for our members.

Maurice Cherry:
Yeah. I remember when Squid Game had come out and there had been some kind of talk about like, “Oh, well, if you’re watching Squid Game, don’t watch it with subtitles because the subtitles aren’t right,” or something like that. Or no, it wasn’t the subtitles. It was the dubbing, I think, one of those two things. But I mean I can imagine even with a show like that, there’s still going to be some sort of cultural differences or things like that that get lost in translation.

Azeez Alli-Balogun:
Yeah. I mean that’s exactly right. I mean there’s always going to be some dissonance. We’re always testing things out to try to get it right. I think the one thing that’s really great about the culture at Netflix and how we go about designing and building product is we experiment in order to figure out how we can learn and improve and constantly improve. So if we don’t get something right the first time, it’s a learning experience for us. We take all of that feedback and use it to ensure that we’re doing better as we move forward.

Maurice Cherry:
What does an average day look like for you?

Azeez Alli-Balogun:
Average day? I try to segment a little bit of my days or my week. Some days I load up with meetings, so I’m meeting with engineers and my product manager partner and other stakeholders. And then other days, I create that space for me to kind of just work and I’m designing and creating different concepts that are related to the conversations that I’ve been having, so kind of going through the whole design process, but in very, very short cycles.

Azeez Alli-Balogun:
It’s not spending three months or two weeks or just doing nothing but research, but do longer cycles of discovery research on a particular area that we’re trying to improve operational efficiency on and then take that, summarize that research into some opportunities, create some concepts behind that, and then start to socialize that with engineering and product in order to start to tweak and do more of … I try to do much more co-creation, co-designing with the stakeholders, the engineers, and product all together.

Azeez Alli-Balogun:
That way the decisions that are being made are made with the right amount of input from the different internal stakeholders that influence how the product actually tangibilizes itself. So my typical days typically would be I have some times where I’m dedicated. I need time to intake all the information that I’ve gotten and then start to visualize that into some sort of concept.

Azeez Alli-Balogun:
And then a lot of the times, I am taking those concepts in meetings and doing a lot of co-design in order to fulfill requirements and understand what the needs are directly with both the users and then my product stakeholders as well.

Maurice Cherry:
What would you say is the most challenging part about what you do?

Azeez Alli-Balogun:
Stakeholder management maybe. The reason that I would say that is when I think about the idea of complexity, what really makes anything complex is that you have a bunch of different competing priorities that happen at scale. So being able to really clearly align all the different priorities that are happening from different parts of the process and different stakeholders into something that works, I think, is the most difficult part because I’m also constantly listening and observing what people are saying, what people are doing, and then trying to translate that down into a language that can be understood by everyone who is involved.

Azeez Alli-Balogun:
As you know, it’s interesting as we talk about language and linguistics, not only in different languages. There are different languages within different industries. There are different languages within different professions. So everyone might have a different way of communicating the same thing. Oftentimes, you can be in meetings where people are trying to communicate an idea or a concept with the language of their own profession.

Azeez Alli-Balogun:
So engineers might be communicating things in a certain way that’s different from product. That’s also slightly different from the way that the type of language that design would use to communicate something. And then our end users are using a different type of language and trying to wrangle all of those different concepts and in the way that people are trying to express what it is that they’re trying to think of in a way that everyone’s aligned on and everyone kind of understands.

Azeez Alli-Balogun:
That’s where I feel like a lot of the true power of design comes because once you start to take the language and start to visualize things, then people can have something to have an opinion about. They can have something to kind of analyze and say, “That’s not it,” or, “That is it,” or, “It’s this and this. Add this or that or the other.” But bringing life to the words that are being said by all of the people in the room and then allowing people to kind of mold what’s been created to make sure that everyone’s voices is really being heard.

Maurice Cherry:
I would imagine language and linguistics probably influence a lot of the design work in general, right?

Azeez Alli-Balogun:
Yeah. I mean just really trying to understand the nuances of it and how those nuances can be misinterpreted because, as you know, a misinterpretation of even body language or a language or just a word or a concept can have dire consequences. So it’s important operationally as well as it is tangibly when we’re trying to create the product and making sure that the things that we create are very, very clear and transparent.

Azeez Alli-Balogun:
Netflix, it’s been an interesting place working. It’s been the most different place that I’ve worked at in my career because of the culture. The culture at Netflix is very unique. As I mentioned a little bit before about the experimentation culture of just trying to do things to learn, to get feedback, and then course correct. That also kind of goes into how we’re managed as employees. There’s a lot of the idea of freedom and responsibility and then the culture of feedback. All of those feed into the way that we’re able to work and the way that we’re able to kind of explore different areas of our profession in ways that we may have been restricted in other organizations.

Azeez Alli-Balogun:
So I think that that’s a huge part that I typically really enjoy at Netflix and enjoy working with a bunch of other people who have similar mindset of growth and discovery and learning. It really shows through whenever we’re able to create, learn from the products and the things that we create, and prove it for our members.

Maurice Cherry:
Oh, nice. That’s pretty cool. It sounds like Netflix does give you that freedom. I know there’s some companies of people whom I would love to interview, but they have a strict embargo on their employees cannot do podcasts or anything like that. So it’s good that at least they let you all be able to talk about your work and do other things freely.

Azeez Alli-Balogun:
Yeah. I mean it’s definitely encouraged, but I mean there’s definitely tons of stuff that we can’t say.

Maurice Cherry:
Right.

Azeez Alli-Balogun:
I walk a line a lot of times trying to make sure that … Because there’s so much transparency at Netflix and I think that that’s one of the really great parts of the culture at Netflix is that, as an employee there, the leadership from the top down is always going to be as transparent as possible. But with that comes responsibility of we’re letting you know all of this information. We don’t expect you to go out and tell the world all of the secrets and things. This is internal information that we are providing you context so you’re able to really do your job to the best of your ability. We don’t want to hide things from you.

Azeez Alli-Balogun:
But it comes with a lot of responsibility, that level of transparency and that level of trust that our leaders kind of put in us as contributors to the mission that the company is trying to achieve.

Maurice Cherry:
Gotcha. I’m curious to learn more about you, your particular origin story. Tell me about where you grew up.

Azeez Alli-Balogun:
Both of my parents are from Nigeria, and I was born in Baton Rouge, Louisiana. So I grew up in Louisiana. I spent most of my childhood in Louisiana and went there to high school. I went to Southern University when I graduated high school for a couple of semesters before switching over to design and going to University of Louisiana at Lafayette. But growing up, I wouldn’t have thought of myself as being a designer. I wasn’t exposed to it in that way. I mean my dad was in school for architecture, so I was exposed to that.

Azeez Alli-Balogun:
But the ideas of industrial design or other aspects of design weren’t really things that came across. I played basketball, growing up. I was more interested in trying to go to the NBA than I was with anything else. But I was also an avid reader. I read quite a lot, and I did a lot of writing, drawing. So there was always that creative aspect, but I imagined myself going into medical school rather than design.

Maurice Cherry:
So when you went to University of Louisiana at Lafayette though, you ended up majoring in industrial design. Talk to me about that.

Azeez Alli-Balogun:
Yeah. I mean that was really the reason that I left Southern University because they didn’t have an industrial design program. So initially, whenever I was in school, my intention was to be a pediatric surgeon. Actually, I was like, “I’m going to study biomedical engineering and then go to medical school to be a pediatric surgeon.” That was my intention. At the time, too, biomedical engineering was a fairly new field of study within the higher education to where if you really wanted to do that, you had to get a master’s degree.

Azeez Alli-Balogun:
So while I was at Southern University, I needed to kind of create a curriculum for myself, working with my engineering faculty. I was doing mechanical engineering and double majoring in cellular molecular biology. But after a while, I was just like, “Something about this is not really what I want to do. I would love to create the medical tools and the medical devices. I’d love to design those things.” But it was just something that just didn’t feel right in terms of the education for me while I was in engineering.

Azeez Alli-Balogun:
I started doing some research. Maybe I might like automotive design. Through that, I found what industrial design was, and I was like, “Whoa. With this field, I can actually design medical devices. I can actually go and design prosthetic legs and all of these different things that I was interested in kind of creating.” That’s how I found University of Louisiana at Lafayette because that was the only school in Louisiana, at the time, that had an industrial design program. So I ended up going there and studying industrial design.

Maurice Cherry:
Okay. So you kind of, I guess, looked at another way to get into the medical field then by looking at industrial design.

Azeez Alli-Balogun:
Yeah.

Maurice Cherry:
Okay. So in your early post-grad career after you left school, you ended up going into jewelry design. I’m curious. What drew you to that?

Azeez Alli-Balogun:
It wasn’t anything that really drew me. It was literally I graduated shortly after a recession in Louisiana. There were no jobs, really. It was really difficult to get a design job, especially in the South, in Louisiana. So really, what happened was that my portfolio was a bunch of … It was pediatric medical tools and prosthetics and stuff like that. The jewelry company, which had a connection to some of our professors at University of Louisiana, looked at my work and they’re like, “We really like your aesthetic visually. You have a really good sense of style and taste,” even looking at the medical tools, the medical stuff that I designed.

Azeez Alli-Balogun:
That’s literally how I jumped into jewelry design. I was interested in fashion. I was interested in design in general, but I wasn’t intending to go be a jewelry designer. If anything, I would have wanted to go to do something in footwear design at Nike because that would have merged a lot of the biomechanics and technical medical things that I was thinking about in terms of design with human performance. So yeah. Jewelry design just kind of came about. It was an opportunity that kind of came about, but it really allowed me to start to understand what it meant to design for things that were going to be worn on people’s bodies.

