Domonique Brown

If you’ve been at your local Target lately, then there’s a chance you’re familiar with illustrator and entrepreneur Domonique Brown. She’s the founder of DomoInk, a contemporary lifestyle brand including apparel and home dรฉcor, all with art by Domonique. Pick up some of her products in Target’s Black History Month collection and bless your space, y’all!

Our conversation began with Domonique giving me a behind-the-scenes peek at her business, and she outlined some of the unique challenges she’s faced as her work becomes more popular. We also talked about breaking out from your 9-to-5 job to do you own thing, her aspirations to go into fine art, and we discussed Black art and mainstream exposure through other Black creatives. Domonique is a woman on the rise, and I know we’ll only be seeing more and more of her work in the future!

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The DomoInk Collection at Target

Interview Transcript

Maurice Cherry:
All right, so tell us who you are and what you do?

Domonique Brown:
Hi, I’m Domonique Brown. I’m an illustrator and founder of DomoINK.

Maurice Cherry:
How have things been going for you so far this year?

Domonique Brown:
It’s been going really well. I started the year off with my new collaboration with Target for Black History Month, and also I have a collaboration within the same store of Target with American Greetings, where I am selling greeting cards.

Maurice Cherry:
Oh, that’s big. That’s big. I’ll make sure that we have links to those in the show notes, so people can check those out. I saw on TikTok, which is actually how I first discovered you, I saw a TikTok from Tabitha Brown. She was picking up your stuff in Target. She was like, “Oh, I got to get these coasters and I got to get this.” And we’ll talk about how that all came about. But it really seems like last year was quite a year for you, and now you’re starting off this year with this big collaboration. Are there any other things you really want to try to accomplish this year?

Domonique Brown:
I really want to get back into the fine arts. I think right now with all these collaborations, there has been a huge focus on my digital work. I’ve been lucky with Target, and I guess I could say also with American Greetings, that they kind of have been, I guess, touching more on my, I guess my artwork on paper. So I really want to build value towards my original artwork. Because before I started doing digital designs, I was just in class drawing with pens and markers. So I think I really just want to get back into, I guess, back to basics and try to get into some more art galleries. My huge dream is to get into art to cell and yeah, just really just get back into just being a fine artist. The digital design work is cool, but I want to have both. I’ll say, there you go. I’ll just say I want both, to be a digital artist and be a fine artist at the same time.

Maurice Cherry:
Okay. Let’s jump right in there and talk about DomoINK, which is your company. I’m looking at the website here, and you’ve got art, you have home decor, you have apparel, and it’s all your artwork, which is amazing. Tell me about how you got started creating DomoINK?

Domonique Brown:
Yeah, I think DomoINK really just came from me just wanting to have art for my own space. When I first started DomoINK, I had just moved into my first home and we just had a lot of empty walls. So I was like, okay, let me just go to the store and see if I can find something that spoke to me. I would go to all these different stores and I would see nothing. And say, if I did find Black art, I felt like it was very generic, it may be just an African woman sitting there. But I was like, okay, I want something else. I want each space to say something different. This room could be filled with abstract art. This room could be line art. I just wanted more variety. So I just started drawing from my own space and posting it on social media, and people were like, “I want this.” And I was like, okay.

So I decided to create my own store and just build it up to offer a variety of just unique products that will connect to people who are also going through the same thing as me. I think as a Black woman, it’s so tough to find art and decor, or even apparel that represents you. So I wanted to have it to be like DomoINK is a one-stop shop where you can find Black art, Black cultured products 365 days a year, instead of having to wait for a retailer to offer a Black History Month collection in order to be able to get something that’s Black.

Maurice Cherry:
And I mean, speaking of social media, I love how you’re using social media to kind of provide a glimpse, not just into your artistic practice, but also where your work is at. Like I mentioned, I saw you on TikTok, but you’re on Twitter, you’re on Instagram, you have your own TikTok. How does social media help out with what you do? Does it just help you get to a wider audience?

Domonique Brown:
I feel like it allows you to build your own destiny, I feel. I feel like before, let’s say in the nineties where there’s no social media, you just have to get discovered from someone walking into an art gallery. But I think with social media has allowed me to make my own art gallery at basically no cost to where I can reach hundreds of thousands of people, and especially if a video goes viral. So with me being able to post on social media, it has allowed me to connect with you, like as you said, you saw me on social media. But then also even for brands, brands come across. Recently, for Bleacher Report, I had did an illustration for their social media platform. They found me because of a viral video I did of me drawing Martin Luther King with crayon. So I think it’s just social media is so powerful to where you can really build your dream out through it.

Maurice Cherry:
I saw that video too. That’s a really good illustration.

Domonique Brown:
Thank you.

Maurice Cherry:
How do you approach creating a new piece of art or a new design project?

Domonique Brown:
I think when I first started, I honestly was drawing for the trend. Like if I saw, let’s say a celebrity’s birthday was coming up, I’ll illustrate really quick for that. But I think I was like, okay, I don’t want to just be drawing celebrities. I really want to draw something that’s meaningful to me and also could relate to someone in their own home. So I think with me having my own store now, I’m trying to think in a perspective of, I guess you could really say what’s marketable and also just connects with people. So that’s why I’ve been going more in the direction of drawing the everyday man or everyday woman, and they’re just living life. I think my artwork is all about positivity and just joy. You’ll never see me draw anything negative. I just really want it to be, when someone looks at my piece, they feel like that could be them. That could be their aunt, that could be their uncle, something that they want to bring into their home and feel good about.

Maurice Cherry:
Is there a particular design that you’ve done that really took off that you weren’t expecting?

Domonique Brown:
I think it was when I did my Black hair series. I really wanted something that was very abstract, but at the same time, you can look at it and be like, “That’s a Black woman. That’s a Black man.” So it’s basically people, their hair is black, their skin is black, and if they have any accessories, their accessories will be in gold, their sunglasses, their earrings, but their apparel is basically African textures and tones. And I just did it one day and I just made a whole series out of it, and I posted it on social media and people were just like, “I want this. I want this.” And I was like, okay. I’m like, I understand now. I think before me, I was just thinking very about myself of, okay, I really want art that looks like me, that looks like my family and my friends. And when I posted it, everybody else was like, “That’s me or That looks like my grandpa.” I’m like, okay.

Maurice Cherry:
So you didn’t have anyone particular in mind when you created that?

Domonique Brown:
No, it was really for myself in a sense of me just, I guess from me just dealing with never finding artwork that looks like me when I go shopping, and I just posted it and it just took off.

Maurice Cherry:
Now, are there any sort of unique challenges or opportunities that you faced doing your work or exhibiting your work as a Black designer?

Domonique Brown:
Oh, I will say, I think that there is still a lack of, I guess, companies wanting to utilize Black art. Sometimes I’ll feel like maybe, let’s say if I didn’t just draw Black figures and I just drew, let’s say white figures, I might be able to get more publication. I might be able to get more views on videos. As you see, I think when you are watching, I guess the trend with TikTok, as you’ve seen with Black creators, they have such a harder time being able to get the same amount of money for brand deals or the same amount of views. So I do feel that same kind of maybe oppression in a sense as a Black artist.

Maurice Cherry:
Yeah, I hear that a lot on TikTok, and in a way it makes me wonder why people even, well, I wouldn’t say why people, why Black creators still mess with the platform, considering how unfriendly it seems to be. But I guess it just has a great reach?

Domonique Brown:
It does have a great reach. And then I feel like if this is with TikTok, why wouldn’t it be the same with Instagram or any other platform? So I think it’s just something, just an overall, I guess the thing that one day I hope whatever end, it’s going to be a really appeal battle to end discrimination. But I guess for me, I’m on TikTok because there’s nothing I can do about it, but what I can do at least try to reach the people who would be interested in having my art in their home.

Maurice Cherry:
That makes sense. And I’d imagine you’re also reaching people there that you might not reach on your other platforms. Maybe they’re not on Twitter that often or Instagram or something, but they’re on TikTok.

Domonique Brown:
Yeah, that’s why I try to post everywhere. I’d be posting my artwork on LinkedIn and people are on LinkedIn just trying to find a job, but I’m like, hey, you never know who could be watching.

Maurice Cherry:
Very true. Look, a lot of people get jobs off LinkedIn, so-

Domonique Brown:
They do.

Maurice Cherry:
… there is no problem with posting there at all. None.

Domonique Brown:
Right? And then at the same time, you might be able to find a job on LinkedIn by posting art, so you never know. So I just try to post everywhere I can and just see what could come from it. It doesn’t hurt. I mean, it doesn’t cost anything to pose, so might as well.

Maurice Cherry:
I need to adopt that mentality. I need to think about it that way.

Domonique Brown:
Yeah.

Maurice Cherry:
Your collection with Target, like I said, I saw that on TikTok. I saw that on Tabitha Brown’s TikTok. How did that come about? Did that partnership happen?

Domonique Brown:
What’s so funny is that I didn’t even talk to Tabitha. There was nothing. It was just all of a sudden I wake up in the morning and people are in my DMs sending me the video, like, “Do you see Tabitha Brown posted this?” And I’m like, what? And I look and I’m like, oh my God, this is so cool. I was sitting there texting my friends, writing people, “That’s my cousin. I’m Domonique Brown. She’s Tabitha Brown. Don’t play.”

Maurice Cherry:
See, I didn’t even think of that. I didn’t even think of that until you said it, so.

Domonique Brown:
Right? I was like, “That’s my cousin, y’all. I’m sorry I didn’t tell y’all.” No, but it was something really, really cool and it just felt good to see. She could have just went in that store and just bought, or just basically just highlighted her collection. She has her vegan food collection this year. So it was really nice that she went over to the Black History Collection, she highlighted a few creators and then she walked to the back. Or she could have did it in reverse, she could have highlighted her collection first and then threw us at the end. But it was just so sweet that she started off by highlighting small businesses.

Maurice Cherry:
Yeah. How did you first get to working with Target?

Domonique Brown:
Honestly, they found me through another brand collaboration. I had a brand collaboration with Jiggy Puzzles. And for that deal, I had created a piece where it’s literally two sneakers walking through California, and it was called Cali Views. I reached out to them, I showed them the art piece, and then Jiggy Puzzles put my artwork on their next puzzle collection. And someone, a Target buyer, saw it, bought the puzzle and fell in love with it and decided to reach out to me and see if I was interested in doing a collection with them.

Maurice Cherry:
Now I see the items that are on Target’s website now. You’ve got two pieces of wall art, you’ve got an art kit, there’s some coasters, there’s a wall calendar. We’ll make sure to link all of that in the show notes, so people can go ahead and grab those if they’re not able to get them from their local Target.

Domonique Brown:
Okay.

Maurice Cherry:
How do you maintain a sense of authenticity and individuality in your work while it appeals to such a mass audience? Target is mass market, it’s as big as you can get. How do you maintain yourself in your art through that?

Domonique Brown:
I think what helps me a lot is that my artwork, I guess what makes it so authentic is that I am a Black woman and I’m literally just drawing from my own experiences and basically just illustrating what I would want to see. And I think with my background in marketing and also just studying PR and advertising design, I feel like I kind of have that idea of always trying to create something that is marketable to a wider audience instead of just creating just for me. I feel like if I was just drawing for myself, it probably wouldn’t be as clean, I will say. It would be more of me just doodling or sketching something out. But with me having that mentality of I’m designing something that will literally make someone happy and feel like they’re represented. I’m always trying to illustrate that. And at the same time, the work that I’m putting out, I guess, speaks to me as well.

Maurice Cherry:
Yeah. Now, earlier as I was doing my research for this, I thought it was super interesting that you were running this mega business of DomoINK while also having a nine to five. But as we started recording, you told me that’s now changed, is that right?

Domonique Brown:
Yes. That has now changed. I think what really pushed me to create DomoINK was that I had the ability to work from home. By working from home, it takes away the whole commuting, you getting dressed from work, you taking that long drive home for. My job, it was based in Orange County, that’s like an hour drive or two hours in traffic. So I mean, just being at home, it gave me so much more free time than I ever had when I was just working in an office.

I mean, it’s bittersweet because it was, the opportunity for me to work from home came from the pandemic, but you’re stuck in the house all the time. So with me being stuck in the house all the time, and then also the workload had kind of decreased as well because of people just calling into… I guess from my job, it was just less work to do because there wasn’t much to do because of the pandemic. So it gave me it lot of time to really just figure out how can I run a business? And I just went forward. I’d never run a business before, except having an Etsy store where I’m selling pens and earrings a couple years back. But I didn’t know what I was doing, and I just was just going along. I’m like, okay, I’m going to start selling artwork. I’m going to start selling apparel. Now I’m going to start selling plates, I’m going to start selling puzzles. And it just blew up into what it is now.

Maurice Cherry:
Was there a particular moment that it blew up for you?

Domonique Brown:
I will say by 2021, it felt like it really took off was because I started getting published in different articles for BuzzFeed and just doing a lot of brand collaborations. I think with me collaborating with different companies, it brought a lot of awareness to DomoINK. And also just brought trustability towards it. Just basically, I think people started to believing in what I was pushing out. You can go on Instagram and see someone has a shop, but you’ll be like, “That’s really cute.” But I’m like, “Am I actually going to get the product?” All the time.

So I think with me just getting so much, I guess brand awareness, it really just took off from me where people were buying all the time from me, especially around Christmastime when I did CNBC Make It. I had so many sales every single day. My original artwork was selling and I sell my original artwork up to $5,000 and just to wake up and see that, and my account was just absolutely insane. So I guess if I had to pinpoint a certain moment of where I felt I really made it with DomoInk was CNBC.

Maurice Cherry:
Wow. That is amazing. That is really amazing. Sounds like that big press really kind of helped out because it got your work out there nationwide, probably worldwide.

Domonique Brown:
Yeah, it really did. Because I was getting orders from Australia and United Kingdom. I’m like, you guys want to pay that international shipping? It just felt really good because it was like, there’s so many artists in this world, and for someone to sit there and just want my artwork in that small space of their bedroom or large space behind their couch. It was just a really good feeling to know, okay, what I’m creating is meaningful out here. It’s not just something I’m just throwing against the wall. So it just felt good.

Maurice Cherry:
Well, let’s learn more about the artist behind the art. I mean, we spent this time talking about DomoINK. And we’ll get into more of the brand collapse and stuff you’ve done later, but tell me more about where you grew up? You’re originally from Pomona, California, is that right?

Domonique Brown:
Yes, I am from Pomona, California. It’s a cool city. There’s nothing to do in Pomona. I will say that Pomona is known for the LA County Fair. I would say that was the big highlight of it. But I think what shaped me as an artist to want to illustrate more, I guess be more of a Black like… oh, I guess I’ll say I’ll draw more Black art, was that when I was growing up, it wasn’t that many Black kids where I was growing up. Pomona is Hispanic. It’s basically the majority of Pomona is Hispanic. So for me, I was growing up, my best friends were all Hispanic. But I think I guess my first culture shock was me being around… basically being a majority of Black people was when I worked at the Post Office, surprisingly. That’s when I started working out in LA. So that’s when I did my shift.

I think it was very educational too, in a sense, because before I’m always around Hispanics. I guess I’ll say my culture was Hispanic in a way, when I’m out at school and everything, but obviously when I’m at home, that’s Black culture time, me spending time with my cousins in LA and stuff. So I’ve always kind of just been out in LA really most of my life. I grew up in Pomona, but I spent a lot of time in LA working or hanging out with family.

Maurice Cherry:
Now were you doing a lot of drawing and stuff as a kid too?

Domonique Brown:
I was doing a lot of illustrations. I think for me, drawing was my escape from school. Even though I have a masters, I never was a school kid. I will say I don’t know how I did it. I look back and be like, how did I do that? I never focused, I will say. I could look at my college notes or my elementary notes and there’s always a drawing on the side of it. That was literally my escape from having to be bored in class or just be bored, just anywhere was, it could be a long drive from my home to Vegas for vacation and I’m drawing in the car. So art was definitely an escape, and it was just fun for me. I never really thought about being an artist when I grew up. It was just like, oh, a little passion project, I guess, I’ll say a hobby.

Maurice Cherry:
Okay, so it was a hobby, but you didn’t necessarily think, oh, this is something that I could do for a living?

Domonique Brown:
No, because I guess for me, it was like, okay, how do you even be an artist? How do you become, I guess now the huge artists are Kerry James Marshall or Bisa Butler, how do you get to that level? I just thought it was just like, you have to know somebody. And I’m like, I live in Pomona. There’s nothing going on out here. Am I supposed to get discovered at the fair? Where am I supposed to get discovered? So I felt like where I was, there was nothing for me. So I was like, what I’m going to do is I’m going to study into the Plan B options of, okay, I could be a graphic designer anywhere. I can do marketing for any company. But to be an artist, I don’t understand how to do that. So I’m going to focus on something that I can easily go on Indeed and apply for.

Maurice Cherry:
I gotcha. I gotcha. I mean, I grew up in a small town too, smaller than Pomona, but I grew up in a small town. And I know what you mean, when you have this kind of creative aptitude, it’s hard to tell, if you don’t see it around you, if you don’t see examples around you of how can I turn this into something? Is this just going to be a hobby that I do because I don’t know how I could do this for a living? So I get exactly where you’re coming from there.

Domonique Brown:
Yeah.

Maurice Cherry:
Now you’ve mentioned your MBA. You went to Cal Poly Pomona, majored in public relations, and you said you have an MBA, that’s in marketing from CSU Dominguez Hills. How has your education in marketing and PR helped you out as a design entrepreneur?

Domonique Brown:
I think it helped out a lot. I think with me going to school, while I was in school for, I was in school from 2011 to 2019. So I think of me just always constantly working on, I guess, campaigns for my homework, my presentations, I’m always trying to create ways to, how do you… I think one of my class projects was like, how do you save Chipotle? When they had that whole E. coli PR crisis. We had to make a fake campaign, create fake ads, how to bring a customer base back. So I think with me just always loving how to build a brand has led to me doing it with DomoINK to where I have full control of it in a sense. I’m not working with some other company’s logo or anything. It’s me. Everything is me.

Maurice Cherry:
When you look at your body of work, I mean of everything that you’ve done so far, is there a particular project or a piece of art that you’re the most proud of?

Domonique Brown:
I would say my deal with Target is probably my biggest one, I will say. Because for me, I always grew up going to Target. I worked at Target, so it’s a full circle.

Maurice Cherry:
Oh.

Domonique Brown:
Yeah.

Maurice Cherry:
That is a full circle moment. Yeah.

Domonique Brown:
Yeah. I used to work at Target. And I think it was just funny because when I worked at Target, I didn’t care. I started working there, I was 18. Yeah, I was 18 years old when I worked there. It was like my second job I ever had. And I just came to work. I didn’t care. I was a cashier, I was just ringing up people. And I didn’t even show up my last week. I was a seasonal employee, and they were like, “Okay, you’re done with your seasonal time.” And I was like, okay. And I just never came back. They were like, “Oh, are you going to come back for the last week?” And I was like, “No, I’m just going to just go.” So I left on a bad note. It was just so bad. So it was just funny. So when Target reached out to me and I told them my story about me working at Target, I was like, they’re probably going to say no to me. They’re going to look at my record and be like, “She never came to work. She didn’t even show up her last week of work. She’s terrible.” But I’m a new person now. That’s how I looked at it.

Maurice Cherry:
I mean, we can’t be held responsible for those early jobs in our career. I mean, yeah, charge that one to the game. You’re good with that.

Domonique Brown:
We got to, yeah, I was like, that was 10 years ago. Now I’m older now. But I think that probably even helped me too with me getting to deal with Target was just me just talking about, I used to work there.

It was definitely a full circle moment for me. And then also I like Target so much because the product line is a representation of the variety of styles that I do. Like the coasters, the line art. The art prints is my artwork that I did on paper that has just been converted to art print. The mugs is my fine artwork. And the calendar that they sell has more of my digital artwork and different styles. So it was just really nice to just have the full representation of me and then just have DomoINK to be inside a Target. It wasn’t just like, oh, they just through my artwork on something and then it’s just my name on the corner. If you look at the packaging, it says DomoINK. It has my name. It has a picture of my face. It was just really cool to just see how far my business has grown since the pandemic.

Maurice Cherry:
Now a lot of artists I’m seeing now are wrapped up in a bunch of different kind of, I guess, tech intersections. I guess that’s kind of a good way to talk about it. I know last year there was a lot of talk about artists making NFTs. And then this year, well also last year, probably going into this year too, a lot of talk about AI generated art, stuff like that. Do you think about the future of the art and design industry and how it might be impacted by tech? Do you see your work in those capacities?

Domonique Brown:
Yeah, I guess the first thing will be like NFTs. I wish I was ahead of the game with that. I have a friend who recently made $100,000 in one day selling NFTs. And I’m like, how the heck-

Maurice Cherry:
Woo!

Domonique Brown:
… Yeah. I was like, dang, what was I doing during that time? But I feel with, I guess when the economy probably gets some stability, I think NFTs will probably definitely grow. I went to DesignerCon a few months ago, I think it was in November, and people were just standing in line just trying to get them a rare NFT. So I definitely think it’s probably something that will stick around once the economy gets back together, as you see with Bitcoin dropping or if you got your money in stocks, it’s on the negative right now, the economy.
But I think with the AI generated thing, I think it sucks because in a sense that let’s say that person was going to buy a digital portrait from someone, but then with this AI generated art, they can just make their portrait for free or just download an app and pay $8. So I think it definitely hurts artists who their business is based off of commissions. And then also this whole AI generated thing is also stealing people’s art to make those art, I mean the little AI thing. So definitely, it’s cool, but it’s definitely hurtful to artists overall.

Maurice Cherry:
Yeah. One interesting thing that I saw from that, I think it was late last year, is not just people of course sharing this art widely over social media, but also just how many people, and I’ll be blunt, how many Black people were like, “I can’t believe y’all are paying for that. You paid money for that?” The gross devaluing of creative work is mind blowing to me, first of all.

Domonique Brown:
Oh yes.

Maurice Cherry:
I don’t know. Did you see that? Did you see those kind of things going on?

Domonique Brown:
I did. I did see that. I think it is definitely true, even for, let’s say, even for me as an artist, someone asks me to draw them a picture, and I’ll tell them, let’s say they want something super crazy, they’re like, we want a three-foot drawing or something. I’m like, “You know that’s going to cost a couple thousand. That’s time.” And they’re just stunned by it. It’s like, you’re paying for my time, and also you’re just paying for me just having to use my supplies. I’m shipping it to you. You have to think about it. Just because I draw for fun doesn’t mean I want to draw you for free.

Maurice Cherry:
Right. And also just with materials and stuff like that, and time? All that costs money.

Domonique Brown:
Yeah. And then I think people have taken the fact that it is your time. And also you’re paying for the person’s past too. The person spent 10 years to get to this level. So you’re paying for that experience as well. Because I mean, yeah, you can go to a college and maybe get a kid to draw something for $50, but will it look that great? And then even if it is really great, how do you feel good ripping them off? They still spent a good amount of time doing that. You wouldn’t want to work for $5 an hour. So why would you want an artist to do so?

Maurice Cherry:
Right. One thing that I’ve been telling some artists is that inevitably people are going to still, I mean, they’re still going to use this AI generated art. Because to me, this is just the next step from people doing Facetune or a little FaceApp or Photoshop, whatever here and there, this is kind of the next step from that. Because you’re already seeing people use them for avatar pictures and stuff like that. I’ve seen them on dating apps, so people are already-

Domonique Brown:
Oh my God.

Maurice Cherry:
… Yeah. People are already going the distance with this. But I told some artists, especially ones that do commissions, I’m like, look, if anybody brings you AI art, just don’t do it. Because somebody’s going to come to an artist and be like, “Yeah, I made this with Lensa or Midjourney or whatever, “Can you change this? Can you touch this up?” And I’m telling them, don’t do it. Just say no.

Domonique Brown:
Yeah. And also I guess too, I guess a lot of this AI art is from stolen artwork. So you don’t want to attach your name to something and then someone comes out and says, “You just stole my artwork. All you did was change the color of the hair. You want to get involved in it.” And also you’re just basically supporting people getting their artwork stolen.

Maurice Cherry:
I heard that Getty Images is suing Stable Diffusion and I think another AI art maker. I think it’s Stable Diffusion and Midjourney, suing both of them because their system scraped some Getty Images stuff. And now when people try to generate the images, they’ll come out with a mangled Getty Images watermark. Because they put that big watermark my on all their pictures. So I think it’s certainly something that, I don’t know what legislation’s going to do with relation to that, but I mean, I kind of feel like the cat’s out of the bag, people are still going to use it. Now, whether or not they value it? That’s a whole other story.

Domonique Brown:
Yeah, I don’t know it will be valuable if you became an AR artist, but I don’t know. It’s so new. For me, I haven’t really dabbled with it too much because every time when I tried, I do not how the portrait looks. I’m like, I don’t know who this person’s supposed to be. But I definitely see where it’s going to be a lot of, I guess, issues with it. But I don’t know. I feel like people are using it for their profile pictures. It kind of reminds me of back in the day where people would use the cartoon filter for their pictures.

Maurice Cherry:
Right. Or the Snapchat filters or stuff like that. Yeah.

Domonique Brown:
Yeah. I think it’s more of a little trend for right now. And then once eventually people just get over it.

Maurice Cherry:
Which, it’s actually interesting, the week that we’re recording this, Snapchat is actually discontinuing one of their apps. It’s called Snap Camera. You can download it for your laptop, so you can use Snapchat filters on your webcam. They’re discontinuing that. They’re like, we’re not doing this anymore. I think part of it is because they fired thousands of people last year. But I’m wondering though if we’ll start to see some companies pull back on AI for art purposes. I mean, I think AI is already being used in a lot of stuff anyway. Photoshop has been used in AI for years now with Content-Aware Fill and stuff like that. But yeah, it’s going to be interesting to see what happens in the future, especially as more companies start to throw legislation, or throw lawsuits, I should say, behind this stuff.

Domonique Brown:
Yes, it is going to be interesting.

Maurice Cherry:
Now we’re starting to see a lot more Black fine artists in their work kind of being exhibited to the mainstream. I’d say this has really picked up over the past decade or so. We have Kehinde Wiley and Amy Sherald, they painted the Obamas. You’ve got television shows that feature Black art. We had a fine artist on last year, Dawn Okoro, her work was used in, I think it was The First Wives Club on BET, I think it was used for that show. You’ve collaborated with a show. You collaborated with FX Networks to do some work for their show Snowfall. What do you think about this kind of exposure?

Domonique Brown:
I think it’s amazing, I think, especially for the artists, because shows will pay you to have your artwork in their show. I think for me personally, my artwork was in HBO’s Insecure. So in one of the episodes Issa Rae walks right past, it was an illustration I did of Nipsey Hussle, or even for-

Maurice Cherry:
Oh, nice.

Domonique Brown:
… Another show I had done was A Black Lady Sketch Show. So first season three, my artwork is featured throughout the show. So it was definitely cool because a lot of people reached out to me because they recognized my artwork. They’re like, “Oh my God, your artwork’s in this scene right here.” And I was like, okay. Like I had said earlier in the interview, is that with your artwork being in so many different places, it starts to just build awareness towards you to where people can understand the value of your work. It’s just very helpful, I’ll say.

Maurice Cherry:
I can imagine, like you said, your artwork’s all over the place. Do you just find out about it when it’s shown or do they give you a heads-up?

Domonique Brown:
They do give you a heads-up because a lot of times… I knew that my art artwork was going to be in Insecure. I didn’t know which episode it would be. I never got that kind of information. I mean, I watched Insecure anyways, so I would just sitting there watching it the whole season and it was literally, I think the artwork appeared in the second or third to last episode. So all that whole season, I’m just looking everywhere. I’m like, where is it? Where is it? Where is it? Or for Black Lady Sketch Show, I was just looking around too, where is it? I want to see a piece. Because they had bought a lot of my artwork for it as well. So it’s really cool. I think it feels good that people can recognize your artwork. It’s just weird in a sense of, wow, you know my piece that well? You can just see it blurred in the corner and you know that’s me. It’s a feel-good moment.