Maurice Cherry:
That makes sense. How long were you a jewelry designer?

Azeez Alli-Balogun:
I was there for about two to two and a half years.

Maurice Cherry:
Okay.

Azeez Alli-Balogun:
It was quite an interesting experience, but even though while I was there … This is also the field of user experience design or a lot of the digital product design, all of that stuff. That was still fairly in its infancy. So even while I was there, I participated in some things, some interface things that were very interesting. From there, after I left that company, I wanted to discover what is it that I really wanted to do, but I also needed to look at where the market was going.

Azeez Alli-Balogun:
Industrial design jobs weren’t en masse. A lot of these jobs that when you’re designing physical things, they don’t have incredibly large teams. Just seeing the digital world kind of pick up, I started to make some pivots over into really learning that particular skillset, branched off to try to do a little bit of my own freelance work, both as an industrial designer. But then what I found was that I was getting more clients, more people looking for branding and web development and more digital kind of stuff.

Azeez Alli-Balogun:
That’s kind of how I ended up pivoting or going to grad school to learn really more of a service design kind of method to incorporate both to be more agnostic about what my skillsets delivered and more focused on what the outcome needed to be of whatever it is that a client or somebody wanted to create.

Maurice Cherry:
That’s a good way to put it in terms of trying to be more agnostic because what I’m hearing, and you can please correct me if I’m wrong here, it sounds like you were just trying to find where you were going to fit in. You’ve graduated. You have these design skills. While there certainly were things that you wanted to do in terms of design, those opportunities just weren’t available. So you were trying to see what could maybe your skills transfer into.

Azeez Alli-Balogun:
Yeah. I mean I think that that’s a good characterization. I’m a person who is always ready to adapt to a situation. I have my core values and principles that I’m going to stay in those, and I’m not going to allow my value set and my principles to be swayed. But those principles aren’t rigid outcomes. They just help guide me in terms of the decisions that I need to make in life. But at the same time, I don’t create a level of rigidity to what it is that I can be and what it is that I can do.

Azeez Alli-Balogun:
Because it in the same way of when you’re designing a product or a service for someone or for people or a community, you need to allow it to be what it needs to be rather than always trying to force it into being something that you envisioned from the beginning.

Maurice Cherry:
Now, when did you decide to go to grad school? Was that during this time as well?

Azeez Alli-Balogun:
Yeah. That was during this time. I was looking at a handful of schools. I was looking at Pratt, RISD. I almost went to SCAD for the service design program because I had a friend who I was in undergrad with who was there, and he told me it was a great program. Service design’s still kind of a fairly newer field in design in the United States. It’s still catching on. You’re starting to see it more so now than it was years ago. I mean it’s definitely been something that’s far more developed in Europe than it has been in the United States. That’s just a reflection of the market and how we view the utility of design here at organizations.

Azeez Alli-Balogun:
Hearing the service design methods and methodologies, that was very interesting to me, and I was ready to go to SCAD. But also, another friend of mine who I was in undergrad with had mentioned ArtCenter to me before, and I really liked the rigor that ArtCenter placed on developing your technical skills and the level of polish that a lot of the portfolios and a lot of the students had the capacity for after graduating from ArtCenter. And then also, ArtCenter had this program with the Drucker School of Management where the graduate industrial design program also could be a dual MBA degree.

Azeez Alli-Balogun:
Once I got there, I didn’t see the usefulness not necessarily in an MBA because I did take MBA classes at UCLA. I do see a benefit in that, but I didn’t see the benefit for that particular school that ArtCenter was partnering with. So I didn’t actually go forward with that, though it was a decision that I made to go to ArtCenter in the first place because that option was available.

Maurice Cherry:
While you were there, you also managed to work on an internship which let you transition into product design, right?

Azeez Alli-Balogun:
Yeah. I did a couple of internships there. The education, too, in grad ID, the name can be misleading because it’s industrial design. But really a lot of the training was for us to be innovation leaders, to be able to come in and really understand what the business needs are for a company and help them pivot into creating products and services that now are able to accommodate the changing landscape. So we would routinely have different companies come in. This is part of the ArtCenter education where different companies come in and do these studio projects.

Azeez Alli-Balogun:
We did one with Uber whenever I was in maybe my fourth semester or something like that, where Uber was creating their Uber Air platform. We worked in groups with other students from other departments. So we had transportation designers, automotive designers, as well as interaction designers, in addition to us in graduate industrial design and worked with some of the key executives for that particular unit doing the Uber Air. Our task was really to design what that whole experience would be if we were to create air taxis.

Azeez Alli-Balogun:
If Uber were to go into this business, how do we start to visualize what that whole experience would be, all the way from understanding what the airport security type situation would be to what is the interior of the electric vertical landing takeoff vehicle going to be, all the way to really understanding the market. So if you create this type of service, well, who are going to be the people to use this service and who are going to be the early adopters all the way down to the late adopters in order to get this service off of the ground?

Azeez Alli-Balogun:
So it was a pretty involved project that took a whole semester where we built life-sized mock-ups to test out what the interior of the vehicle could be and could look like. We did a lot of architectural design and sketches to understand where would we create and put some of these what we call sky ports, which would be the airports for people to access these vehicles, designing also how would we implement or integrate this into the existing application, so if somebody wanted to catch an Uber Air vehicle. So it was a pretty involved project that spanned the scope of a bunch of different design skills from automotive design to interaction design to industrial design and whatnot.

Maurice Cherry:
Kind of sounds like a air taxi, in a way.

Azeez Alli-Balogun:
Exactly. It was an air taxi. There’s so many different nuances in terms of what that whole experience could or would be. And also, there are limitations to the technology that existed at the time, still even to right now. A lot of that technology is still being developed in a way that could make it really feasible and economical to launch a service like that.

Maurice Cherry:
Yeah. I would imagine also even just getting FAA certification because, unlike something like UberX where anyone that has a driver’s license can drive, that doesn’t necessarily mean anyone with a pilot’s license, I would imagine, would do Uber Air or something like that.

Azeez Alli-Balogun:
Yeah. There’s definitely some technical and some licensing, piloting things there, especially, also, I mean you’re thinking about just air traffic control as well.

Maurice Cherry:
Oh yeah, that’s right.

Azeez Alli-Balogun:
I mean that’s been there for a while. There’d be some adjustments and things that would need to be made in order to allow for another set of vehicles to be in the air.

Maurice Cherry:
So after you graduated from ArtCenter College of Design for grad school, you ended up working at a couple of other places before Netflix. You worked at a biotech company called Script Health. So you, I guess, in a way managed to get around to doing some work in the medical field, even in this sort of roundabout way. But then you also worked at IBM working on products on their data, AI, and cloud integration teams. When you look back at those two experiences specifically, what do you remember the most?

Azeez Alli-Balogun:
It was interesting because with Script Health, one of my friends who’s a pharmacist, that was his startup that he was creating. I was actually working on that while I was in grad school and helping him really design and bring to life the vision of that product and that service that he was trying to create. So I won’t go too deep into it, but the gist of that really was building out a service to deal with the opioid epidemic and providing the right type of medication for overdoses, things like naloxone, to places in rural communities.

Azeez Alli-Balogun:
There’s a huge lack of access to the right types of drugs and services in the most marginalized communities or the most affected communities. And then that learning, kind of taking a product from zero to one, the amount of work and effort that it takes to do the research and then finding a market fit, pivots and things that need to happen, partnerships that need to be made and created, and then visualizing the concept and telling the story and the narrative in a way that is going to inspire and communicate what it is about.

Azeez Alli-Balogun:
That was also a crash course for me, really working with engineers as well as working with outside agencies that were taking my design work and starting to code it into something and really understanding what are the specific things that I need to communicate in order to make sure that what I do design ends up being the thing that gets created and it not being some kind of mangled version of that because there are details that I left out or things that I didn’t communicate that they just had to make a decision on, and it may not be the right decision.

Azeez Alli-Balogun:
When it comes to IBM, the thing that I learned at IBM really was a lot of stakeholder management and also a lot of leadership skills, what it means to manage up, as well as how to align people and influence people around a shared objective and a shared goal and then trying to get things done within a short period of time. I feel like those were some of the key things. I mean I can dive really deep into aspects of that, but I think those were the main things that I’ve learned.

Azeez Alli-Balogun:
Working with people, I think, is an incredibly important part of being a designer, and understanding how to do that effectively, I think, is something that it takes a lot of designers a lot of time to really understand what it actually means to do that beyond just your hard technical skills.

Maurice Cherry:
Now, another thing that you sort of created that came about while you were at ArtCenter was Critical Discourse in Design. Talk to me about that.

Azeez Alli-Balogun:
Yeah. That happened while I was at IBM. So this was after my graduate program. I still have a lot of really great connections with a lot of the faculty at ArtCenter. After the murder of George Floyd, there was just a lot of energy around something needs to be done. I’m in the design community. Think about racism. When we think about prejudice, when we think about all of the things, these institutions that are perpetuating these things, they are designed institutions. They’re created.

Azeez Alli-Balogun:
For me, in addition to, okay, well, protesting is one thing. But based off of my own skillsets and my own proximity to the type of work and things that I do, how can I start to impact or influence the change that I want to see in the world? So I started these conversations with some of my friends who are still faculty at ArtCenter to try to uncover what is something that we can do. We didn’t really have an idea of what it was going to be.

Azeez Alli-Balogun:
But through the conversations and through a lot of the things that I was talking about in terms of how … A quote that I constantly say is that, “Design is the invisible hand that shapes all lived experience.” So Critical Discourse in Design came about when we started really thinking about when you think about oppression, oppression needs physical tools and objects. It needs a physical space. It needs to be designed.