Maurice Cherry:
I mean, that’s got to be a great moment. I mean, your work’s on TV, your work’s in Target. That’s major. That’s major, major, major.

Domonique Brown:
Thank you.

Maurice Cherry:
Who are some of the folks that have really motivated and inspired you over the years? I can imagine doing all this, you’ve probably got a great support system behind you.

Domonique Brown:
I will say my dad definitely, I will say, as my day one motivator, I think. Especially when I was in high school, I had did a program called Ryman Arts. So every Saturday I would go to USC and do classes. So he would drive me from Pomona to LA, it was an hour drive. And also even my mom too as well. They would just drive me to LA and back. So they always pushed for me to be an artist. Because I was taking time out of their day. That’s their weekend from work. And they would just take me down there and then they would stay down in LA for three to four hours as I did my class at USC and then took me back home. Because that was when I was in high school. Also, they’ve always, for my mom, for Christmas every year, she would always buy me, I guess an artist kit they would sell and it would have crayons, markers, color, pencils, and this big old, I wouldn’t say a booklet, but it was a big old cassette kind of thing. And you picked it up and-

Maurice Cherry:
I know those art kits, they’ve got all the waxy color pencils and stuff in them.

Domonique Brown:
… Mm-hmm. Yeah. So I used to always get every single year, when I was growing up, my mama bought me one of those. And so I think they always pushed me to always be an artist. But they definitely were always very pushing me to basically have a career somewhere. And then I’ll say now with me having a fiancรฉ, I think when I met him, I think I wasn’t thinking as big scale. But having him around, I was able to set up my own booth. I had to a booth at 626 Night Market. That was before I was DomoINK. I think I just threw a banner up, it was like Art by Domonique. Come through. I was selling art friends, earrings and pins and stuff. But if I didn’t have him, I wouldn’t of had nobody set up a big old booth for me. He had made the booth by hand. He had bought some pipes and connected them and boom, we had a tent.

Maurice Cherry:
Wow.

Domonique Brown:
Yeah. He set up all the whole everything inside of the booth. And I’m not crafty, no one in my family’s that crafty, so it would not have came out as well without him.

I will say my family has been a huge force behind me just being an artist. Even when I had my first solo art show in 2018, my dad and my fiancรฉ, but he was my boyfriend at the time, they were there all day just hanging my artwork on the wall, putting the hangers on the back of the pieces. So me just having, I guess a whole village behind me. Or even from my extended family, my aunts, they’ve always come out to my shows, buy pieces. And also my friends just posting my artwork on their Instagram or sharing it. Or even from my Target collection, it just felt really good that took the time out to drive to their local Target and just buy a mug, just buy something to just show support behind me.

And also just me just being on social media. A huge support system is just people, followers, they’ll send you a sweet message out of nowhere. I look at my DMs and see someone just write me and say, “Thank you for posting the things that you’re doing because it inspires me.” So that is a huge motivation just overall of people just telling me, keep going.

Maurice Cherry:
I’ll say this to anybody that’s listening that has a friend that is an entrepreneur. Buy their stuff. That is the best way that you can help support what they do. I mean, I think social media posts and things like that is great, but actually putting some money in your pocket, best way to help out.

Domonique Brown:
Oh yeah.

Maurice Cherry:
Such a great way to support.

Domonique Brown:
Yeah, no, it is. When I did my solo art show, it was my first art exhibition. It was in Pomona, which was cool. I had friends from high school just come down and just buy a print. I was selling little small prints for $5, just starting off. And they just came down there and bought an art print just to say, “Hey, keep doing it.” And it does, it means a lot to you. Even it’s go small purchase. It’s just really nice to feel like, dang, I made a connection in this person’s life that they came out here and bought something. They might not even like it, but they’re just doing it just to basically push your dreams forward.

Maurice Cherry:
Yeah. What advice would you give for any designers out there that are listing, they’re hearing your story and they want to break into design entrepreneurship and work with brands like you have, what would you tell them?

Domonique Brown:
I will definitely say be okay with the answer of no or rejection. I think when I first started out, I was just posting my artwork and getting no likes on it, when I first started. It used to bother me at first. I’m like, why am I even posting it? It made me want to give up. Or let’s say a brand does reach out to me and they say, “Hey, we want to use your artwork for this billboard.” And two weeks later you don’t hear nothing from them no more. So you got to be okay with the rejection at first. It’s definitely not going to be like you post your artwork, that one piece, and it just blows up and you’re drawing for Target next. You may get lucky, I mean, that’s like a 1 billion chance, but you definitely have to be able to handle the slow growth. That’s the hardest part.

I think that’s what makes people give up is that first part of you’re selling… For me, I started off on Etsy and I was telling my art prints, I didn’t get no sales for months. And I could easily just shut it down, but I was like, I’m just going to keep my listings up and something has to hit eventually. I just kept drawing and drawing and stuff. But what really helped me too a lot was when I first started out, I had a nine to five. So that kind of kept me grounded to where I didn’t become desperate for my business because I had a steady income coming. So I think that helped me a lot with just being able to handle that slow movement.

Maurice Cherry:
What do you appreciate the most about your life right now?

Domonique Brown:
I think I just appreciate me just sticking to my passion of just marketing and design and art has led me to having my own home in California. I think I’ve just been really just taking a moment to just appreciate how far I’ve come. When I first started drawing or maybe just looking back at me, when I was in college, I didn’t have no money. I would buy one burrito and eat off of it all day, when I was in my [inaudible 00:44:40]. It’s just weird right now with me trying to do a careers transition to where I want to go into more of an entertainment and tech field of doing marketing or being an art director, it’s a really good feeling to know I’m being sustained by my art. It’s super weird to just be at this point and still be in, like I said, I have a house in California. I always said to myself, California is really, really expensive and it just seems weird to get this far and be able to have these kind of accomplishments and accolades under myself. And this year I turned 30 and it’s a good feeling to know I got this far knowing where I came from.

Maurice Cherry:
It’s the journey. It’s the journey.

Domonique Brown:
Yeah, it’s the journey. And you to definitely have to appreciate every step of the way. I think it’s really easy to get caught up in what you want in front of you, but you’re not thinking about what you have right now is what your past you was dying to have.

Maurice Cherry:
Yeah. Do you have a dream project that you’d love to do one day? I think you kind of alluded to one earlier.

Domonique Brown:
Oh my gosh. I think my passion project right now is, well, I guess what I’m really trying to build up to is being in art museums. And a big one is Art Basel, I really want to get in that. I just really want to just get my artwork in front of some people in the gallery. That’s just a really good feeling when I go into gallery and have my artwork in there and I see people just standing there looking at it. It’s kind of cool. And so I really, really want to get back into the fine arts, that’s my thing.

Maurice Cherry:
Have you exhibited any art locally in Pomona?

Domonique Brown:
I have, when I had my first solo art exhibit. And then also I had my artwork in the Chaffey Museum of Art out in Ontario, California. That was recently, so I exhibited eight, nine pieces there. Well, my latest one was in Ontario, that made me really want to get back into drawing more on paper to be able to get into more museums. Because it was a really good feeling because… And also it led to a lot of people reaching out to me interested in buying my work. So I was like, oh, this is another place to keep building brand awareness towards me. And also even for DomoINK, because I always try to make sure to throw that in my bio, that I’m a founder of my own home decor business. So I definitely just want to just kind of, I guess get my hands into everything that I can that’s within my education and skills.

Maurice Cherry:
Now, gallery work aside, where do you see yourself in the next five years? Is there any particular kind of work you want to be doing or anything like that?

Domonique Brown:
Yes, I really want to, in the long run, eventually I’ll probably get out of the, I guess corporate space and really just focus on DomoINK. I really want to also just start my own marketing firm too, with a lot of people reaching out to me, trying to find out how they can do the same thing and how do they monetize their art. I really want to be able to become a mentor and offer courses and just educate people. Because there’s so many people who just don’t know where to start. Like for me, I didn’t know where to start, but somehow I was able to make it work. But I just try to think about the people who don’t have that aha moment just by sitting there. So I just wanted to be able to offer more resources and help people just like me be able to get some money and just be able to have financial freedom, because everyone deserves to be able to afford shelter, food, everything. So if I can help someone have their own place, I’m happy.

Maurice Cherry:
Now, just to wrap things up here, where can our audience find out more information about you, your work and everything? And of course we’ll put links, like I said, to the Target collection in the show notes, but where can they find out more about you online?

Domonique Brown:
To find out more about me and my artwork and also shop for my artwork in home decor and apparel, you can go to DomoINK.com. It is D-O-M-O-I-N-K.com.

Maurice Cherry:
All right, sounds good. Well, Domonique Brown, I want to thank you so much for coming on the show. Really thank you for sharing your story. I think it’s one thing to see the success on social media and people can kind of have one perception about it, but I hope that from people listening to your story and hearing just how upbeat and authentic are about the work, that they’ll see that this is something that maybe they can achieve too. I mean, the success that you’ve gotten over these past few years is really inspirational, I can’t wait to see what you do next. So thank you so much for coming on the show. I appreciate it.

Domonique Brown:
Thank you. I appreciate you taking the time to speak with me. Thank you.

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George McCalman

Y’all are in for a real treat this week, because I got the chance to catch up with the extremely talented and accomplished George McCalman. He is well known for his work a studio owner and creative director, and he recently published his first book, Illustrated Black History: Honoring the Iconic and the Unseen.

George shared how the idea for the book came about, and he spoke about some of the surprising and interesting things that came up during his research on who to include. He also talked about getting his start in the magazine industry as an art director, shared what convinced him to eventually start his own business, and elaborated on how his style has evolved over the years. George is a master of his craft and a true inspiration to aspiring creatives everywhere!

☎️ Call โ€ช626-603-0310 and leave us a message with your comments on this episode!โ€ฌ
Interview Transcript

Maurice Cherry:
All right, tell us who you are and what you do.

George McCalman:
Well, number one, thank you for having me on, Maurice. My name is George McCalman. I am an artist and creative director based in San Francisco. I live part-time in the Caribbean, the country of Grenada. And I run a design studio, which affords me the privilege of doing a lot of creative things at the same time. And I’m also a fine and commercial artist, and I’m often the artist of projects that I am designing and am the creative director on. I do a lot of other things, but that’s it for right now.

Maurice Cherry:
That’s a lot.

George McCalman:
Yes.

Maurice Cherry:
Well, first off, happy New Year to you.

George McCalman:
Happy New Year.

Maurice Cherry:
We’re recording this right near the start of 2023. How have things been going so far?

George McCalman:
It’s been great. I’m in a very different realm than I was even a few weeks ago. I just had a couple weeks of a break from a book tour that I have been on and a press tour in support of my book Illustrated Black History: Honoring the Iconic and the Unseen. And so I’ve had a little bit of a reprieve, and so for the first time in many months, I have had the opportunity to really synthesize and make sense of the whirlwind that has come from the second half of this year of this book being out and me going out on a book tour and a national book tour. So I’ve just been really reflective for the last couple of weeks, and so this conversation is really timed well because I’ve been just thinking a lot about my experience of being a published author and people interacting with this book and having their responses and what I have learned from their response to this book. It’s been really incredible.

Maurice Cherry:
And I know you’re currently recording in Grenada. I would imagine having a Caribbean paradise at the finish line of a book tour is a pretty good motivation.

George McCalman:
Well, it’s actually just a reprieve. I start back on the book tour in February. So this is actually not even the midpoint. I’m going to be on tour for this book most likely another year just because I feel really passionately that this subject matter should be revered every day of the year and not just localized to a month or a period of time. So I am taking the message of that to the streets.

Maurice Cherry:
Nice. When you look back at last year, is there anything that you want to try to change for 2023?

George McCalman:
Yeah. Expansive. I don’t know that I would use the word change for myself. It’s expand. I learned a lot and I was involved in all aspects of the making of this book, which is a really unique place to be. Most authors are not involved with all of the backend, the making and the design and the marketing. And so it’s been a really comprehensive experience too. And if I would say any adjustment, it would just be more, basically.

Maurice Cherry:
Yeah. I’ll make sure that we have a link to the book in the show notes. Yeah, let’s dive more into it. Tell me about the book. I think the name is self-explanatory, but tell me more about the book, what was your idea behind it, all of that.

George McCalman:
The book came from the word … The first sentence of the introduction of this book is I had a curiosity, and that is the very simple truth. I was just curious to know more about black pioneers. And I was just coming to a point where I started realizing that there was an artist inside of me, and so I decided to merge these twin curiosities of, I want to test out the parameters of me as an artist after basically not making art since I graduated from college 20 years before. So I’m a classically trained artist. I’m a painter and a drafts person and a sculptor and a photographer. But when I went out into the professional landscape of being a magazine art and creative director, I didn’t think there was any room for me to be a fine artist. And at the time, there just weren’t people who looked like me in this realm.

And so I knew that would be a hard road, and I decided to go with the convention of working in the corporate world just to establish myself financially and it was an adult decision. But I came to a point a few years ago where I started realizing that there was more that I was interested in. It felt like there was an ocean that I had not touched. And I decided in a flash of inspiration to make this project my first assignment as an artist. And so I researched and wrote and painted a different black history pioneer every day for a month of February, and it just started ballooning. I think that’s the right word. It started expanding from there.

Maurice Cherry:
How did you go about researching and selecting the people to feature in the book? Because as I’ve looked through the book, I have the book actually, you have a wide range of people that you feature.

George McCalman:
I really know that the person that I am personally and professionally has really been framed by my time working at magazines because it’s basically, I got both military and library training at the same time, if that makes sense. There’s a rigor to when you are working under deadline, you have to really be sharp, you have to have your focus, you have to know what the context is of what you’re doing. You have to be really communicative with the people around you. And you have to make sure that what you’re writing is all the time. And so it really trained me to know some of the shortcuts of researching and trusting my instincts around that. And for me, I was interested in people I didn’t know that much about. Even if I knew their name, even if I knew some of their story, there’s always more to learn.