Azeez Alli-Balogun:
So when you think about you can go throughout history and you can look at what are the tools or the innovations of oppression? A noose, a prison cell, all of these different things. So if you can design for oppression, then you can design for liberation. Critical Discourse in Design came about like, “Well, what does that conversation of designing for liberation, what does that actually mean? How do we start to translate theory into action? And then who are the voices that we need to bring to the table in order to be able to have these conversations?”

Azeez Alli-Balogun:
Because when you think about the design industry, also where the Black designers is calling out is the 3% or 4%, depending on who you ask, of the people who are designers are Black. So the voices that are the most impacted by the things that are being created in the world are not at the table to voice how they feel things should be. They’re not able to provide their cultural intelligence to the institutions and the systems and the tools and the things that get created in the world.

Azeez Alli-Balogun:
So Critical Discourse in Design really was a response to that. It was really a response to how do we start to now bring in these voices and also to leave people not with just new words and new theories, but a theory that can turn into practice and really starting to understand what the connection between pedagogy, what people are learning, is with practice, how people create, how people experience and actually deliver things into the world.

Maurice Cherry:
Now, let’s talk about Design to Divest, which it sounds like came out of Critical Discourse in Design. Tell me about that. I know you’re one of the founding members of this collective. We’ve also had another member of the collective on the show before, Michael Collett. But yeah. Talk to me about Design to Divest.

Azeez Alli-Balogun:
Yeah. While I was actually creating Critical Discourse in Design, one of my really close friends who was working with part of Design to Divest messaged me and said, “Hey, do you have some capacity to join the steering committee here? This is what we’re doing.” So I joined Design to Divest. At the time, it was really meant to mobilize design skills and different designers, to mobilize those design skills around social impact projects. It was very like graphic design-based.

Azeez Alli-Balogun:
So I think part of what I was doing whenever I joined the team was really thinking about what Design to Divest actually meant as a concept, and what are the most impactful ways that we can create positive change or the change that we want to see in the world? That started over the past two years that we’ve been just having these discussions and doing projects and working on things to manifest into a version of what it is today, where we have a lot of things that we’re going to be releasing this year, hopefully, and that really talks about what it means to divest the inequitable systems that have been designed and created in the world. How do we start to celebrate and design for the communities on the margins?

Maurice Cherry:
I mean I think that came about at such a monumental time, during the summer that you mentioned where, of course, there were people out in the streets that were protesting against police brutality. You talked about the murder of George Floyd. Again, it seems like this was a time when a lot of people were really looking for this kind of thing. They were looking to hear from Black voices, but also just looking for ways that they can, I guess, channel whatever frustrations they had into something more positive.

Azeez Alli-Balogun:
Yeah. Not to say that that time still isn’t happening now, but [crosstalk 00:45:33]-

Maurice Cherry:
Oh yeah. We’re still in it very much. Yeah.

Azeez Alli-Balogun:
We’re very much in it, but it was reaching fever pitches. It wasn’t just in the United States, it was globally. Me being Nigerian and seeing with SARS and the protests that were happening in Nigeria, the protests that were happening in South America, things happening in Brazil, it was everywhere, where you started to see people were really fed up with the institutions and the things that were meant to serve them. But people were just like, “Nothing is actually serving any of us, and nothing is serving us in a way that’s going to provide any level of comfort or any level of support. It’s actually doing the opposite.”

Azeez Alli-Balogun:
So I think Design to Divest became, especially for designers, because I think so many designers get into design feeling that they can change something or that there’s some sense of positivity that they can use design to affect, but no one ever tells them how. And then it typically falls flat with very altruistic ideas that really don’t connect back to impact. It just connects back to some sense of moral I don’t want to say superiority, but just a sense of moral reflection that you did a project that did something, but it doesn’t necessarily connect back to impact.

Azeez Alli-Balogun:
I think with the idea of Design to Divest, we really want to give people a path to connect the things that they do to the impact that they want to see in the world, the impact that they want to see in institutions, and the impact that they want to see in the different products and tools and experiences that we experience in the world.

Maurice Cherry:
Now, speaking of that impact, given now that the collective has gone on now, what? I guess this will be your second year of going into things?

Azeez Alli-Balogun:
Mm-hmm (affirmative).

Maurice Cherry:
What do you want to see Design to Divest accomplish?

Azeez Alli-Balogun:
Quite a lot over time. But I think about education is a really core thing in terms of … One of the things that we’ve identified, too, is that there’s so many designers on the margins, designers of color, but particularly Black and indigenous designers who don’t have access to any type of content or education that teaches design in a way that validates their culture, in a way that validates their identity, in a way that celebrates the cultural intelligence of their heritage towards the creation of the things that exist in the world.

Azeez Alli-Balogun:
When you look at design, the canon of literature and text that’s being taught to designers all are from European white men, and so there’s always a cultural disconnect. Essentially, what it does is informs people getting into design that you need to either erase your culture and assimilate into this culture if you want to find success in this profession because your culture is devalued or isn’t valued as a producer of good design, if you call something good design.

Azeez Alli-Balogun:
So part of what my hopes for Design to Divest is to really provide that platform, on one hand, for Black and indigenous designers to be able to have content and community to engage with around design that validates their identity, that validates their cultural heritage, and then that brings them to the table of creation. I feel like the world is a group project and, typically, only a select group of communities and culture have gotten to participate in creating the institutions, organizations, and business that shape the lived experiences for all of us.

Azeez Alli-Balogun:
I think it’s time that we create this space of ownership. I think this is what equity means, ownership and creation, and stop blocking these communities that are on the margins, Black, indigenous communities from participating in the creation and the stewardship of the world. I think that I want Design to Divest to be that platform that allows Black and indigenous communities to harness their ability to design through their own cultural intelligence, to create and populate the institutions and things in the world that are going to serve our communities.

Maurice Cherry:
Who are some of the people that inspire you?

Azeez Alli-Balogun:
That’s a tough question because I’m typically just inspired by people, in general. I’m inspired by culture, in general. Obviously, I’m inspired by my family, by my parents, aunts, and uncles, especially coming from Nigeria, making a way for themselves as expats into the United States and balancing multiple cultures. I’m also inspired by other designers, other creators, but also other people in other professions. I constantly draw inspiration from economists, from lawyers, from doctors in the way that they approach the work that they do.

Azeez Alli-Balogun:
I can say, as of late, too, I’ve been inspired by people like André Leon Talley and Virgil, who both passed, but seeing the impact that they’ve had. You can see that by the outpouring of support and the outpouring of responses that people have to their passing. To have that level of impact on community, I think, is also something that’s incredibly inspiring to me.

Maurice Cherry:
What advice would you give to somebody that is looking to enter into the design field? Because it sounds like, with your career, you’ve managed to really take that and apply it across a number of different facets of design and, even now, you’re still kind of paying that forward with the work you’re doing in Netflix, but also with this community work through Design to Divest. So if someone’s listening to this and this is inspiring them to want to get into design in some sort of way, what would you tell them?

Azeez Alli-Balogun:
I mean one of the most important things, as a designer, is to be curious. I think that one thing that I would tell people is you just kind of have to do it. There’s so many people who are going to have something to say about whatever it is that you do. It’s also kind of that’s the idea of design is that whenever you design, there’s a difference between art and design in a sense, whereas design is really not meant for yourself. Design is outward. It’s meant to be critiqued by the people that you’ve created it for. So you can’t wait for perfection.

Azeez Alli-Balogun:
I think I would tell people that they have to just go out and do it. But another one of the most important things, too, is that design is a very community-driven profession. I think that it’s not done in isolation. I think that that’s in contrast to the way that we were taught about design. We were always taught about these individual people who are design heroes, whether it’s Dieter Rams or Frank Gehry or whatever. They’re not doing these things alone as individual people. They have a network of people. They’re talking to people.

Azeez Alli-Balogun:
They are influenced by people, and they are finding different people who is inspiring to them to communicate with and also build with. So one of the most important things is to constantly seek out the people who are doing things that you find interesting and try to have a conversation with them and try to build your own communities, because that’s going to be the path forward for you finding the opportunities to design the things that you want to design, to create the things that you want to create and with the people that you want to create.

Azeez Alli-Balogun:
And then lastly, too, I would also say is that you really want to start from a place of purpose. So if you don’t really have a purpose yet or you haven’t identified what that is, definitely just take some time to think about it. As everything, it could be an iteration. Your purpose whenever you were 16 could be different when you’re 24 or 50. But having a sense of purpose and principles to back that purpose then allow you to make decisions a lot easier. It gives you something to filter the opportunities that come your way with something that means something more to you than just existing.

Maurice Cherry:
Where do you see yourself in the next five years? What kind of work would you like to be doing?

Azeez Alli-Balogun:
I’m doing a lot of the work that I want to be doing in combination with Design to Divest and some of the freelance projects that I’ve been working on as well. But I think more of that work, more of the work that I’m doing with Design to Divest, more of the creating the platforms, creating archives and things who are Black and indigenous designers to be able to participate in the creation of the world. Also, I mean I do quite a lot of mentorship.

Azeez Alli-Balogun:
So I’d love to be able to build careers and create more pathways for designers from other marginalized communities, including Black communities and other marginalized communities to have a pathway to create. So I see within the next five years, continuing to grow and scale the impact that I’m able to have on the design community from both a pedagogical, educational standpoint as well as a practice and people standpoint.

Azeez Alli-Balogun:
So when I think about the practice, it’s really illustrating to both the business and design world that you want to be able to take … What it really means to be diverse and to harness diversity for innovation is being able to take the different cultural knowledge systems that exist, where there’s the aboriginal system of knowledge, the African system of knowledge, and being able to apply that to the problems that you’re facing as a society or in your particular company, reframing the problem underneath those systems of knowledge, and then allowing those systems of knowledge to be able to deliver on solutions for you.

Azeez Alli-Balogun:
So doing work that allows me to bring more of those different systems of knowledge and those different diverse perspectives into the creation of things, and then on the people side of just continuing to bring more of those people who are holders of that knowledge, the descendants of African people from different African cultures who hold that knowledge or indigenous people, Native people, and providing a platform for them to use that knowledge that’s been passed down to them to design and create things that make the world a better place.

Maurice Cherry:
Well, just to wrap things up here, where can our audience find out more about you and your work and all your projects and everything? Where can they find that online?

Azeez Alli-Balogun:
Yeah. I try to not be so visible online all the time. They can find me on my Instagram, Azeez_Alli. In the near future, we’ll be releasing a new website for Design to Divest where they can check out some of that work that I’m doing. If anyone wants to chat with me or anything like that, they can always shoot me a message on LinkedIn. I definitely try to respond to people who reach out to me and might not be immediate, but definitely something that I’m open to chatting more and more with people who resonate with some of the things that I’m doing.

Maurice Cherry:
All right. Sounds good. Well, Azeez Alli, I want to thank you so much for coming on the show, one, of course, for telling your story about how you got into design. But I think it’s really important, especially now, as a lot of people are really looking at the work they do and try to figure out how it can make an impact in the world, I think the way that you’re taking your design knowledge and, one, how you’ve been able to apply it to different parts of design, but then, two, also using it in a way to pay it forward to the community is something that is super important.

Maurice Cherry:
I hope that we get to see a lot more of that in the future. So thank you so much for coming on the show. I appreciate it.

Azeez Alli-Balogun:
Yeah. Thank you so much for having me.

Sponsored by Brevity & Wit

Brevity & Wit

Brevity & Wit is a strategy and design firm committed to designing a more inclusive and equitable world.

We accomplish this through graphic design, presentations and workshops around I-D-E-A: inclusion, diversity, equity, and accessibility.

If you’re curious to learn how to combine a passion for I-D-E-A with design, check us out at brevityandwit.com.

Brevity & Wit — creative excellence without the grind.

Sponsored by The State of Black Design Conference

The State of Black Design

Texas State University’s Communication Design Program is excited to announce The State of Black Design Conference, a three day virtual event March 4-6, 2022.

This year’s theme is “family reunion”, and there will be over 50 amazing speakers, including author and educator Jelani Cobb, and world-renowned poet, activist, and educator Nikki Giovanni.

This year debuts the State of Black Design’s Resume Book initiative, so if you’re a Black design student, or you’re a Black designer looking for your next role, then listen up!

You will be able to submit your resume and your portfolio to the Resume Book, along with your institution of study and major if you’re a student, and recruiters and employers will have access to it before the event. If you’re interested and you want to be included in the Resume Book, send your info to blackdesign@txstate.edu with the subject line “Resume Book”. You have until March 3, 2022 to submit.

The State of Black Design Conference is brought to you with the support of the University of Texas at Austin, Universal Pictures Home Entertainment, Microsoft, General Motors, Design for America, Civilla, IDSA, AIGA, and Revision Path.

Visit The State of Black Design Conference website for tickets. Hope to see you there!

Tolu Ajayi

If you’re thinking about getting into product design, then this week’s interview with Tolu Ajayi is just for you! Tolu has made it her mission to help inspire the next generation of product designers, and her passion and energy are infectious.

Our conversation began with Tolu talking about her current work as a product designer, and she told her story about how she transitioned from graphic design to UI/UX, and shared what sparked her to create UI Narrative, a platform and podcast that helps inspire and connect her to the greater design community. She also spoke on the Black women in design who help inspire her, and shared some of her goals for the future. I’m really excited to see just how far Tolu will go!

Sponsor

Facebook Design is a proud sponsor of Revision Path. The Facebook Design community is designing for human needs at unprecedented scale. Across Facebook’s family of apps and new product platforms, multi-disciplinary teams come together to create, build and shape communication experiences in service of the essential, universal human need for connection. To learn more, please visit facebook.design.

Miles Anderson

When I first chatted with Miles Anderson, he said that he’s “just a normal guy who works hard.” But then I heard his story and the growth in his career and well…Miles is no normal guy — he’s extraordinary!

Miles talked about his recent move to Seattle in the midst of the COVID-19 pandemic, starting on the Xbox team at Microsoft, and how he’s getting along during this time. He also spoke about his time at IBM and how it helped him grow as a designer, the power of self-education in tech, and what he would do in his career if failure wasn’t an option. Miles is finally getting the recognition he deserves, and I’m glad to have him on the show to share what he’s doing with you all!

Sponsor

Facebook Design is a proud sponsor of Revision Path. The Facebook Design community is designing for human needs at unprecedented scale. Across Facebook’s family of apps and new product platforms, multi-disciplinary teams come together to create, build and shape communication experiences in service of the essential, universal human need for connection. To learn more, please visit facebook.design.

Bekah Marcum

I first heard of Bekah Marcum when I talked with Tim Allen a few weeks ago, and I’m so glad I had the chance to connect with her for this interview! Along with being a product designer for Zillow, Bekah is a community organizer and the founder of Black Designers of Seattle.

We talked about how she’s adjusting to working from home and self-isolation due to the coronavirus pandemic, and she shared the differences and similarities working at Zillow versus her previous role as an art director at Amazon. Bekah also spoke about growing up between the United States and Brazil, attending college in Washington DC and getting into design, and adjusting to life in Seattle and attending graduate school. Bekah is all about building authentic community, and I can’t wait to see how her work makes an impact in the world!

Transcript

Full Transcript

Maurice Cherry:
All right, so tell us who you are and what you do.

Bekah Marcum:
I am Bekah Marcum. I am a product designer at Zillow currently and also the community organizer for the Black Designers of Seattle Network.

Maurice Cherry:
Nice. Talk to me about working at Zillow. What’s a regular day like for you there?

Bekah Marcum:
Totally. It was a little bit more different than the environment that I’d been in before. It’s hyper, hyper collaborative in a lot of ways, so whether I’m working straight up with another designer or if I’m really collaborating with my content strategist and PM partners, everyone’s in the same space here in the same building, same floor together, so it’s a lot of walking around and chatting with people. But essentially, a day in of a designer at Zillow is, you get in, you have a fantastic view of the water in Seattle and then whether it’s going to a stand-up or any of those other type meetings, you grab a project. You might have some design critiques throughout the day with partners or other leadership. And, honestly, really just start collaborating on some pretty fun projects.

Maurice Cherry:
Now I have to couch this in our current reality of when we’re recording this for people that are listening, we’re recording this on March 19th and you mentioned at Zillow the view and it’s hyper collaborative and you’re working together. Seattle is, or at least you know a couple of weeks ago was one of the big hotspots for COVID-19. I’m pretty sure as other cities have taken suit with this now they’re forcing people to work from home, to socially isolate themselves. What is the vibe like in the city right now?

Bekah Marcum:
It’s been pretty weird. I think especially Zillow because although we do have people who work remotely, it’s not really a remote culture. And so it’s been a complete change from seeing each other and being in the office every day with each other to having to change everything into a online experience. So it’s definitely been crazy that restaurants and bars and other places were closed down. They’re only doing takeout right now. For us, we’ve been, along with a lot of the other tech companies in the area like Facebook and Amazon, we’ve all been working remotely for the last two, two and a half weeks. And so it’s definitely been, I think there’s a level of just stress that is definitely permeating everyone. We’re in such a lucky position to be able to work from home. But you have people who are small business owners here, you have people who can’t work from home and almost like the collective worry for our community has definitely been present.

Maurice Cherry:
Yeah. How are you feeling with all this going on?

Bekah Marcum:
I feel that I was super lucky. I live a little bit outside the city. So for me, I have a yard I can just go out and escape to without having to worry about social distancing. There’s a bunch of stress again, from the small business owners and community. For me, I am so addicted to coffee and so I’ve made best friends with a lot of the different coffee shops and restaurants in the area and the baristas and so, just worrying about them and worrying about how this is going to affect not only the individuals but then also the small companies economically. For me, I was used to working remotely before in a prior job and so I had a space ready to flip the switch in that way. But it’s definitely taken a lot of, or I’ll just say it’s definitely been a transition into trying to work remote with all the stresses that are added onto it.

Maurice Cherry:
How has the team handling it, coming from this very hyper-collaborative environment and now being distanced in this way? How are they handling it?

Bekah Marcum:
I think a lot of people are handling it pretty well. We have a massive amount of Slack channels over random things. The other day we were sending weird childhood photos to each other just to bring some of that community online. In in other ways, I think it’s been really great to see the team give each other a lot of grace because other folks… I don’t have kids, but a lot of people are at home with their young children. Zillow is a very family-oriented company and we’ve had many a kid come and do a cameo. Sometimes it was someone’s puppy and so it’s been fun to almost see each other in their home environments. But even my husband, who’s over at Amazon, one of their senior leadership sent out an email that just said, “You know what, guys? We’ll be fine. Let’s just make sure that we give each other grace in this time because we know things might take longer because there’s so much other stuff happening, so let’s just be patient with each other and just get through it together.”

Maurice Cherry:
Yeah, I definitely think that grace is needed for many of the reasons that you mentioned, going from working in an office to suddenly having to work from home and also not really being able to leave the house. That’s a big, drastic change for a lot of people that shakes up their routine, it affects them mentally, it affects the output of work that they’re able to do. So it’s good that the companies are empathetic enough to say, “We know this is a tough situation.” Not being completely hands off, but certainly exhibiting some grace in what is a very stressful time.