And that’s the thing that I’ve learned in my 15 years as a magazine person before I opened my studio, that even when you think you know everything about a public figure, there is always more. And so it was a trust in the information I was learning, but it was also a trust in myself. And so I was always just looking at the periphery, looking at the fringes, asking myself questions. Who is Edna Lewis? What was Gordon Parks thinking as he was moving through the world? I found myself asking intimate questions to myself of the people I was researching. And so I found myself drawn to aspects of their story, and I was always looking for not just their accomplishments, but their personality. So many of our pioneers were always looking through a contemporary lens, but life was just so much harder then.

And so I can’t imagine what Gordon Parks’ everyday life was. He was always the representative, and there’s always a burden placed on black people in America that we have to represent our community. And I can’t imagine what that was like 50 years ago, what that was like 75 years ago, 150 years ago. How much harder it was to be seen as an individual when your community is always being judged against the majority white community. And so it’s always this push, it’s always this burden, it’s always this pressure. But then you look at these accomplishments and so many of these people, publicly anyway, were really graceful. And so you have to develop this superpower when you’re out in the world. And I found myself thinking, what did these people have to compromise? What did they have to give up? Who did they have to be to be the people that we know and sometimes take for granted?

I was always looking for the hidden messages of who these people actually were, and that just always sparked my interest. It just made me hungry and curious. And even as I was painting them, I found myself drawn to nuances of personality. Gordon Parks was really charming, and so the portrait that I did of him, there’s a twinkle in his eye. I was looking to bring out the anger and the jokingness and the sadness and the power and the force. I really wanted to capture human personality in these paintings and really individualize them.

Maurice Cherry:
Aside from just how poetic that is, that is extremely profound of you as an artist to want to approach it in that way. Even as you mentioned that, I’m thinking of my personal experience, but I’d say maybe a couple of years ago, this was right around the summer of 2020, I was doing a lot of research looking at old issues of Ebony Magazine and Jet Magazine from the ’50s and the ’60s. And one thing that stuck out to me that I thought was really interesting, I saw an ad for … It was some kind of alcohol, maybe gin or something like that. But it was Langston Hughes.

George McCalman:
Yes.

Maurice Cherry:
Langston Hughes was selling alcohol. And I don’t know why that broke my brain for a second because in a way you think of, oh, Langston Hughes, Harlem Renaissance, profound poet. Why is he selling alcohol in Ebony Magazine?

George McCalman:
Yes. We don’t often think of our pioneers as whole people. People who have made mistakes and people who have had different lives and weren’t always doing the things that we focus and categorize them in terms of their professional accomplishments. And you start seeing people are just flawed. Every human being is flawed. We have complicated relationships with our icons in that we have to place them on a pedestal to basically show ourselves and to show the larger community how great we are. And so we always have to work harder to show these things. And then when you see Langston Hughes out of context, it’s confusing.

Maurice Cherry:
It caused me to pause for a minute. Not so much the why behind it, but it made me think … I don’t know. I wouldn’t think of him as a spokesperson for an alcohol company. I’m thinking of him as the poet. And not even thinking of like, oh, well, what are the circumstances that brought him to do this? Because I’m not looking at him being in Ebony in that way as a negative, but it just surprised me to go through the pages and I’m like, “Oh, Langston Hughes is selling gin.” It was gin or something. I don’t know.

George McCalman:
Because Langston Hughes had to pay his bills too.

Maurice Cherry:
Yeah, exactly. Exactly.

George McCalman:
Homie had to pay his bills, and so lots of people did lots of different things to survive.

Maurice Cherry:
Yeah. What would you say is the most interesting or surprising thing you learned while doing this research? Aside from what you just mentioned, which I said is extremely profound.

George McCalman:
Oh gosh. I learned so many things it’s hard for me to pull out. If anything, it just broadened my fascination with basically how we think of our cultural figures. Back to your point of the kind of artist I was at the beginning of this process that I was looking to render a kind of wholeness of people. I was just always interested in the emotional language of portraiture and even how we as black people render each other is going through a current renaissance because we have not always … We haven’t been given the room and encouragement frankly, to render ourselves. And so I knew it was maverick of me to basically not flatten everyone and not render the same style. That would’ve been easy for me to do, but I knew that that was not the right thing for me to do for this project. I really wanted to make sure that I was showing the complexity of who these people were and I was also trying to show the humanity and make that as important as the historical details. That I was basically equating the emotional parts with the historical facts.

Maurice Cherry:
What do you hope people take away from the book? I mean, aside from buying a copy, what do you want people to take away from it?

George McCalman:
Well, I honestly think, Maurice, that we’re super casual about this subject. Not that we don’t know how important it is, but at the time that I started this project, I realized that there wasn’t a book like this and that I wanted people to have it because I thought that we all deserved to have something like this, that we deserve to have this resource. Even though we as black people, we carry our history in our bodies and we have a very particular way of an oral history of passing information down to each other that has survived the ravages of time and racism. This book in and of itself, I didn’t feel comfortable thinking about it until after the book came out and several people have told me that this book is in and of itself a pioneer. Because we just don’t have this information accessible in this way. That there wasn’t a book outside of historical, academic and children’s categorization, that there wasn’t an accessible book just to buy and share about American black history. And so that’s what I want people to know, that this is still a rarefied thing. This is not an everyday thing. This is a pretty amazing resource that we now have. And I made this book for myself as much as for anyone else. I wanted a book like this. And so that’s partially why I did it.

Maurice Cherry:
I also love that the typography that’s in the book for the titles as well as on the cover is from a black typographer.

George McCalman:
There are two black typographers in this book. And because I’m the designer of the book, I was clear that that aspect had to be represented. That I didn’t just want to talk about it, I wanted to show it. It was more important that people knew that that sensibility … There’s this reductive conversation that came up during 2020 again that was like, where are all the black designers? And I was like, “Screw you all. There are plenty of us around. You just need to stop being lazy and do your research to find them because we’re all here.” And I know tons of black designers, and so that’s not a thing. There should be more of us, certainly. But this idea that somehow everyone just woke up and started looking for us, I was genuine. I was like, “Fuck you.” I wanted to know. The two black typographers, one has been in the game for over 30 years, Joshua Darden, and he has a very successful … Which he sold a number of years ago.

Maurice Cherry:
Yeah. Darden Studio.

George McCalman:
Darden Studio. And the other one is a more recent designer and typographer by the name of Trey Shields. A vocal type. And Trey’s hook, and it was a hook that he has just expanded beautifully, was to honor the civil rights protest signs and digitize them and make them accessible to everyday people. And so the book is filled with typefaces. There’re three or four typefaces in this book that both Trey and Josh designed.

Maurice Cherry:
Nice. Yeah, Trey’s the homie. I’ve had him on the show before.

George McCalman:
He’s amazing.

Maurice Cherry:
Yeah.

George McCalman:
He’s amazing. Yeah.

Maurice Cherry:
Let’s switch gears here a little bit and learn more about you. Learn more about your origin story. Are you originally from Grenada? Is that where you grew up?

George McCalman:
Yes. I was born and raised here. The first decade of my life I lived here, and then my mother and I moved to Brooklyn. I grew up in East Flatbush in a West Indian neighborhood. And all my formal education was in New York. I went to Marine Park in Brooklyn and then Midwood High School, which was a medical science high school. Webster attended Midwood High School. That’s my one celebrity, useless factoid. And then I went to St. John’s University and graduated and then started working in the publishing field.

Maurice Cherry:
Did you always have an interest in illustration and design growing up?

George McCalman:
Always. I was that kid who drew in the margins of every page of every notebook I’ve ever had in my entire life. And it was just raw. It just came out. I had no formal training until college, but I was just obsessively drawing. And I drew superheroes and I made up characters and it was all very detailed, and I would just create these worlds and I would be lost in them to the eternal frustration of my mother. And it just came from me. It came from me and it came for me. But I had no encouragement into this world, and I didn’t know enough of it to realize that I could make a career out of being an artist. I saw no road into it. And so it made sense to me to just walk away from it when I graduated from college.

Maurice Cherry:
Well, let’s talk about college. You mentioned going to St. John’s University. We had another guest on recently, Sharon Burton, who also told me about her time there. Yeah. What was it like for you?

George McCalman:
My college education was a dysmorphic experience. I didn’t know what I had until it was in the rear view mirror, as is perfect parable of youth. We have no context to know what it is that we’re learning until life crashes into you when you have something to compare it to. And for me, I had an education that I was constantly frustrated with because it felt that it was out of step with the cool art schools that were in Manhattan. Number one, I was in Queens, which felt so far removed from the center of the art world, which was Manhattan at the time. And so I’d go into all these galleries in Manhattan, and I had friends who were at Parsons and SBA and Pratt, and it just felt like I was at this Catholic university that had a tiny fine art and graphic design department, and I just felt like my education sucked.

And it wasn’t until I graduated school and started working, I realized how amazing my education actually was and how unique it was in the landscape of how people are taught fine art and graphic design. And one of the main things that differentiated my education is that I learned philosophy and theology alongside art history, fine art and graphic design. It was one of the most comprehensive educations I could have received. And it took me a few years to realize that I was actually ahead of the curve and I’m actually really happy that I did not go to a more prototypical fine arts school. I got a fantastic education at St. John’s.

Maurice Cherry:
Yeah. How’s that saying go? Hindsight is 2020?

George McCalman:
It sure is.

Maurice Cherry:
I’ve heard that personally because I didn’t even study design. I went to a liberal arts private college. I went to Morehouse. And I initially went there because I wanted to … And this was late ’90s, early 2000s. Because I wanted to be a web designer. I had started learning HTML in high school. I taught myself HTML in high school and learned Photoshop. I designed my high school’s yearbook and the paper, and I really wanted to go into it but the scholarships that I got weren’t for art school. I actually never even applied to an art school. And then I got to Morehouse, majored in computer science. And in my mind I’m thinking, oh, well, it’s all the same, right? It’s all computers and design. It’s all the same. And I quickly realized after the first semester, it was not. I switched my major to math, which is what I got my degree in. But I know what you mean about looking back at the education and seeing how it served you versus the time that you’re there and you have this comparison on what your peers are doing, on what others are doing or what you think they’re doing that you feel like you should be getting at that formative stage.

George McCalman:
Yes.

Maurice Cherry:
So after you graduated, you talk about going and becoming an art director. Did you go right into that right after you graduated?

George McCalman:
I did. It’s pretty common now, but it was a little more unconventional back then. This was the mid ’90s. St. John’s had a internship requirement that your final year of school was spent in the field the entire semester as if you worked. And so the entire semester, I ended up having three options. I remember being going to interview at these three distinctly different locations, and it was kind of a sliding doors. And even then I knew that I was basically deciding my path with these three. One was an ad agency, one was a magazine, and the other was a small boutique design firm. And I remember being confused about which direction I was going to go in. I really did not know. And I walked into the Office of Money magazine, which is where I ended up interning. There was just a vitality. The office was a newsroom and there were people walking around and talking and gossiping and stuff being put up, and I could see layouts, and it just felt alive. It felt like an organism. And in my early 20s, I was just kind of like, yes, I think this is the environment that I need to be in. And I didn’t know anything about magazine design at that point, but it just felt like I needed to be there. And so I said yes to it, and I think it was one of my first really adult decisions.

Maurice Cherry:
That’s really interesting that senior year you got to have that choice. That’s something that I know that a lot of students now don’t get. They don’t get to see the working world-

George McCalman:
They really don’t.

Maurice Cherry:
Before they graduate like that.

George McCalman:
They don’t. Yeah. Because I teach also. I’m a professor of graphic design. And one of the big issues I have … And it’s not an easy problem to solve. I am critical of it while knowing that I don’t have the answers myself. One of the fallacies of school is that it doesn’t really prepare you for the real world. It’s like one of the last bastions of this purity of education. And it often is counter to how the process of the professional world runs. I quickly learned when I started Money Magazine that there was no graphic design class I had that prepared me for how the magazine world worked and how the design process actually worked. I realized how luxurious school is. It’s a place where you can sit and think and talk and show your work, and there’s no real disruption. There are no real crises. There’s nothing for you to solve outside of the assignment that has been given to you that you have months to ponder and to ruminate on.

And so the idea of instinct is just absent in the school diaspora. And so when I teach now, I teach differently than I learned, and I try to infuse as much of a real life sensibility. The other issue with schools is that a lot of people who teach don’t practice. And so you have a completely different and often very dissonant where the education is rigorous and it is really valid, but it is outside of basically the professional norms of how you would actually solve problems. But then the people who are in the field don’t have time to teach because they’re working. And even for me, teaching was a really difficult thing for me to do with the entrenched deadlines of my studio process. And so I understand that it is a very difficult thing to do. I recently took part in a review of students at the Graduate School of Design at Harvard a few weeks ago at the end of the semester in December.

And this was an active conversation that I was one of six jurors, and we were all in different strata of the professional world, and we were really debating and having this conversation about how what best serves the students. If you’re only learning from people who are not practicing, I’m sorry, the education is only so valuable. But then if you’re only learning from people in the field, you don’t learn what being spacious in your thinking and being intellectual and being academic, you don’t learn the value of that in the design process also. And so the answer seems to be a balance between the two, but that is not always the case depending on where the school is and at what stage the professors are and where the students are. So it’s a very complicated metric to figure out.

Maurice Cherry:
It’s interesting you say that because I’ve certainly encountered that even with some … Honestly, some schools that have interacted with Provision Path in different ways. You name a top design school in this country, they’ve reached out to me in some capacity about the show. Which is great. They like what the show is about. It’s filling a gap in their curriculum in some way that they’re not. But then if it comes down to me lecturing or teaching or something, it always seems to boil down to the fact that I don’t have a design degree. That they’re like, “Yeah, but …” I’m like, “Well, stop wasting my time.”

George McCalman:
Stop wasting my time. And those kind of rules and terms don’t really serve anyone anymore. I mean, just the landscape has changed and design, because of technology, is just so accessible. And I know lots of brilliant designers who did not go to art school, and I don’t believe that you need to have a design degree to be brilliant at what you do. There are lots of people who have defied the convention of formal education and produced really entrancing, relevant, resonant work. And to me, that’s what it’s about. And so I don’t subscribe to this hierarchy of academia. I mean 30 years ago it was used to be exclusive and keep a lot of people out, and that was seen as a value, but I don’t think it serves anyone right now. Culture has changed and education has changed. And because of technology, everything is just more accessible. And so it’s really about what you are doing with the technology. It has nothing to do with did you go to school or not? That’s just such a reductive argument.