Bekah Marcum:
Totally. Yeah, it’s definitely been very, very nice to feel like we have that type of support and understanding.

Maurice Cherry:
Yeah. What sorts of projects are you working on at Zillow?

Bekah Marcum:
Totally. I work in the growth and acquisition space for a product called Zillow Offers. Zillow Offers is essentially only really available in a few different cities right now, but it’s a new product to Zillow and it’s a program where we’ll actually buy houses from customers and then also sell them. The goal, the overarching goal in Zillow, is to help movers get to where they want to be. However, we can make that process easier for them, let’s do it. The whole premise of our program is that you don’t have to do any home showings, you don’t have to do repairs, you can essentially just pack up and leave. Some of our customers have given a lot of feedback where people who, some of them might have been in the military, some were moving for a job and they just really needed to get to the next place sooner. By not having to go through that whole traditional selling process, it removed all those different barriers for them and they were able to move faster. That’s essentially my product that I work on.

Maurice Cherry:
Nice. Prior to Zillow, I know you mentioned your husband working at Amazon, but you worked there as well.

Bekah Marcum:
I did. I was at Amazon for four years or right around four years, first as a contractor the first few months and then I went in as a designer, then left as an art director. Funny thing, my husband came in a few years after I did and when he was interviewing I was like, “Hey hon, why does it say that your hiring manager is on the same floor as me?” And he’s like, “Oh, don’t worry, I’ll be on a different floor.” And we ended up being on two very different teams but being on the same floor for about six months. So we’re also pretty used to working in a similar space together.

Maurice Cherry:
What’s it like working at Zillow and how is it different from Amazon? Zillow is more of a startup, I would imagine. And Amazon is this big corporate behemoth.

Bekah Marcum:
It’s very different. The cultures, if you even look at the leadership principles of the two companies, they’re very, very different. It shows up starkly. For Amazon, it was this huge, huge, huge company and sometimes you may not feel like you have full ownership over a certain product. I guess scope is a big thing for Zillow Offers. I essentially own a whole section of the product and so what I decide, what I really work and help to create just goes up and is the entire thing versus a small piece of it.

Bekah Marcum:
Another thing is Zillow… If you’re talking about workplace things, Zillow is much more of a nine to five and so there is a great work balance there. It’s been listed on different lists as a top place to work for families. I was really weirded out that people left their computers on their desks and went away for the evening. I felt like the first times I did that I was like, “Oh, I’ll hide it in my little desk drawer.” And people were like, “No, you just leave it.” Have that work-life balance versus different times for Amazon it was very dependent on the manager that you had, on the project you were working on. So it definitely had a lot more creeping as far as your off time.

Maurice Cherry:
Yeah. That work-life balance is… I’ve found certainly as I’ve gotten older it’s more and more important to be able to really have that split and that separation and it feels like now, to go back, unfortunately, to talking about the coronavirus, I feel like everyone’s work-life balance is thrown off now.

Bekah Marcum:
Oh, absolutely.

Maurice Cherry:
So it’s a weird thing because it’s now all in the same place and you don’t really have a way to separate it. I’ve found a way to try to separate it. I told you before you started recording, I’ve been working from home since 2008 so I kind of have a pretty good way of compartmentalizing it. But then you just have all the added stress about everything that’s happening outside of your home and you’re like, “Oh, how do I focus? How do I try to concentrate on the task at hand?” So it’s, yeah, it’s…

Bekah Marcum:
Totally, I feel like, yes. Right. At home, you have the dirty dishes, you have the laundry that hasn’t been folded in a week. Or at least I do. You have the animals and everything else. For my husband and I, it’s like, “All right, who’s going to use the office for a meeting. If you’re having a meeting out there and I’m having a meeting in here, how are we keeping the animals quiet?” It’s a whole collection of stuff also. I find it super hard because it’ll get to 5:00, 6:00 and I’m like, all right, when am I actually going to close my computer because I’m not at work and I don’t have to leave work on time to be able to hit the commute right and get home. You’re already home. So I definitely have had to, for my own sanity, just shut everything down. Put “do not disturb” on my Slack so that after a certain time in the evening, I’m just not getting those messages.

Maurice Cherry:
Yeah, that’s the best way to do it. Just shut it all down and physically try to go somewhere else, a different place, a different spot. That really does help out.

Bekah Marcum:
As long as you’re in your home because there’s still social distancing.

Maurice Cherry:
Exactly. So where did you grow up?

Bekah Marcum:
I actually grew up in two very different places. My parents had a nonprofit that really focused on just community good. And so I was born in California and spent the first nine years fully there. But then I ended up going back and forth to Brazil for a month or two out of the year when I was nine. And then when I was 16 I actually moved permanently there for the last two years of high school. So, for me, my childhood was very much made up of two very different places, very different cultures.

Maurice Cherry:
Wow. High school in Brazil, what was that like?

Bekah Marcum:
Oh, goodness. It was very interesting. When I first moved down there, I homeschooled for the first year because it’s very like a transitional year. Senior year I went to a high school that my mom taught at. For me, it was really, really interesting because my parents again were in the nonprofit space. And so my whole life there was working with kids in the slums. Some of my best friends were ex-street kids. That was what I was used to. But then when my mom started working at the high school because she’s a teacher, my sister and I went there for free. I think my graduating class was 17 people and those kids were essentially the richest kids of the area because I went to a “international” or American school. And so for me it also felt like I was straddling two very different worlds when I went to school, then when I went to the afterschool program that I would help run with my parents in the evening. So it was definitely a very, very interesting, interesting experience.

Maurice Cherry:
When you graduated high school, did you move back to the States or did you stay in Brazil for a while?

Bekah Marcum:
I pretty much went straight back to the States. I ended up going to DC for school, so I….

Bekah Marcum:
… dates. I ended up going to DC for school, so I was at American university for undergrad where I studied film and anthropology. Essentially I wanted to find a way to tell a story, but then I also wanted to tell it correctly and know how to do the research in order to portray it in the most unbiased way possible. And so I did that double major. So I was in DC for that and then stayed about a year after I graduated, and that’s when I eventually moved to Seattle.

Maurice Cherry:
Now I’m curious about the storytelling. Being someone that was going between two different countries growing up, were you kind of exposed to a lot of art and design that made you want to go into doing film?

Bekah Marcum:
So it actually wasn’t really the art, it was just the stories of the people who I met. I just fell in love with hearing different people’s stories and hearing the way that they saw the world. And so I think straddling those two very different socioeconomic classes made it so that I realized that the other one just had no idea how the other one lived. And I think especially in Brazil, that stratification is so great and also exists not only socioeconomically, but also racially. And so for me, I just wanted to kind of tell a story to demystify and de-other a whole group of the population.

Bekah Marcum:
And so it was actually a project I did it my senior year in high school where in art class we had to do a video project, where we’d film it, we’d edit, it and do all this other stuff. And so it was a group thing, but I asked the teacher if I could just do a solo project. And I ended up going and featuring one of … Essentially he was kind of like a sibling at that point. I’d met him the first year I’d gone to Brazil when I was nine, he was 10 or 11, and we’ve basically been friends since then. And he had been a street kid or lived on the streets from the time he was six to nine, by himself with other kids his age. And then he ended up at this home for ex-street kids.

Bekah Marcum:
And so for me I was like, “You know what, I just really want to tell this story. I just really want to tell where he came from, the amazing trajectory and this amazing change that he’s actually brought to his life.” He started in the slums and living on the streets when he was so young, but now he had been a part of a college prep program. There was so much, and it was just such an amazing story.

Bekah Marcum:
So I took my really, really crappy little point-and-shoot camera and I went and I just interviewed him. We went to the favela where he grew up, and he brought us to his mom’s house, and we met a siblings, he showed us where he had actually lived essentially in front of a shop, where he slept at night for the three years he was on streets.

Bekah Marcum:
He told stories over … He is kind of a hardcore-looking kid. He has this Nike scar, it looks like a Nike symbol on the side of his cheek. It’s huge. So he looked pretty hardcore. And when you actually talk to him you realize that no, he only got that from falling out of a tree when he was playing. And the only thing he actually stole ever was a Hershey’s bar, but he felt so guilty that he actually left money for them later on. So someone looking at him might think and really stereotype him in a certain space. But then the real story was just totally and completely different.

Bekah Marcum:
So that’s one thing I really, really loved. And I actually showed it at a little coffee house presentation thing with parents and stuff when I was in high school. And for me I was terrified because I was really showing this group of the richest people in the city, I was essentially throwing the socioeconomic differences and the racial differences in their face. But then it showed, I was in a cold sweat. But then afterwards people started coming up to me and they were like, “How can we help? How can we do things for him?”

Bekah Marcum:
And so it actually ended up helping him raise money for an English language trip over the summer in the US. And so it definitely made a huge impact even though it was really bad video, the audio was terrible. But the story really came forward and I just saw the impact that this could have.

Maurice Cherry:
Wow. That’s quite a story. Do you still keep in contact with that kid?

Bekah Marcum:
I do. I do, yes. He’s definitely one of those folks who just became very much like siblings. And so now he’s living in Brazil again, him and a few others. It’s been really great to see how they kind of grew up and then are helping people who are in a similar situation. And so another person who I knew around the same time, all that he does is really go to the streets and really try to build relationships with other kids who live on the streets, or in the favelas, to essentially try and be a catalyst for some change in their lives.

Maurice Cherry:
Nice. So let’s go back to the time when you’re leaving American university and you’re about to head out to Washington. Was that a big change in terms of time? Or did you have a few design gigs between there, before you made the move?