Maurice Cherry:
I agree. I agree. This actually is making me think of a question that I do want to explore more on the show this year. And since you’re one of the first guests on this year, I’ll ask you. I’m curious what you think about the future of the art and design industry and how it’s going to be impacted by technology. I think we’ve seen in at least the past year, maybe two years, talk about web three and NFTs and most recently AI generated art and things like that. How do you think these industries are going to be impacted by tech?

George McCalman:
I think it already has been. What we call entrepreneurship is actually just hustlers. That’s what technology has given us. It’s given smart hustlers who are pulling and stretching and tweaking and bending the rigidity of so many of our institutions and our disciplines. The word I use a lot is it has expanded the notion of what design is, who it’s for, who it’s not for. And technology has brought so many things to people who would not otherwise have them. It just brings an aspect of the world to your doorstep. Technology for me, because I grew up outside of it and I was an adult … People who were born into technology, that’s what they know. That’s the real world. To me, it’s not the real world. It’s an aspect of the real world. And so I think of social media as tools.

I don’t think of it as real life. I think it’s a facsimile of real life. And so the language of how I talk about it has given me clarity in that I’m not confused about its place in my life. I started learning graphic design before we got our computer labs. And so I had two years of playing with typography, playing with a lot of the conventions of what is now basically archivable materials because nobody does it that way anymore. But because I learned design with my hands, that is how I continue to interface with it. I still draw out everything I do first. And that dexterity, frankly, has made me a better designer. I don’t rely on technology as a starting point for anything that I design. I bring it in to help move the process forward.

Maurice Cherry:
Good answer. I like that. You started talking about tech and that question just popped into my mind to ask you about that. But to go back to your career as an art director, you have a very storied history as an art director for several magazines. You mentioned Money Magazine, but you’ve also been an art director at Entertainment Weekly, at Mother Jones, at ReadyMade, just to name a few. When you look back at that time being a director for all these magazines, what stands out to you the most?

George McCalman:
I can’t give just a simple answer. I can give a collective answer. Because I learned a lot. I learned a lot of things. And I don’t think in terms of best or worse because I think life is too complex for that. But what I did learn was agency. The word agency. Meaning that I am not stuck when I don’t know how to solve a problem. That there are ways and there are many paths to telling a story, and there’s no one way to do anything. And depending on the context of what you’re doing, I learned how to be a better communicator. Because when you’re working with a lot of people who are reliant on you, you learn that you are a cog in a wheel, but that your role, nobody else working with you has that. So everyone is really important to the process at different times.

And so you learn the economy of collaboration. That collaboration can be a really beautiful thing. And that there’s an excitement when you are working with people who are really good at what they do and that want to tell stories as well as possible. And that telling stories is one of the most unique aspects of being a human being. And that that is basically how we thrive and survive as people. We share information and we share stories with each other. And that’s where I learned that. I’m not sure I would answer this question in this way if I hadn’t worked at magazines. And I utilize magazines also to learn. And I did. I used them for two things within myself. To learn the process of what I was doing. And I moved around a lot.

I never worked at a magazine more than two years because I always wanted to learn what I was doing through a different landscape. There are lots of people that get a job and stay there for decades. I am someone who I learn what I need to learn and then I move on. I have always been that way. And so for me, it was what can I learn about the subject matter? I learned about the financial world, honestly, working in Money Magazine. I learned about the inner workings of celebrity culture, working at Entertainment Weekly. I learned about the wellness world at Health Magazine. I learned about technology working at Wired, working at ReadyMade, working at Afar. I really immerse myself in the subject matter to learn more about how these stories focused on this particular field. What was the combination, what was the metrics, what was the engineering of the subject matter? And so I was always kind of process nerd, if that makes sense. And that’s what I was always looking for. And with magazines, the process can become repetitive because you’re doing the same combination of things. And so the first year I was learning about the magazine and the second year I was learning about the subject matter. And then like clockwork, I’d come to the end of the two years and I’d move on.

Maurice Cherry:
Now, was this sense of agency the inspiration behind you starting your studio?

George McCalman:
Yes. I reached a point where I realized I wasn’t learning anything more. I wasn’t learning anything new. And I had all these skills that I wanted to apply in a different way. And it was working at ReadyMade that gave me the inspiration to open up my own studio, which was the second to last corporate magazine job that I had. And ReadyMade was a magazine about do-it-yourself design. It’s basically recycling. What we now call upcycling. It’s taking something that is at the end of its road as it’s being used and refashioning it for something else where it has an entirely new shelf life and you can use those things. And it was really just clever. It was just really clever design solutions. It’s taking cloths and making a kite out of it, or taking old jeans and turning it into place mats. Just stuff like that that is seen as quaint now, but was really at the vanguard of this recycling movement that is just more every day and more common.

It was recycling before recycling, even in California, was as ubiquitous as it is now. And I got to work with a lot of makers. People who just made things and who were just passionately, quietly … And not starting businesses, but just people who were making things for their own edification, for their homes. And I was honestly just really inspired. And I was just kind of like, oh, I know a lot of people who are working for themselves. And when I started thinking about it, I would talk to friends and contemporaries and professional acquaintances and everyone said, “Do it, do it. Do it. When you work for yourself, you will never go back to the corporate world.” And they were right.

Maurice Cherry:
What are the best types of clients for you to work with?

George McCalman:
It has both changed and remained the same. My interest is in culture. The identity of culture. And so I have coined a phrase just internally in my professional world that I am interested in culture clients. And in the early days it was … I live in San Francisco, so there are lots of artisans. There are people who are making small batches of things. There are restaurant owners. I was always working with clients who were working for themselves and needed help with the language and the messaging around branding. And so I worked with restaurants and I designed products and chocolates and tea, but I was really kind of more comprehensive. It was less me coming in to just design a package and it was basically working on the whole branding from the logo to the identity to the strategy to the messaging to the website, just the whole thing. And I realized that I was drawing on my editorial background to tell the whole story.

And so it expanded to … I started working with the tech world and then quickly stopped. Because I realized that they … I remember having a meeting with Uber. This was like 10 years ago. I was working with TripAdvisor and Uber. And these are big names, big clients at the time. I can tell you, TripAdvisor, I consulted with them for almost two years. They didn’t know how to assign photography. And so I worked with them comprehensively working with a photo editor to basically get them a library of photographers, come up with a system of rate assignments. Just basically the basics that one of the largest companies in the travel world had no awareness of. With Uber, it was they had been focused on the service for so long and they were starting to atrophy some of their customers because there was no story. There was nothing.

And the people who started Uber did not think that that was important until suddenly it was. And I remember having a meeting with them where I was like, “Oh, they’re just taking my ideas. I’m just here speaking to them.” And I was like, I don’t trust this field. I don’t want to have my intellectual property just ripped off and I’m not on the inside, so they’re not going to value what I’m doing. They’re going to treat me like a vendor, and I’m not anyone’s vendor. And I was really clear about my value to myself. And so I stopped working with the tech world for a few years and really just focused more on the one-on-one. And I worked with larger companies, but it was still where I had direct access to the founders and the CEOs so that I could thread continuity between what I was doing. I didn’t want to work with any intermediary people, so I had to be conscious of the scale that I was working in just to make sure that the projects didn’t get away from me. And I was also clear with myself that I wanted to keep my studio small, because I wanted to keep it manageable and basically control and frame the quality of the work that I was doing. I didn’t want to be embarrassed by anything that I was doing if it got too corporate.

Maurice Cherry:
I like that idea of culture clients because yeah, working with tech companies, they will just relegate you to vendor status and-

George McCalman:
And they will just steal your shit.

Maurice Cherry:
Yeah, they’ll steal it.

George McCalman:
No compunction about it. And it’s the people who don’t know what they’re doing that want to steal your shit.

Maurice Cherry:
And I know in my instance, when I have worked with tech clients, it felt like … Or at least I entered into it thinking it would be more of a partnership. We would maybe bounce ideas off of each other or things like this. And in some instances, they just wanted to just cut the check, which I mean, look, I’ll take your money. I don’t have a problem with that. But I was really thinking that it would be more based on how the initial conversations went, why you sought me out, et cetera. And then it just ends up not being that. They just want to have it to be a bullet point on a DEI presentation.

George McCalman:
It is rarely that. And this is even before DEI so there was no representative of that. And that was the other reason. That I was often the only black person. And I was like, “No, I don’t want to do this.” I left publishing because I was tired of being the only black person. And for me, the tech industry has just become the new media publishing industry. I can see the corollaries and a lot of the people, a lot of my contemporaries have gone over and taken our playbook into the tech world. I mean, Apple very much has snapped up a lot of the most prominent magazine editorial art directors in the field in the United States. And so many of their campaigns, I’m looking and I can see the editorial strata of how these stories are shot and presented. It’s all going in that direction. And it should, because it’s the best form of storytelling. Advertising as a medium, as a typical form, I think is not very good at storytelling.

Maurice Cherry:
No, they are not. In addition to the work that you do through your studio, and you alluded to this earlier in the interview, you’re a columnist for the San Francisco Chronicle. How did that come about?

George McCalman:
Well, it came about the year that I started the original 29 day project of Illustrated Black History. I tell you, Maurice, it was just a year where I just lost my mind and just began drawing and painting obsessively, just everything. I was just manic for it. And it was like it had been bottled up and it all just came out. And so that year I took a sabbatical, which means that I stopped taking on work. And when I tell you that I had no money, I mean I had no money. I was just living off of my savings. It was a really reckless thing to do, and I’m a pretty cautious person. And I knew that it was the right thing because it just came so easily to me. I fired all my clients and just started everything from scratch. And so I gave myself the time to do that, and I was also trying to figure out how to make a living with it.

And so I ended up doing a series. A series of series. And that is also a playbook from my magazine days. You tell a story in multiple images, threading a narrative and a continuity from beginning, middle to end. And so I did several series on my family, on Illustrated Black History, and then I started documenting the visual identity of San Francisco. And I was really fascinated by the human ecosystem of the Bay Area. And I’d been working on another series about how the tech industry started in the Bay Area and how it could not really have started anywhere else and just all of these threads were coming together. And I had this epiphany one day where I knew that I wanted to do a culture column on the makeup, on the genetic makeup of San Francisco and the Bay Area.

And I had been inspired by a morbid thing. It was when Bill Cunningham, who used to be a columnist for the New York Times, and he was a style photographer and he documented black style in Brooklyn and Harlem, and he equated black style with high fashion, which is something the fashion industry did not do and still does not do, even though they think they do. I was just like, “Oh, I think this is what I should do.” And I remember writing a pitch and deciding whether I was going to send it to the New York Times or the San Francisco Chronicle. And because of my magazine background, I outlined everything to myself and I wrote a pro and con list about the San Francisco Chronicle versus the New York Times and how much creative freedom I was going to have. And the whole idea for the column was that I would be writing, illustrating and designing this column, documenting various events that gave you a larger sense of what the Bay Area was all about and what made it unique and special and also frustrating and just all of the things that just brought all the complexities in.

And I sent that to the woman who became my editor, and she wrote back immediately and she said, “This is brilliant. We’re going to do this.” And I remember thinking at the time, “Holy shit. I didn’t think she’d respond this quickly, and now I have to do this on a monthly basis.” And it was one of the best experiences I’ve ever had. I would go out to cultural events several nights a week, and I just became this man about town for years. And I would show up as a reporter with my notebook and my pens, and sometimes I would live draw and sometimes I would draw later on and I just drew this column every month and designed it for the style section of the Chronicle, and I did that for years.

Maurice Cherry:
Wow. When it comes to work between what you do in your studio and what you do for the newspaper, is your approach different for each one?

George McCalman:
I work in parallel lines, as I’m sure my answers are starting to illustrate. I’m always on the inside and outside of what I do, and I’m looking at both sides of it at the same time. And I think I developed that skill as a magazine person because there’s not just the story that you’re working on, it’s the process of how the story is being made that is as important as the story that you’re making. And as a designer, you are at the intersection of words and images, and so you’re never just looking at one aspect of anything. And it has just expanded my brain, I think, where now I can’t help but think of everything through this parallel thread of thinking. And so in terms of making this column for years, I knew that I was training myself to do basically all aspects of what I was doing.

I was always an art director, so I would have been the designer of the column, but I would’ve been working with a writer and working with an illustrator. But in combining all of those skills, I was sharpening my capabilities, but I was also training myself for this kind of repetitive monthly grind where it just became less of a grind. I remember the first year I was just stressed out all the time, and then suddenly it settled and it was not a stress anymore. And the column used to take me several days to do. And towards the end of that initial run, it would take me 24 hours to do the whole thing. And it just became a little more fine tuned. I really was able to pace myself. I knew what I needed to do. I knew what I needed to accomplish. And so you just anticipate what you need and then you do it.

Maurice Cherry:
How would you say your artistic style has evolved over the years?

George McCalman:
To answer your previous question, I do … And I’m answering both at the same time. I think I have developed a way of backing into the style. I often don’t know what style I’m going to do when I start something, and this book is evidence of that. I really just feel my way into what I was doing. The original column had a lot of different styles, but I basically invented a newspaper style because I wanted it to be stylized. I had to do things quickly, it had to be out of a economy of time. So I developed a shortcut of illustrating that for the longest time my contemporaries thought was my style. And then when I started working on the book, even close friends were like, “Oh, this is totally different from what you have been doing with the Chronicle.”

And I was like, “Yeah, this book is actually what my work is actually.” But I’ve been doing this shorter version of it for a while and it has just become what I’ve been known for. But the truth is I tend to start from scratch every single time, and I do it in my design world and whether I’m designing something, whether I am illustrating it, fine art, it is a brand new thing every time I’m sitting to do it, even if I’ve done it before. And so I’m considering all of the layers. I was like, what is best going to serve this story? Is it something that’s in pencil? Is it something that is in paint? Is it typography? I just think freshly about everything that I’m doing, and I throw out what has come before. I honor what has come before, but I don’t get stuck in the nostalgia of what I’m doing. I will throw everything out and start it up again if I think that that is the right thing to do.