Bekah Marcum:
So in DC, I didn’t get into design until a lot later on. I think it was the last two or three quarters of school. I essentially realized that if I was going to be some starving documentary filmmaker, I’d have to learn how to make my own poster. And so I took a design class, ended up really liking it, and then went from there. So at first I was able to mix it up with some of the storytelling internships I had. I had actually ended up doing a small animation and putting it up for, it was some type of awards thing at my school and actually won Best in New Media. And the prize of that was an internship at a design company.

Bekah Marcum:
So that was my first kind of design gig was me in a small basement making a lot of different illustrations for one of the Smithsonian’s. And so I don’t even think they actually ended up using it, I think they went a totally different direction after I left. But that was, I think for me a great experience. Just learning from the designers there, but then also learning a new program. I basically tried to do as many kind of small contracting stuff or freelance gigs. It was very nice having parents who were in the nonprofit sector because they always needed marketing work. So a lot of the early things I had was just making some marketing materials or teaching materials for them. So that definitely gave me a lot of practice.

Bekah Marcum:
And then for me it was a lot of, because I really didn’t know what a good designer was, especially what a good junior designer was, I really was just looking at different people’s portfolios online. I was going on Design Inspiration and also Pinterest, trying to find designs I really liked. And so I just gave myself projects that I could just try and emulate the style or something of, just to try and build that portfolio out.

Maurice Cherry:
That’s a really good idea. I tell people that a lot in terms of how do they find some kind of project or thing to work on that lets them do a lot of different skills. I’ll tell people, “You kind of have to make it yourself. A lot of those opportunities don’t just come to you pre-made. So if there’s something that you’re really passionate about, turn that into a project and work on it. And let that be the thing that you help kind of build your skills up for.”

Bekah Marcum:
Yeah, totally. For my parents, they would want, I don’t know, a presentation slide. And I was like, “You know what, it might be better as an animated video.” So I would just work through animation skills and learn animation while making them a video. Or I know there was a big wave of popularity for minimalist movie posters and stuff. And so I was like, “You know what, what are my favorite movie posters? Or what are my favorite movies? Let me just make a few posters for these different TV shows. How would I take this concept and then do it in my style? Or really, anything else.”

Bekah Marcum:
So it definitely helped to build that out. And people actually loved seeing all these little passion projects when I first got started. So at first I was worried that it wasn’t showing professional work, but people really, really tended to enjoy just seeing that I had that excitement for what I was doing and the passion to actually just go off and do it on my own.

Maurice Cherry:
Yeah, absolutely. Those are skills that employers, and I would say even people that just want to work with you on a collaborative basis, they want to see that passion. Because honestly the skills are, I hate to say transferable, but they kind of are. There’s a lot of people that can work in Photoshop or Sketch or what have you and make something that looks really nice, but is this something they’re passionate about? Or are they kind of just an adequate set of hands that are able to put something together?

Bekah Marcum:
No, totally. Yeah.

Maurice Cherry:
So we’ve had a couple of people on the show who have moved to Seattle, and they’ve often talked about the “Seattle Freeze”. Which for those that are listening it’s kind of this, I don’t know, I guess you could call it a-

Bekah Marcum:
Constant social distancing?

Maurice Cherry:
Yeah, constant social distancing. We’ll say that. When you first moved to Washington, did you experience any of that?

Bekah Marcum:
Oh, totally, totally. I’m from California where you just call someone up when you’re on the way to their house. Or like, “Hey, let’s go grab something to eat right now.” And then in Brazil it’s a very kind of warm culture, you’re always hugging people, doing kisses on the cheek, all that stuff. And then in DC there’s still that environment if you’re heading to the Southeast where there are mostly black people. And so people are always talking to each other in the grocery stores and everything else. And then you come here and it’s like crickets.

Bekah Marcum:
It was definitely hard in the beginning just trying to break into a field that I had no idea how to break into while also trying to deal with, what is networking? How is everything not awkward? Also, how do I actually build both connections and friendships in a place that is known for being very cold? So I would say that Seattle has been practicing for the social distancing for awhile, I swear. In some ways we’re a little ahead of the curve on that.

Maurice Cherry:
Now, you did a recent interview with another podcast called Designer&Designer, and you were talking about your experiences working as a black designer, working on designing things, but often being the only one. I can only imagine, one, you’re coming to this new city where people may not be super hospitable, and then you’re also working in a place where you’re the only black person there or the only minority there. What did that feel like in those first few, I guess months or so when you were in Seattle? Did you feel like you had a community that you could turn to?

Bekah Marcum:
Honestly, no. For my husband and I, we moved to Seattle without really knowing anyone. And so it was a very, very isolating experience. And also to add insult to injury, I was freelancing when I first came here and still trying to build that portfolio and find a job. Because we were able to move with his job, but I was still looking one.

Bekah Marcum:
And so it was absolutely isolating. I would go to networking events and there would be no one who looked like me there. I would go to like open houses at different design firms or anything else, and I would be the only me in the space. And I would like to say that that changed a lot. But throughout the first job I got as a marketing assistant or a production designer to the time that I spent at Amazon, I had not worked with another black designer in that entire time.

Maurice Cherry:
Wow. And this was the impetus behind you starting Black Designers of Seattle?

Bekah Marcum:
Yes, in a lot of ways. So as a designer I kind of had always heard of the other elusive black designer somewhere in the company. There was always another one, you just didn’t know them. “I know that they’re out there somewhere.” But then I ended up getting promoted to art director, and then I started looking around, and I was like, “Wait a second. Where are the other black art directors?” And no one really knew where they were. And so I did some digging and I was like, all right. I was able to find one other black designer in the entire company.

Bekah Marcum:
And so I think I started to realize at that point that the thing that I was experiencing wasn’t just my story, but it was evidence of a larger trend. And so from there, before starting the group, I actually had only known two black designers. One of them was my little brother, and so he barely counts. And so I essentially just started to reach out to other black designers that I knew or could find technically, within the company. I was like, “All right, I think there’s a few of us because I’ve heard about you, but I’m actually going to make the effort and reach out now.” And then I just started doing that on the larger, LinkedIn scale, going through many pages of designers in Seattle being the filter and trying to find other folks in other companies.

Maurice Cherry:
See, I’m so glad you mentioned LinkedIn. Because people will often ask me how I find people for Revision Path, and they’re always surprised when I tell them I look on LinkedIn first.

Bekah Marcum:
Oh yeah, totally.

Maurice Cherry:
I go look at someone’s connections and look at their connections, and try to find who I think might be a good fit or who might be a good guest and reach out to them. People sleep on LinkedIn … I’ve long since the deactivated Facebook, LinkedIn is kind of where I am now these days in terms of social stuff. But how is the group going so far?

Bekah Marcum:
It has been insane. It’s grown so much. Like I mentioned, at first it was just me. I had a Google Sheet of all the different bios of people I was finding who are black designers in the city. So I just called it my “black designers black book”. And so I’ve essentially just been reaching out to people. It’s like, “You know what? We just need to have a happy hour.” So a year and a quarter ago or so, I just reached out to 35 people that I was able to-

Bekah Marcum:
… they just reached out to 35 people that I was able to find. I was lik, “Hey, I’m Bekah, we’re going to meet up. Let’s all meet up at this date, this time, this place.” And I was expecting for it to only be me and one other black designer that I had gotten to know over the course of me finding people. But then 25-ish people showed up and all of us were shocked. All of us were like, “Wait, there is this many black designers in Seattle? Period. What?”

Bekah Marcum:
And so, that was amazing. And then, since then we’re actually, so we have a LinkedIn group and I think we’re around 75 strong at this point.

Maurice Cherry:
Nice. Congratulations.

Bekah Marcum:
Yeah, thank you. It’s definitely been a very crazy, exciting thing to actually start to find and build that community.

Maurice Cherry:
Have you heard of the Bay Area Black Designers group?

Bekah Marcum:
I have. I have. I’ve actually been really bad and not reached out too much to them, but it’s definitely on my to do list, maybe with all this extra time.

Maurice Cherry:
Yeah. So I know the woman who started it, Kat Vellos, she’s been here on the show before, and then also Kendall House, who is, I think he now heads up the group, but he’s also been on the show as well. And just recently, I’d say maybe a few weeks ago, we had Fonz Morris, who’s a growth design lead at Coursera, who also spoke really super passionately about the group and how helpful it was and everything.

Maurice Cherry:
But I’ve also spoken to some Seattle designers who honestly spoke super highly of you.

Bekah Marcum:
Oh, wait. What?

Maurice Cherry:
Just a few weeks ago we had Tim Allen on the show who’s VP of design at Airbnb, and then Timothy Bard Levins, who’s at Microsoft was like, “Oh, you’ve got to be interviewing and talking to Bekah. Oh, my God.” So the work that you’re doing is definitely being seen by people and being congratulated out there in the community. So that’s great.

Bekah Marcum:
Oh, that’s funny. Well, okay, funny story abut Tim. He’s actually now at Facebook, and between that, between Microsoft and Facebook, he was at Zillow. So he actually was the one who pulled me over to Zillow.

Maurice Cherry:
Oh really?

Bekah Marcum:
Yeah.

Maurice Cherry:
Look at that. Small world.

Bekah Marcum:
It’s a very small world.

Maurice Cherry:
So, how long has the group been going on now?

Bekah Marcum:
Just about a year and three months, honestly. So it’s been the first year we were really focusing on just getting each other together and having sporadic happy hours. We had one big event the first year, and then this year we’re focusing on how we can actually start to bring some order to the madness and have consistent events. But yeah, we’re definitely still in infancy.

Maurice Cherry:
Wow. I know there’s a group in Seattle, you may have heard of it, called HERE Seattle. Have you heard of them?

Bekah Marcum:
I don’t think I have. I do not think I have.

Maurice Cherry:
So HERE Seattle is a, I guess it’s more geared towards tech, I’m not 100% sure, but I know that four guys run it. Seth Stell, Todd, Todd Bennings and two other people who I can’t recall, but I know that they do something not necessarily similar to what you’re doing with Black Designers of Seattle because you’re focusing more on design. I think for them they focus more on DNI and tech in general. And so, design sometimes ends up being a subset of that, but that might be a group worth reaching out to connect with, HERE Seattle.

Bekah Marcum:
Totally. Yeah, it’s been a really amazing, I feel this year I’ve really started to connect with other groups like that. There’s a few other ones who are doing similar things and so, as we are upping our cadence on events, it’s been fun to see who we can partner with, who have similar initiatives, and then also how we can then go back and reach out to the community.

Bekah Marcum:
There’s a few arts-based organizations that work with K through 12 schools in the area, and so it’s, how can we actually come together as a community, as a group, and then start to help out these other organizations as they do stuff?

Maurice Cherry:
I really want to make it back up there to Seattle one of these days.

Bekah Marcum:
You should.

Maurice Cherry:
Well, hey, once this global pandemic thing blows over.

Bekah Marcum:
Don’t come now. I will not come and see you.

Maurice Cherry:
Yeah, I do want to try to make it back up there. I was talking to some people at AIGA Seattle, right before all of this COVID-19 stuff broke out about possibly coming up there and doing a live show. But I feel like now everything is canceled until further notice.

Bekah Marcum:
Yeah.

Maurice Cherry:
In the future I definitely do want to make it back up there. I’ve been to Seattle only once. I was in college, and this is actually a funny story. So I was in college studying math and my junior year was when 91-1 happened, and when that happened I had zero prospects lined up for jobs because the scholarship program that I was in, I was interning at NASA.

Maurice Cherry:
And so, I was thinking as soon as I graduate I’m going to go work for a NASA facility and that’s what life is going to be. But then 9-11 happened, they pulled the funding from the program and now all of a sudden it’s my junior year of college. I have no job prospects lined up.

Maurice Cherry:
So I started worming my way into these different interview books, which different departments would have books that you could sign up for, put your resume in and you would interview with certain companies, but it has to apply to whatever your major was. And for math they didn’t have that. They were just lik, “Oh, you should go to graduate school.” And I’m like, “I don’t really want to go to grad school right now. I’ve been going to school for 15 years in a row. I don’t really want to continue to do that.”

Maurice Cherry:
And they’re like, “Oh well, I don’t know what to tell you.” So I snuck my way into the computer science department, got in good with people there and managed to get into an interview book there. And I did an interview at Microsoft, and I remember that being, they talk about these techie interviews always being something that throw you for a loop? Like Google, I think at one point in time there was a rumor about there being this infamous one question, one interview question that they asked you.

Bekah Marcum:
Oh gosh.

Maurice Cherry:
And when I interviewed with Microsoft, they did that. So I remember, Oh God, I don’t know if she’s still there. I remember her name was Chesca. That’s all I remember is that her name was Chesca. And we did the interview and she asked me only one question which was, “How would you design an alarm clock for a blind person?”

Bekah Marcum:
Oh my goodness. Tim asked me the same question.

Maurice Cherry:
Are you serious? Wow, okay. Wow, that’s a big coincidence. But yeah, she asked me that question and I’m like, “Huh.”, and she slides over a piece of paper and a pen. Just talk through it. Talk through how you would do it, and keep it mind, this is, what year was this? This was 2001, maybe 2002 I think. It was 202 because it was right before I graduated.

Maurice Cherry:
So this was 2002 and I’m like, “Oh my God.” This is way before Siri and Alexa, and what have you. So I’m trying to think about voice this and you could do the commands, and all this stuff. And I write it out, sketch it out and she’s recording all this and so she’s like, “Oh, okay, thank you so much for coming in. We’ll be back to you.”

Maurice Cherry:
I’m like, “Wait, is that it? That was the only question?”, but I did get an interview at Microsoft based off that question. So they flew me up to Seattle.

Bekah Marcum:
Wow.

Maurice Cherry:
And I remember the way that they did it was this almost like a game show. You did the first interview and if you passed the first interview, you went to the second one, and then the second to the third, third to the fourth, or whatever. And it was all day.

Bekah Marcum:
Yeah, totally.

Maurice Cherry:
Maybe nine a.m. to seven p.m., or something. And I was losing steam somewhere in the sixth interview. I remember they were asking me about Notepad and how would you change Notepad if you were someone that wrote in a language that went right to left instead of left to right. And I don’t know what my answer was, but it clearly was not the right answer because I didn’t make it to the next interview.

Bekah Marcum:
Oh no. Oh no. Yes. Oh my goodness. Yeah. Tech interviews are definitely, they’re very legendary as far as being an incredibly long day. So I’ve done interviews at, I went through the process at Facebook, I was at Amazon, Zillow, and it was all pretty much the same in a lot of ways. But with Amazon I was actually, after I contracted, I was thinking that my team who I was contracting with wasn’t going to hire full time.

Bekah Marcum:
So I actually started talking to another team at Amazon, and so they decided to put me through the loop, and then my team found out, I was like, “Hey, just FYI. They’ll reach out to you to see about my performance and stuff.” And so, they actually hurried up their hiring process, then joined my loop. So I was actually interviewing with two different teams on the same day in the same room. And so, that just made my interview process even longer. I think I had seven back-to-back interviews or something crazy.

Maurice Cherry:
Oh wow.

Bekah Marcum:
It was so much information too, the portfolio review at the beginning. It was, in the same way, a very, very long day.

Maurice Cherry:
Wow. I didn’t know that that interview question is something that was still being thrown around in that way. That’s wild.

Bekah Marcum:
Yeah. Yeah. Tim actually, when I went over to Zillow, he handled the white boarding and product thinking session, or part of the interview. And he did ask me, he was like, “You need to,” I think he added complexity. He’s like, “All right, you need to design an alarm clock for a blind person that only has one button.” And so, I couldn’t do boys, I couldn’t do, oh there’s a tactile interface. It was supposed to be an analog alarm clock.

Bekah Marcum:
So part of the beginning of that conversation was like, “Wait, what? It’s just an old one that you your grandparents would have with red numbers.” And he’s like, “Yes.” And then, I had to essentially just whiteboard that out. But I find it so hilarious that you also got that.

Maurice Cherry:
Yeah, and I’m trying to remember how I answered the question. I think I was saying something about eye tracking because the person is… No wait, no wait, not eye tracking, because the person is blind. I said something about doing a lot of voice prompts. I remember that.

Maurice Cherry:
Something about voice prompts and being able to talk through how this would go. So you’d have to have some conversation flow chart of how to set the clock and all this stuff, and then maybe it would have some type of a haptic feedback because you would be able to touch it.

Maurice Cherry:
So maybe not necessarily braille but a series of vibrations or something like that to let you know that commands are being done properly, or things like that. And this was so long ago up here. I mean they liked it, but it wasn’t enough for me to actually get a job there.

Maurice Cherry:
But that was years and years ago, 2002. I also interviewed for Real Player that year.

Bekah Marcum:
Okay.

Maurice Cherry:
And no one uses Real Player anymore. So that let’s you know how far back that was.

Bekah Marcum:
Oh, I love that they’re using it 18 years later though. Or at least Tim is using 13 years.

Maurice Cherry:
Wow.

Bekah Marcum:
So much later.

Maurice Cherry:
So now you’re also in grad school, is that right? At the University of Washington?

Bekah Marcum:
Yes I am.

Maurice Cherry:
How’s that going?

Bekah Marcum:
It is going well. I actually took this quarter off just to, there was a lot of changes at work so I decided to really try and focus in on that. And so, it’s been going really well. I essentially went back to grad school because I saw the lack of black designers and I was like, “All right, can I not only build a community but also do some research to actually find out why that’s the case.”

Bekah Marcum:
And so, I also was thinking that people are also a lot more willing to open up to someone as a grad student, if I’m a grad student versus, “Hey, I’m an art director at Amazon asking you these questions.” And so, I was also very aware of my own positioning, actually going to folks in different companies and asking what their experience was.

Bekah Marcum:
Being a student definitely helped me maintain a certain level of, I know. They just weren’t scared of me, and so, but also it gave me that space to do that research, and then to start exploring things, and then also have it not directly associated with my day-to-day job.

Bekah Marcum:
So it’s gone great. For one of the first projects that I did was a quick and dirty research over why there is no black designers, where they are. And then, I was actually like, “Okay, if there’s no black designers, whether it’s because of culture, socioeconomics, just our racial history here in the US, what can we actually do to start to change that and change that story?”

Bekah Marcum:
And so, part of that solution was building a community, because I feel like there’s a lot of people who were super excited about giving back to the community as far as like, “Oh, I went to go volunteer for an arts-based organization.” or, “Oh, I want to go be a mentor for folks.”, but people don’t know where to go for it.

Bekah Marcum:
And so, my thinking was, if I build a community then I’ll bring a lot of passions into a certain space and from there, people can then organize and start to have these larger conversations. And so, really the first event that I ended up doing over at Amazon last August was a direct result of some of the research and solutioning that I did as part of one of those classes.

Maurice Cherry:
Hmm. That’s interesting that the work that you’re doing with Black Designers of Seattle in a way came out of the research that you’re doing at grad school.