Maurice Cherry:
Who are some of the people that have really helped motivate and inspire you over the years?

George McCalman:
There are so many hidden figures in my life. The truth is, it’s not a lot of artists. The artists who inspire my work are not contemporary artists. They’re people that I grew up admiring. And where I find my inspiration is not really in other people, it’s in nature. The natural world really provides a lot of my motivation. But in terms of the people who have inspired they’re close family friends, they’re people I consider mentors in my life that have just always been many times the last few years where I’ve just admitted to my internal community, I don’t know what I’m doing. I’m just literally making this up. And there have been many times, there were many times that first year of launching out as an artist where there wasn’t a month that went by that I was like, “I don’t think this is going to work. I think I need to stop doing this. I don’t think I’m going to figure out how to make a living. I don’t think this is working.”

And no one person would let me do that. Everyone was just like, “Nope, nope, nope. Keep going, keep going, keep going, keep going, keep going.” And I’m grateful for that because that the first year I was absolutely flabbergasted how I was going to make this thing work. And I could see the talent and I could see that there was something there, but how all the pieces fit together in terms of continuity and financial stability, I didn’t see it. And then I got the column and the column I didn’t give the context for. I started six months after I started being an artist. And that was the first light bulb where I was like, oh, I think I know how to package this work.

And then I started getting more assignments and then it just picked up from there. And there were many stages of the process where something else would happen and I’d think, “Oh, okay, yes, that’s how this fits in.” And, “Oh, right. And then I can do that.” And then when I got my book deal, I realized that my column had been training me to do this book and that I had certainly designed lots of books, but this was the first time that I was all things and that I’d been doing a version of that for the last few years. And so I had been prepping myself for this larger project that I think it would’ve been much harder to do if I had not been doing it. So I just started seeing how all the pieces were fitting together.

Maurice Cherry:
What do you appreciate the most about your life right now?

George McCalman:
That I get to do what I love. I am happy. I am as happy as a pig in shit. I feel really fortunate that I am passionately in love with the creative world that I’ve given myself. I get to work with all of the things and the skills that I’ve been given. And there’s so much I’ve learned over the years that I get to relearn and apply in a different way. And I’ve learned that I get bored really easily and I’m not bored by anything that I do right now, which tells me that I’m doing the right thing. Learning is an absolute essential part of what I do, and I place myself on the ground floor of everything that I do because I see myself as a student also. And so I remain energized by what I do. I have a genuine love of what I get to do on a daily basis.

Maurice Cherry:
Where do you see yourself in the next five years? What kind of work do you want to be doing? What kind of projects do you want to work on? Where do you see yourself in the near future?

George McCalman:
I have to say I’m already doing what I see myself doing in another five years. I’m going to be making a lot of books. I’m designing a lot of books. I am making a lot of books. My next book is actually on the publishing industry. And I’m also starting to expand into three-dimensional spaces. I’m finishing up my first stint as an exhibition designer. I’m designing a museum show that is premiering in another few weeks in California and it’s a major show for a major artist by the name of Mike Henderson, as a black artist who is having a renaissance right now and he requested a black designer specifically. And the cultural aspects of design is something I’m really keyed to and always representing the black perspective so the people know that design is not neutral. I went to school and grew up hearing this fallacy that design is objective and neutral, and I know that it is not.

And so I teach in that way, I design in that way, I educate in that way, I work in that way. And so I just see more three-dimensional spaces. I see designing interiors, I see designing fully comprehensive experiences where you can see the two dimensionality of the design process in terms of type and art on the walls, but also the three dimensional aspect. The mood and the tone and the feeling of what you should be feeling, of what the average person can walk into a space and experience. That is what I’m going to be doing a lot of in coming days and weeks and years.

Maurice Cherry:
Well, just to wrap things up here, where can our audience find out more information about you, your work, the book? Of course, we’ll put the book in the show notes, but where can people find out more information about you if they want to follow you?

George McCalman:
Well, the book itself, the book was published in late September of 2022, so it is everywhere. And the book, I’m really happy to share, has gone into its second printing.

Maurice Cherry:
Congratulations.

George McCalman:
Thank you. Thank you so much. The response has just been … It has been a very emotional few months as people … Because you make a thing as you know as a designer, but then you don’t really know how people are going to respond to it. And so I have just been amazed and rendered mute many times by the messages that I’ve received and the responses of the people that I’ve met out on the tour. And so this book is everywhere. You can get it at any bookstore, anywhere, all over the country. Of course, I always tell people to support their independent bookstores, so if you are buying it, you don’t have to buy it from the devil, Amazon. There are lots of local bookstores that would love to have your support. And as far as just my social media feed, all of it is the same, whether on Instagram, Twitter, or Facebook. It is McCalman.co. M-C-C-A-L-M-A-N-C-O, McCalman.co.

Maurice Cherry:
All right. Sounds good. Well, George McCalman, I want to thank you so much for coming on the show for-

George McCalman:
Thank you so much. Thank you, Maurice.

Maurice Cherry:
Yeah. One, for just sharing your story of how you come into art and really studied it and then going on as an art director, but then also the process of the book. And I think to me, what is probably most important about this conversation is how you’ve taken that flame of creativity and found a way to really expand it out as far as you can into as many different places as possible. Like you’re teaching, you’re doing client work, you’ve got the book, you’re a columnist, and now I feel like this expansion into 3D space, even as you mentioned, definitely seems like the inevitable next step for where you’re going. So thank you so much for coming on the show. I appreciate it.

George McCalman:
Your questions were incredibly thoughtful. I’m really grateful for your interest in talking to me, and thank you. That’s all I’m going to say. Thank you so much.

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Lauren Brown

If you saw the Google Doodle earlier this month of gaming trailblazer Gerald “Jerry” Lawson, then you’ve gotten a sample of the amazing work of this week’s guest — art director and illustrator Lauren Brown.

Lauren talked to me about the ins and outs of her current role at Wizards of the Coast, which includes doing art direction for the popular Magic the Gathering game series. She also spoke about growing up in New Jersey and attending undergrad there, getting her MFA at Savannah College of Art and Design, and shared how she started her career in animation and gaming from there. Lauren is also a podcaster, so we talked shop a little bit about her show Painted in Color, and she delved into what the podcast has taught her over the years. If you’re interested in getting into animation, then I hope Lauren’s story inspires you to follow your dreams!

Transcript

Full Transcript

Maurice Cherry:
All right, so tell us who you are and what you do.

Lauren Brown:
Hi, my name is Lauren Brown, and I’m currently an illustrator and art director working at Wizards of the Coast.

Maurice Cherry:
How has this year been going for you?

Lauren Brown:
It’s been a very interesting year, because it’s been a year of a lot of change. I think that I have probably had the most tumultuous year that I’ve had. No, I guess I can’t really say most tumultuous because the pandemic did just happen. But this year, it’s very tricky because I just moved back to Atlanta from Austin, Texas, and lost a job that I really believed in the day before I moved down. And then got another dream job. So it’s been a big year of ups, and downs, and a lot of a big journey, so to speak. But it’s also been a really good year because I’ve learned a ton and I’ve been able to do a lot. So it’s been a roller coaster a bit, but in a good way

Maurice Cherry:
It sounds like it. I think this has been a kind of rebuilding year for a lot of folks, especially I don’t want to say coming out of the pandemic, but certainly as we are now more normalized to just the way the world is now. People are starting to get back into some sort of a familiar rhythm. So it sounds like that’s what you’ve been trying to do also.

Lauren Brown:
Yeah, that’s what I’ve been trying to do. But I’ve been disrupted from really reestablishing myself. Because during the pandemic, I’ve really been in my head a lot doing a lot of internal work and doing a lot of self-centering and growing. I also got diagnosed with ADHD in 2021, so it was also a lot of coping and coming to terms with that. And working from home and having that pandemic environment exacerbated that. But from that, I learned a lot about how to master myself and learning how to be in better control of my own inclinations and my own tendencies.

And so I’ve been growing a lot over that course of the pandemic. Because weirdly, 2020 was a good year for me. Even though obviously stress wise and world wise it was awful. But because I’m an introvert and because I was able to be internal, I was able to do a lot of work towards my personal growth and my career that I think I may not have been able to do if not for that crazy, awful year. And a lot of it was the product of a lot of horrible things like the protests and all that. But that’s when people started to really take notice of Black creators and really wanted to elevate them. And so therefore, I had a good year because of that, even though it’s like a double-edged sword, obviously. Yeah, it’s weird to say always.

Maurice Cherry:
No, I’ve heard that from people too with the events that happened during the summer with folks protesting and with companies trying to I guess come to some level of recognition of what people of color, particularly what Black people are going through in both professional and personal capacities. I know a lot of people got an influx of work, so I completely understand that.

Now you sort of alluded to this. You have a really long history as an art director and an illustrator. But I want to start with where you’re at now. You mentioned you’re at Wizards of the Coast. Can you tell me a little bit about the work you’re doing there?

Lauren Brown:
Yes. I just started at Wizards of the Coast in October, late October. So I am the art director on Magic: The Gathering on the marketing side of things. So that means that I get to work on trailers and online content, and art direction with commissioning artists as well for key art. It’s a really exciting opportunity because it’s a chance to work with amazing artists all across the industry, and also impact the fantastic trailers that Magic does. And I’ve also been a huge Wizards fan for probably about over 12 years now. I started playing Match at the Gathering with my best friend, and then I started playing D&D eight years ago while working at Floyd County Productions, which I’ll talk about later.

But both of those games have really changed my life in terms of just making more friends, being more social, and just giving a very enriching, inspiring experience. So it feels really good to be able to work at a company that has directly influenced my life.

Maurice Cherry:
Wow. How is the work going so far?

Lauren Brown:
Right now I’m just onboarding. So I think you’ll probably hear a lot of people say this. When you first start at a studio, you have to learn how the systems work and you have to learn how the communication styles are. All of the acronyms, all the people that you’re going to be working with. So I haven’t really gotten to dive deep into things yet just because I’ve been doing onboarding for the past few weeks. But I’m really excited to see the work that I’m going to eventually start on and which project I’m really going to be able to impact. Obviously, whatever project I work on won’t come out for a little bit. But I’m looking forward to seeing that first trailer that comes out that I’ve gotten to have a hand in, and see people react to it.

Maurice Cherry:
Now, of course people know of Magic: The Gathering as a card game. Of course it’s expanded to more than that. But is it different doing art direction for a card game versus say like a video game?

Lauren Brown:
Absolutely. Because when you’re working on a game that already has mechanics and already has such a big following, and also for the fact that it’s a physical card game, there are a lot more considerations of various different teams that you have to collaborate with and communicate with when you’re doing video games. Because you’re handling technology, and you’re handling a player experience and how the player is going to engage with the art in a completely different context.

Obviously there’s similar considerations. It’s very parallel to a card game, because you have to still consider how the player is going to look at the card, how they’re going to interact with it. How they’re going to feel when they experience it and what the story they get out of it is. But in a video game, that story is much more immersive. So you really have to think about a video game on a moment to moment basis, and how the player is going to interact with these different objects throughout space, rather than just a physical card that you hold in your hand. But with a card game, you have to figure out how to think about the whole set as a cohesive unit, and as a whole story. So it’s a different way to think about stories and a different way to think about how the art is going to impact that experience.

But I think from my purview being on the marketing side of things, most of that figuring out is already done. And I have to figure out how the audiences are going to engage with it once it’s out into the world. It’s a completely different sphere I think, of art direction than video game art direction is. So the differences are pretty glaring, but I really enjoyed both so far. I enjoy seeing how players interact with the content that we create, and I get to see that one in both aspects. And that’s really rewarding for me.

Maurice Cherry:
So it sounds like some of that art direction also includes I guess some play testing also, right?

Lauren Brown:
Absolutely. On the wizard side, I won’t be play testing anything because again, I’m not working on the core game. However, in video games, there’s a lot of play testing that needs to be done to make sure that everything that we are creating is coming across as intended for the players. There’s a whole team dedicated to play testing. They’re the QA team, quality assurance. And they’re the ones who really make sure that they’re catching all the bugs and catching all the errors that we might have, or anything that shouldn’t be as intended. But the team is also required to play test the games to make sure that everything that we have created is coming across as intended.

It’s my job to make sure that the art is reading as it should be, that nothing is going to be difficult to understand from first read. Is the main character blending into the background? Are these elements standing out? Will the player understand that they have to go through the store? Is that door bright enough or apparent enough?

Things like that are things that video game art directors have to think about, as well as just generally managing the team and making sure that everybody has a clear vision to aim towards. It’s a really collaborative experience with your full team, because you’re talking to everybody who’s making that game. Engineers, designers, producers, tech artists. You have to make sure that all the pieces are coming together. Because again, it’s a massive collaboration. And you want to make sure that everybody understands what everybody else is doing, so that everything is going to come together as a whole. Cause that’s very, very important. There’s a lot of things that can go wrong in video game development.

Maurice Cherry:
It sounds a lot like, and maybe this is maybe an abstraction, but it kind of sounds a lot like production work in that you’re really kind of herding a lot of cats almost.

Lauren Brown:
Absolutely. And usually, you want to be able to trust your team to make sure that they know what they’re doing. And hopefully you have hired them because they have skills in these areas. Obviously there’s going to be more junior artists or more junior people who need training and need to learn more. But everybody has something to bring to the table in game development. There shouldn’t be anybody who is sitting idle and not able to contribute to a certain part of the project. And so really, you have to trust that your team can do what they’re setting out to do.

But I really enjoy being more of a guide as an art director rather than a straightforward manager. I like to be a mentor, and really sit with my artists and work with them on growing their skills. And making sure that they’re excited about what we’re working on, and make sure that they have buy-in about what we’re working on. So a lot of the decisions that can be made are made without the input of everybody who’s working on the team, and you can feel like you lose your agency. And so as an art director, I like to make sure that everybody knows what’s going on. Even if they can say something and maybe it doesn’t work for the game, but at least they have the chance to speak and be able to contribute to that.

But I really enjoy that collaboration because it teaches me a lot. Especially working with different teams like engineers and design, because they all have different perspectives of what to bring to a game. And I’m a longtime gamer. And so being able to contribute actively to the process of making a game is really rewarding because you get to see why all these decisions are made. When I see players complaining about a certain aspect of other games that I am a fan of, I just have to shake my head because I generally know why those decisions were made, and why they had to be the way they were. A lot of the requests are things that are completely unreasonable. So being a part of that process is really illuminating, and was eyeopening for me when I first joined the game industry back in 2016.

Maurice Cherry:
So you kind of have to think about the whole experience. You’re thinking about it from the player’s end, you’re thinking about it of course from your end as the art director. And you’re really taking all of these considerations into account at every step of the process.

Lauren Brown:
Absolutely. Because again, there’s a lot of moving parts to a video game. So when you’re art directing, you can’t just say, “I just want it this way, and that’s it.” It’s like no, you have to really consider how that art is going to follow the game play, how it’s going to follow the story. How it’s going to work with whatever the engineers can actually code into the game. There’s a lot of art that you can create that’s not going to be feasible to fit into the game engine even, or be able to run on certain devices. Because I worked in mobile when I first started my career in gaming, and there’s a lot of considerations that you have to take for what a phone can handle versus what a console can handle. So you really have to be careful as an artist to not overload the engine so that people can actually play the game.

But you also have to make sure that if you’re working under a license product, does the art look like the license product? Because the licenser will tell you if it doesn’t. And you have to be very careful about that. You have to be very careful about trying to put your own point of view in where a specific style has already been established. Because a lot of artists can have the tendency to do that, especially when they’re more junior.

There’s a lot of considerations to take in art direction. But ultimately, it’s a lot more technical than working in a field, like say animation would be. And so you have to learn a lot more about what engine requirements there are if you’re working in Unity or Unreal, what implementation looks like. There is so much to consider. But it’s been a really fun experience and I’m already starting to miss it a little bit working on video games proper, even though I haven’t really gotten to dive deep into my side of things yet at Wizards. But I’m looking forward to that too. But I think I’ll always want to make video games.

Maurice Cherry:
Now will you have an opportunity to also contribute artwork as well?

Lauren Brown:
I think I might be able to contribute artwork, actually. I don’t want to say too much, but I’m pretty sure that I will have an opportunity to be able to do that. Which I’m really excited about.

Maurice Cherry:
Now you mentioned having to consider all of these different parts. And it actually is reminding me of the last job that I had. I was working for a tech startup, but one of the projects they had was that they wanted to make a print magazine.

And I had never made a print magazine before, but I was like, “I could do this. I’ve done enough kind of creative-ish projects to get a sense of what this is.” And I’m not saying that making a magazine is like making a video game, but I think very much the overall sort of creative direction of putting something together from start to finish, so it can be a singular experience is kind of the same.

With the magazine, I was considering not just the articles that we were publishing, but what’s the order? What’s the journey that I want the reader to take from cover to cover? What do we want to have for illustrations? Do we want to have these full page illustrations that mirror the article? Do we want to have maybe a center spread or something like that? So all these considerations, not to mention the size of the magazine, the paper, all of that coming into the experience.

I really think a lot of people do not understand just how much goes into art direction and creative direction in terms of crafting an experience. Cause because just get it at the end and they’re like, “This is it. They don’t consider everything that has to have been done to get to that point.”

Lauren Brown:
And because that process again, is so involved and collaborative. Like I said, there’s so many things that can go wrong. And people don’t understand the sheer amount of content that they will never see, because there’s so much that I’ve worked on animation and in gaming that has never seen the light of day, because there’s so many things during the process that can just mess up the works. And the machinery will fail in terms of just the process of what it takes to make a game. And then that project will never get picked up again.

And so the fact that anything is out is a miracle to me, because I’m pretty sure that people see about probably 1% of all the content that actually has been made behind the scenes. There’s just really so much. But being able to see it start to finish becomes all that more rewarding, because it’s so hard to create.

And there’s smaller snippets that you can make too. Anybody can make a game. And sometimes what we would do when I was working at EA and Zynga is that we would do game jams, which you would break up into smaller teams over a very limited course of days. I think the shortest game jams I’ve worked on was actually one day, but usually it’s about two or three.

And just five of us who would work together for a few years would come together and make a video game that was playable. It was a requirement that it was a playable game. And I think those experiences out of everything was the most rewarding to me because it was a really focused vision, and it had to be from the beginning because we had so little time to make it. And I was so proud of those little projects, because it was that full collaboration that happened in such a condensed amount of time. And so you really got to see the process from start to finish within that course. And you got to concept it together. You got to brainstorm. You got to come up with our style, and what that’s going to look like, and how the game is going to play and be coded, and what the experience is going to be like, what the core loop is. And you come up with all that in such a short space.

And then coming out of probably not sleeping for a little bit or staying at work late, and then you get to see people experience your game that quickly is so rewarding and so special. Because you get to see it and it’s like, “Wow, we had a nugget of an idea and we really made it happen. It actually came to life.”

And that’s usually how I feel at the end of any big project, not just with gaming, but in animation, and illustration, and personal projects. I always feel that sense of accomplishment in a sense of, “Yeah, we made something. We had an idea and it happened.” Because again, people have no idea how often it just doesn’t happen or it just ends up as a work in progress. So it’s really special to be able to play any game. So I want people to appreciate that experience a little bit more because it’s so hard to make one.

Maurice Cherry:
Is that the most difficult part? The fact that you could do all this work and then it just not even be released or something like that?

Lauren Brown:
It’s not the most difficult because it’s not up to me whether or not a game is released. But it is the most heartbreaking experience when something that you’ve worked on really hard or worked really hard doesn’t see the light of day. This happened in animation as well. There’s been several projects where I’ve worked on that I never got to really show anybody. And that was really sad because a lot of us believed in those projects. Same with gaming too. I’ve worked on at least I think three different games that never got made. And so it was a really heartbreaking experience. But we could also see the writing on the wall very often where we’re like, “We don’t know if those things are going to get made because there’s too many miscommunications and things that are not really working that we thought was going to work.” And after a while, there’s money that’s spent on these things. And so you have to consider how much the company is willing to invest in this idea that may not pan out, that may not be profitable. And again, it’s not up to us. It’s up to the company ultimately.

So I think that’s why it’s special to be able to make a game jam because that one is up to the team who’s making it. And so the fact that the team can come together and agree that this is going to be good enough to create is something that’s very special.
I think the hardest parts of game development is honestly the starting of it. The pre-production. Because it’s funny because it’s also the most fun. Most of the games that I’ve worked on have actually been live service mobile games. The Simpsons Tapped Out, Harry Potter: Puzzles & Spells, and Words with Friends. And those games had already had a preset cadence with which they were releasing, which is very fun and comforting because you kind of generally know what the player’s going to expect and you can add new things to it. But the process has been already established.

But when a game is just starting, you have to establish the full process, how the production is going to run, what engine you’re going to use, what art style you’re going to use, which is really hard. What the game design is going to be, which is also very hard, and how the code base is going to be set up.

And so building the game initially is difficult because you need to make sure that you can maintain that game, or whatever you’ve committed to in the beginning can be scalable. Because if it’s not scalable and you’re trying to add more things to it, things are going to break really quickly. And it’s going to be really difficult to update, and edit your game, and add more things to it, and have it be playable on all these different engines. So there’s so much that has to go into when you’re first starting the game in pre-production or I guess in prototyping, because you’re throwing a bunch of stuff at a wall and you’re just hoping things stick. A game jam condenses this because you don’t have enough time to consider and mull over the details, and you don’t have the time to noodle over whatever could be. You just have to decide on something and make it happen.

But when you’re working on a full game, I mean it’s your playground, but it’s also difficult that it’s your playground. Again, that brainstorming collaboration comes into key. Because people can have buy-in, but they also can say, “Well that’s cool, but what if this?” [inaudible 00:22:24] last forever and ever. And you could end up not making anything because you’ve done what if this too many times.

So getting people to agree on a vision is really, really difficult. Especially when you have time to disagree. And so that’s really I think the hardest part for me. But it’s the most fun because you get to be the most creative. And if all the roles are correct and if people have their wheelhouses that they’re entrusted to, that can go really smoothly. I’ve had it go really not smoothly too. So it just really depends on what kind of team you’re working with and how much everybody trusts each other. It’s really an exercise in trust I think as well.

Maurice Cherry:
Yeah, I 100% agree with that. Just to go back to the example I talked about earlier with the magazine, the company sort of had an idea like, “We want to start a magazine.” But they didn’t know what they wanted to call it, what they wanted it to look like. They’re just like, “We want to start a magazine and we want to publish it in four months.” It’s like okay, so I’m building it from the ground up, like Khadijah on living single. I’m trying to build flavor.

And even the initial ideas we had for, it kept changing in that pre-production process to the point where it took us longer to eventually get the first issue out because there were like, “Well, we want the cover to be this, and we want to do this.”

And all this sort of stuff. And even getting the internal buy-in from people to write for the magazine, because initially they’re like, “We want community members to write.” And then they switched it and said, “We want employees to write.” And employees were like, “That’s not in my job description to write articles.” And it during the holidays and someone would write an article and then say, “I’m taking the rest of the month off for Christmas.” And I’m like, “What? I need my edits. Where are you going?”

Lauren Brown:
But I think that’s the whole thing too with understanding what your roles are supposed to be on the project. It was something I had mentioned because when that happens, when people were like, “But you can do this, right?” That’s when things can really start to get a little bit… Again, depends on the team that you’re working with. But if people were like, “That’s not in my job description. Why am I doing this?” Then it’s going to be really hard to make something that’s cohesive because all the lines are blurred. If you are not expecting that to already be the process. If you are to come into a studio with the idea that you’re going to probably wear a lot of hats, that’s probably fine. You’re more of a generalist. But if you’re not inclined to doing various different things, that’s going to be really difficult to get adjusted to.

Maurice Cherry:
Oh yes. Oh yes. And even most of the team that we had for the first issue, we kind of changed it up for the second issue. And I felt like okay, we’re getting on a really good rhythm with this. I’m excited about the third issue. We were in production getting it ready. And then they laid off the entire team and it’s like…

So to that point about working really hard on something, I was working hard on the third issue of the magazine and they laid us off. And I’m like, “Well, is the third issue even going to happen?” And the company’s like, “I don’t know.” So disheartening would that happens. They claim that they’re going to release it maybe by the time that this interview goes out. They said that they’ll release it in December. I don’t know if they’re going to do that.

But also this has happened, and I don’t know if you maybe feel like this too, but sometimes you just have to take the L. I’m just sort of like, “Well, it’s above me. I can’t do anything about it. Oh well.”

Lauren Brown:
No, I have a lot of experience in that. Because a lot of those decisions that were made, we don’t have any control over as a development team. So we had to take the L a lot and not by choice.

I think an essential part of the creative process though sometimes is learning how to take that L. Because you can hammer it away at something and sometimes it’s really not meant to work. And I think the difference between if it’s meant to work or if it’s not meant to work is the amount of effort that you’re willing to put into it and the amount of effort that you have the budget to put into it, if the project is dependent on budget. But I think anything can be made. It’s just if it actually gets finished or not. But any art is not finished. You just say, “I’m done.” There’s no such thing as finished. You can work on anything for an infinite amount of time. But when you say, “I’m done,” that’s when the project is finished.

And so it’s just like people have to learn when walk away from something, and sometimes the effort is futile, and you have to accept that, and move on to something that is better. Because what you do is you take that learning that you got from that last project and you apply to something that could work.

And so taking the L is not always a bad thing, but it is a heartbreaking place you consider all the time that you put into it, and you consider that somebody could have seen this and enjoyed it. But ultimately, you take that experience to go to the next thing and hopefully that next thing can get made. Sometimes it never gets made and that’s really frustrating too, but it’s all a part of the process.

Maurice Cherry:
That’s true. Very true. Let’s kind of switch gears here a little bit and learn more about you. I know that you’re here in Atlanta, but did you grow up here?

Lauren Brown:
No, I actually grew up in New Jersey. I was from a little town in South Jersey called Willingboro, New Jersey, where there was not really much going for it in terms of culture, or art, or anything. Yeah, that’s where I grew up. It was essentially right outside of Philadelphia where most of my family is. But yeah, my hometown is in Willingboro, New Jersey.

Maurice Cherry:
Were you exposed to a lot of design and artwork as a kid?

Lauren Brown:
Actually, yes. So my dad used to be a fashion designer. He’s always been an electrical engineer for 35 years, but on the side he did fashion design. And I would sit with him as he was picking out his ties, and I would help color coordinate his ties because he was colorblind, which is pretty funny. And I was always really good with color.

But he also designed a lot of dresses, and he did fashion shows for people around the neighborhood and in Philadelphia. And I think that’s essentially how my mom and dad had met was because he used to be in that fashion industry in Philly. And so I would help him design some of his outfits too. And really getting to see him doing that process of drawing something, and then creating it, and bringing it to life was really inspiring for me.

But I had the inclination to draw ever since I could hold a pencil really. I was unstoppable. I’d draw on everything. The walls, on homework, just anything I could get my hands on. Because I had a very, very creative imagination. And I always had stories in my head, and I just desperately wanted to get them out. And watching cartoons, anime, Sailor Moon, Pokemon, all these ways that stories could come out was super inspiring for me. And I just wanted to make my own things that made me feel the way that those things make me feel. But my creativity was highly encouraged at home because my dad was creative. And my mom understood what it was like to be creative, even though she wasn’t a creative. My parents kind of made an effort to make sure that my talent was cultivated, and they enrolled me in art classes, and made sure that I wasn’t really tamped down.

Because I was a weird child. I was real weird. I grew up in a predominantly Black neighborhood, and I was very, very different than everybody else. And no one really understood me. Which was fine by me because I found my little corners to draw on. And I found a best friend when I was seven years old, who was also really creative. And so me and her would just spend all our time together just making crazy stories and characters, and bringing a lot of our stuff to life. So it was a very inspiring kind of childhood even though it wasn’t a very inspiring town or culture to grow up around, just because no one really understood what we were doing. But we forged on forward regardless of that fact. So that was really cool.