Bekah Marcum:
Yeah, no, it definitely, definitely did. I mean, that was the whole reason I wanted to go back. I think a lot of times I just wanted the accountability of actually doing the research and the actually having time set aside to really focus on this design, and diversity and inclusion, and so really going to school, having classes. I would essentially pick to really fit a need that I saw in my own journey as I explore diversity in design, and all that stuff.

Bekah Marcum:
And so, as I went I was like, “All right, this will really be good for this, that will be good for that.” And so, I really tried to pair up what I needed in the real world with the classes I was taking so those projects and those outputs from those classes would be immediately applicable.

Maurice Cherry:
Hmm. Can you talk a little bit about, I guess some of your research? I’m curious to know what you do have found from researching the lack of black designers in the industry.

Bekah Marcum:
Totally. So a big part of what I was doing was just trying to capture and just hear the stories of current black designers, and then how they got to design-

Bekah Marcum:
Stories of current black designers and then how they got to design and all that stuff, and so a lot of designers I found didn’t go to school for design. And that pretty much corresponded with a lot of my research where a huge percentage of African Americans, blacks in the US, when they go to college, right now in our generation, they’re first generation. And so their parents didn’t go to college, and so if you have 40% of those folks were in college, they’re probably not going to go for an arts degree. If their parents, their community are really sacrificing to get them to college, they’re not like, “Oh, yeah, I’m going to go for an arts degree.” It was like I’m going for finance or business or something along those lines because there’s the larger kind of view of design is that a business degree will get you where you want to go economically.

Bekah Marcum:
Whereas, like an arts degree historically, it’s like, “Oh, you’re doing an arts degree, so you’re going to wait tables or something.” When I even went to film school, I got some side eyes from some people be like, oh, really? Are you sure you want to go to film school? Really? You’re not going to make any money. But it’s the perception of design just even within our community can be so different. Whereas now, because I did get an arts degree and then I am also in the position I am now, I’ll go home, and then I’ve aunts, uncles who are like, “Oh, my gosh, you should really talk to your little cousin who draws abstractly because like they could be a designer, too.” So their perception of success has definitely changed just by seeing someone go through it.

Maurice Cherry:
Yeah. I always will say on here you can’t be what you don’t see. So being able to kind of see someone else that looks like you in a position like that really makes such a big difference in knowing whether or not this is something that you can actually do for yourself. So yeah, I feel where you’re coming from. Tell me, what lessons did you learn this past year? How do you feel you’ve grown and improved?

Bekah Marcum:
I feel like even though I started a community of black designers, I feel like I didn’t really realize the benefits of it. And right now just seeing how there’s subgroups that have come off of the Black Designers of Seattle community, I think I’ve seen and really just loved and been built up by a huge group of people. Even in this social distancing time, I was just texting a group of folks who I’ve met through the Black Designers of Seattle network because on Monday we’re all going to get together and drink wine over FaceTime. And so, it’s just I think the importance of community is one thing I’ve really realized, and also it doesn’t take much to have an impact. You just got to do something. You just have to give life whatever, just like something to work with.

Bekah Marcum:
When I first started the community, I was like I can’t organize a bunch of stuff but I can tell people to show up at a restaurant or at a bar where I’ll make a reservation. And so that was, honestly, the bare minimum that anyone could really do, and that small thing had a huge impact. And so I think just doing something has really been big. Even when I was first trying to get into design, I was so paralyzed by the amount that had to be done. But just by doing little things like finding a design I really liked then emulating it, I was able to take small steps into the place that I wanted to be.

Bekah Marcum:
I guess other than that I was at Amazon for four years, and I’ve been at Zillow for around, I think, six or seven months now. And I have definitely just enjoyed being in a different space, learning fully different things, kind of being out of my element. I think I’ve kind of forgotten, because I was on the same team for about four years, what that was like. But I definitely see huge benefits because of it. So I think that was more a reminder.

Maurice Cherry:
What do you spend time on when you’re not working?

Bekah Marcum:
Yeah, my husband and I, we actually recently bought a Sprinter van that we’re tricking out. It’s kind of like pit my ride for vans, to make it more adventure vanny. So I’m like, not only the only one, sometimes of my being black at work, not so much anymore at Zillow, but I’m also the only black chick in the forest usually. So I do a lot of rock climbing, mountain biking, camping and all that stuff. And so right now, we’ve been using the time that we would normally be commuting just trying to build out our van. So a bed’s going in there, a kitchen’s going in there, well, bathroom’s going in there. And so we’ve just been doing a lot of woodworking and all that stuff to get that together.

Maurice Cherry:
Nice. That sounds like a really cool project to work on.

Bekah Marcum:
It’s really fun because being a digital designer, I can build out like a CAD model of what I want the van to be, what I want a small house project to be. But then actually getting wood, getting metal, whatever else and actually just physically building it is a whole other level of fun.

Maurice Cherry:
And also with everything that’s happening now, great timing.

Bekah Marcum:
I know, right?

Maurice Cherry:
Great timing because… I mean it’s one thing to be socially distanced in your own home, but if you have a van now that you can at least kind of go around to other places, get some fresh air and stuff, that’s a benefit.

Bekah Marcum:
Yeah, I know. It definitely is. It’s a little kind of rugged RV is what it essentially will be. And so there’s a lot of places where it’s like, well, we have a full kitchen. We don’t need to go say hi to anyone. I can get my coffee here, my lunch here, everything else. So we’ve definitely been scoping out different state parks, national parks in the area and trying to find what’s open. Because it’s like, oh, yeah we could go to, I don’t know, Yosemite and social distance or something and just be in our own space. We wouldn’t drive that far because that’s 18 hours. But being able to have or feel like that freedom is possible, it’s been nice.

Maurice Cherry:
Nice. So one of the kind of ongoing themes that we have here on Revision Path for this year is equitable futures. I got this idea, actually, last year. I went to a conference at Harvard called Black and Design, and one of the sort of things that they were talking about a lot was black people in the future. Where do we see ourselves, et cetera? We’re coming up on 2020 that’s a very kind of big futuristic year as people think about that with pop culture, et cetera. So how are you helping to build a more equitable future through the work that you’re doing?

Bekah Marcum:
I think a big thing facing Black Designers of Seattle, or just in general, is awareness. And so a lot of, in building community, is just increasing that awareness both of each other, but then also have different jobs. It’s been really great to be able to connect someone who is just trying to get into design, or they’re super young just out of college trying to find a mentor, and connect them with someone who is very established in that field. And to build that relationship there, to start kind of helping each other get to the places that we want to be. So I think just providing opportunity is a big part of what I’ve been focusing on.

Bekah Marcum:
But then also a lot of my role with the group has not only been the community organizing, but also the event organizing. And that’s been mostly on kind of the community plus allies or community plus conspirators is what I like to call it, where we not only have the Black Designers of Seattle community, but we also have other folks from the diversity inclusion space and then also the wider community in some ways. And so I think just having discussions around being the only black designer and all that stuff in that space is super, super important. So I think just having that discussion on a larger level and just building awareness of this is a problem. If you only have one black designer, that is an issue. You should be focusing on having a diverse workplace, not just racially but age-wise, socioeconomically, everything. And so I think just creating spaces for those conversations to happen is one of the other ways I’m trying to help contribute to more equitable future.

Maurice Cherry:
Nice. Well, it’s 2025. Where do you see yourself in the next five years?

Bekah Marcum:
Oh, that’s so hard. There’s a lot. I’m not sure. I feel like so much of my life has… If you asked me five years ago where I would see myself now, it’s so completely different. It’s so very different, and I’ve just been really enjoying that journey. I really hope that five years in the future our community is not just larger, but it also has greater impact. I hope that I’m in a place where I’m able to see the community be a space where people are going to find mentors or mentees, and finding different ways to get involved with schools and stuff, or just having awesome conversation.

Bekah Marcum:
I think for me, personally, I don’t know. I definitely love being a designer. I don’t think I want to be a manager, so that’s definitely not in there. But just having a larger scope on projects and just really being able to have a position where I’m able to strategically really kind of look at the future of a project would be super exciting. And hopefully, by then my van is done and I’m just traveling around in some ways working from the van from a lot of awesome locations.

Maurice Cherry:
Nice. Well, just to kind of wrap things up here, where can our audience find out more about you and about your work online?

Bekah Marcum:
Totally. So my website is rebeccamarkham.com, and I’m on LinkedIn, Instagram@Bec’s. Yeah. And also there’s a Black Designers of Seattle group, both on Facebook and LinkedIn. It’s just Black Designers of Seattle, so it should be super searchable.

Maurice Cherry:
Nice. Well, Becca Markham, I want to thank you so much for coming on the show. When I first heard about you, it was, actually, I mentioned this during the designer and designer interview, I first heard about you when I heard about the group, and I was like, I got to have her on the show because I feel like there’s more of a story there. And so getting to learn more about how you grew up and the work that you’re doing right now. And even with the work that you’re doing through the group that you started at Black Designers of Seattle, there’s two things that really stick out to me. One is that building authentic community is something that is super important for you, but I think also just super important for all of us. But also really kind of owning your identity is what has made you such a unique person and has made you someone that people are kind of flocking to.

Maurice Cherry:
So I really applaud the work that you’re doing behind BDS. If there’s anything that I can do or anything that Revision Path can do, definitely let us know. This is more of the kind of community stuff that we really need to see. I mean, even in the midst of coronavirus, take us from online to offline, but being able to foster that community is something that’s really important, and I’m glad that you’re really kind of able to shepherd the cause. So thank you so much for coming on the show. I appreciate it.

Bekah Marcum:
Absolutely. Thank you so much for having me.


RECOGNIZE is open for essay submissions for Volume 2! The deadline is April 30 – enter today!

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