Maurice Cherry:
And now eventually, you ended up going to college and studying illustration and animation first at Montclair State University. And then from there, you went to Savannah College of Art and Design. What was your time like at those schools?

Lauren Brown:
Oh man, it was unlike anything I had ever experienced before. Because when I went to high school, it was a vocational school where they had career majors. And I was in the advertising, art, and design career major. So I really got to work with other artists then and start to dive into what it was like to kind of work as a professional, do a graphic design and doing illustration.

But at Montclair, I feel like that’s where I really started to understand myself as a person. Because for the first time, really for the first time, people started to accept my weirdness for what it was. Just this creative, artistic child. I guess not child anymore, but this person who just wanted to express themselves. And I was surrounded by all these people who really wanted to express themselves, and was fully accepted for that. Not just accepted, but appreciated for that. And I made some really amazing lifelong friends at Montclair. And I actually went to Montclair with my best friend, that same friend who I met when I was seven.

I really got to explore a lot of different areas in art, sculpture, and ceramics, and painting. I didn’t do photography, but a little bit of photography and graphic design. And got to see what all these different areas in art had to offer and be very tactile with art. Because I was doing digital for a lot of the time in high school. And so that was a really great learning experience.

But the problem was, is that I was really interested in animation. The aforementioned shows that I used to love to watch. I thought I always thought I was going to be an animator in some regard, but Montclair didn’t really have an animation program flushed out yet because they just started their animation curriculum. And so when I went there, I was hoping that I could learn about animation and that was kind of opposite from the case. So I ended up rerouting my course and going full into illustration instead.

And so when I was a senior in college, SCAD, Savannah College of Art Design had come to North Jersey to do a kind of seminar about what the school entailed, and they gave me a brochure. And when I read that brochure, I saw that they had all these different majors like sequential art, which was comic books and illustration. And animation and game design. And they were like, “As a part of our sequential art program, you get to go to Japan for two weeks and you get to learn about the studios that are in Japan.” And I was like, “Well, this is everything I wanted to do in the first place.”

So I remember that there was a London trip that I could have gone to that I chose not to because I wanted to work on my portfolio to apply and get into SCAD. And so I spent those full two weeks just heads down and making art for that because I really, really wanted to get in. And so after I graduated that next year, I applied for SCAD and got into their grad program for illustration. And that was a really crazy experience as well. Yeah, I really wanted to go for that because I think that even though Montclair gave me so much in terms of personal growth, I really wanted that professional side of things too, because I was starting to get more focused in terms of what I wanted to do.

Maurice Cherry:
And I would imagine it was probably just a different city environment too. Montclair State University of New Jersey is going to be a lot different than Savannah College of Art and Design. You went to the Atlanta campus, right?

Lauren Brown:
No, I actually went to Savannah.

Maurice Cherry:
Oh, you went to Savannah campus. Okay. So I would imagine even just the creative community around you was different because it inspired you in different ways.

Lauren Brown:
So Montclair was interesting, because everybody was really talented there. But I felt like I was very on par with the high ceiling of talent. I was like, “Okay, I can run with most of these people. This feels good.” There was some people who were above and beyond for sure. But I still felt like a fairly big fish in a medium pond. I know it sounds cocky to say, but that’s really how it was. And I think a lot of us felt that way. When I went to SCAD, I was a really little fish in a really big pond, and was surrounded by incredible talent. And all of my friends were just rock stars, and people who could make some amazing things like crazy illustrators. And I’m like, “I don’t think SCAD told you anything because you were naturally this gifted. There’s no way anybody could have given you this. You’re amazing.” And animators who I was like, “They’re destined to work at Disney and Pixar. They’re just crazy good.”

And so the fact that I was suddenly surrounded by a high ceiling of talent, a space high ceiling of talent. It was both really inspiring and really intimidating. I actually kind of went through a little bit of an artistic crisis when I went to SCAD because I started to try to make work that was everybody else that was in the illustration curriculum. And I didn’t really have a well-developed personal voice when I was at SCAD because I kind of rerouted myself to try to fit into the mold, fit into what I thought people had expected of me.

But when I went over to animation, my first year, I was solely really in the illustration department and really just learned from all my peers there and my friends there. But two of my really good friend, my best friends came to SCAD the year after I joined scad. And so they were animation majors and I hung out in a mission building a lot more. Which the ammunition building is a renovated coffin factory with no windows, which is really funny. It’s also open 24 hours, sorry SCAD Savannah.

But it was an environment where we all were really heads down and worked really hard on our projects. And it was the first time that I really got to experience collaboration at school as well, because illustration is a very independently focused type of field.
Animation relies on a team. And not every student opted to do this, but some students built teams of up to 60 people that were full scale productions. They had actual producers. They had storyboard artists, and layout artists, and background artists, animators, compositors, 3D modelers. They had everything. And they ran it just like you would when you were in the industry, which I would find out later.

But when I would go into animation and work on my illustrated projects, people would come recruit me. They were like, “We like the work you’re doing? Come work on my film. You want to do character design for my film?” And I was like, “Yeah, sure. That sounds like fun.” And I got to meet a lot of people that way, but I also got to learn a lot about how the industry actually ran and how it functioned. And so I feel like that experience out of anything, because it wasn’t even a class I was taking. It was just extra stuff that I was doing outside of my classes. That taught me the most I think about what it looked like to actually work as a professional in the field.

And then I also did the Japan trip that was aforementioned in that brochure. I went to that Japan trip, and that was amazing too. So I got to meet a lot of friends, I got to go to Japan, I got to see animation studios up close. And that was just a really incredible experience. So SCAD gave me a lot. It’s also a very expensive school, so I can’t recommend it to everybody. But it really taught me a lot about what it looked like to work in the field. But also just that networking that I got from SCAD in particular was very, very valuable. Because a lot of those people cropped up in the future, and still are lifelong friends today.

Maurice Cherry:
Nice. And I’ve heard that SCAD has a really robust alumni program too, just in terms of not just the people who went there of course as alumni, but getting in touch for other opportunities and things like that. I’ve heard SCAD is really good about that.

Lauren Brown:
Oh yeah, they’re really good about it. But I haven’t even tapped into the surface of those alumni programs yet. I have done their alumni Gaming Fest and Animation Fest, and I’ve done the alumni panels on that and talked about my experiences as a professional to the students.

And I actually had applied to teach SCAD. And this summer, I mentioned at the start of the episode that I had just went back to Atlanta. I had lost my job. And I knew that even before I had lost my job, I wanted to go teach eventually at SCAD Atlanta. It’s funny because they actually got back to me right after I got hired at Wizards so it was too late. I was like, “No, you got me just too late.” But yeah, that environment is like nothing else like that. Very creative, just very focused. And it reminds me why I love art so much, just being around students and being around all that creativity.

I felt the happiest at SCAD because really when you’re a student, you’re in a bubble. And you’re in a bubble of all this creativity and all this positivity. And so as an alumni, I do want to tap back into that, and find those resources, and meet my fellow alumni who are tapping into those programs too. But yeah, ultimately I also want to go back and teach, because you can take classes too, and I just want to learn more.

Maurice Cherry:
So you mentioned that part of the SCAD experience in terms of how they set up working on projects and things like that was very similar to how it was in the industry. So once you graduated from SCAD and you got out there in the field, you were working for Floyd County Productions. That was sort of right after SCAD?

Lauren Brown:
Yes. So after I graduated SCAD, I opt to stay in the city because I didn’t want to go back to New Jersey. I love my family a lot, and they’re awesome people. But the environment of Jersey is not a creative environment at all. And I was like, “I don’t think I want to go back to Jersey where I’m leaving all these people and all this creativity. I want to really build my portfolio and cultivate my professional appearance, and what I’m going to be.”

So I stayed in the city at Savannah, which is an awesome city by the way. Everybody should visit it. And really got to hang out with my friends and develop my portfolio. And I started to post on various different freelance websites and got a few small freelance projects as well. But because I had put my portfolio on all these websites, I was also noticed by a background director at Floyd County Productions, which is a studio that makes Archer in Atlanta, Georgia.

The manager had reached out to me and she said that, “Hey, I saw your work on freelance.com. I really like what you do. We would like you to take an art test for us and I want to see if you would be good to work as a background artist here.” And I was just like, “What?” My mind was blown. Because I didn’t know what I was going to do after I graduated. It’s weird because I didn’t remember having a bunch of anxiety around it, but I also just did not know what I was going to end up doing. I thought I just needed to develop more skills. But I was really fortunate to be able to get that email.

So she sent me an art test. It was a 24 hours to work on this art test. I took that to mean you do this art test in 24 hours right now. I used all 24 hours at this time too. I made sure that that thing was bomb. And it’s funny because it was like you had to treat a background like a bomb went off in it. It was already painted and then you had to really mess it up. And so I had a lot of fun doing that. I got critiqued from my friends and made sure that it was looking good, and submitted it. And I was like, “Okay, I hope I did a good enough job. I hope I did it.”

And also, I was going to have a trip over to Atlanta for Dragon Con. So that still happened to fall around that same time. And so I messaged her all shyly and I was like, “Hey, I might be in town in two weeks. So is it okay if I visit the studio too?” I didn’t want to say it was Dragon Con because I didn’t know if that was acceptable or not. And she messaged me back and she was like, “You’re going for Dragon Con. Yeah sure, absolutely. You can come to the studio.”

I was such a little baby. It was really funny to think about me around that time because I just did not know. Because as soon as I walked into that studio environment when I got to visit, I was like, “This looks like just all of my classmates. This feels like college again.” Because everybody had toys on their desk, and everybody was really cool. And everybody was again, creative.

When you’re a student, you think that professionals are this different breed of people. You think that they’re on this elevated, very buttoned up on this pedestal. And we’re really not. We’re so not. We’re not corporate, we’re artists. And it’s just like working with artists that you would work with as a student. We’re all creative and we’re all nerdy. We all have our own interests that we nerd out about and geek out about, and we get really obsessed about certain things. And so everybody really had that just laid back, chill kind of personality. And so it was very easy to get along with everybody because I’m like, “I don’t feel like I’m out of my element actually at all. This feels like SCAD.” And so I ended up getting hired after that trip two weeks later. And packed all my stuff, moved over to Atlanta, and found that the animation production cycle was exactly like how it was on films that I worked on at SCAD, where everybody had their different roles, there were different departments. It was a really collaborative environment there as well. And you had your team. That’s how I got over to Floyd County.

Maurice Cherry:
I mean it sounds fun. Even the environment that you mentioned, like working with all those artists and creatives is fun. I’ve mostly been a creative at tech startups. Not fun. They’re not fun. I mean if you want to nerd out about code or whatever, which I don’t really care about. But I remember I worked at one startup, and we would have our weekly all hands. And I mean these nerds would just go in on code for two hours straight. I’m like, “I have work to do.” And they’re excited about it talking about containers and frameworks and I’m like, “I have work to do.” I don’t know. I’m still looking to for that working with creatives experience like that, because it sounds like it would be a lot of fun.

When you look back at your experiences with studios though, I would imagine it probably wasn’t all fun. I mean after Floyd County Productions, you worked for four years at EA Mobile. You worked for two years at Zynga. What were those experiences like?

Lauren Brown:
Yeah, I can get into those. But first I just want to address something too. It was definitely fun to be able to work in that creative environment with a bunch of creative peers, but it’s still work and you still have to show up and do the work. So after a while you’re just like, “Oh man, I’ve been working on the same background for two weeks now. I just really want to move on.”

And also the hours can be a lot because you’re in animation. You’re in a strict production cycle, especially for TV. And so sometimes, I think I’d worked once up to 80 hours one week. So it can be crazy. Yeah, I know. So that part’s not fun. It was my first experience becoming a lead, and a manager, and a director. Because I was promoted to background director shortly before I had left Floyd. I really wanted to protect my team from a lot of the brunt of that work, of the editing and of the long hours. And so I took on a lot of that myself with my lead. And that was a lot.

Then also after a season ends, you go on hiatus, which is basically laid off for about two or three months, which can happen in a lot of animation studios. And so you had to understand how to fend for yourself too during that time. And so it was really fun to work in an environment like that, but it can also be very stressful. And so that’s something to consider as well. I don’t want to sugarcoat what it’s like to work in animation, because there’s definitely drawbacks to certain studios and certain environments. Other studios that have union, you don’t have to deal with that as much. But I’ve never worked under a union studio before, so I can’t speak to that as well. But it’s just something to look out for and something that people have to determine whether or not they want to go into.

I felt like I could handle it because I was young. I can’t handle that now. I’m too old for that. I really can’t. But back then I had the stamina to deal with it, but there was also burnout. And so I was kind of thankful for hiatus because it was an opportunity to really recharge my batteries and do personal work as well. Because when I was working full-time, I couldn’t really dedicate that much time to personal work. So there’s definitely a lot of give and take.

I will say I do miss the people and I miss the kind of work that I did. Because when I went over to EA, it was my first time going into game development. I decided to leave animation just because I was ready to explore something new. My friend told me, he went over to EA a year prior and he told me how the environment was, and what they were working on, and that I would be a good fit.
And so when I interviewed there, I realized that the experience was very parallel to what I was already doing in animation. And so I was like, “Okay, I think maybe I don’t fill all the qualifications for this, but I fit most of them. And I might as well go for it anyway.” And ended up getting hired at EA.

So I left Atlanta, which I was really sad about. I was not ready to leave Atlanta. I loved the city, and that’s why I came back. I realized that I’d fallen in love with it right before I left. So I was like, “Oh no.”

But I went over to Austin and Austin is also really cool, but it was a lot of change as well. I went over to EA, which was so much more of a corporate environment. Because EA is a huge studio and it has a lot of systems in place, and process in place, and a lot of very clear defined roles, and clear defined things that you’re supposed to do. And you can’t say everything that you used to say in a very informal environment like an animation, and you have to make sure that you’re careful about following all the rules. And so it was an interesting adjustment. It was a bit of a culture shock at first, but I found that I could roll with that as well.

Also, the people that I worked with too. Again, really awesome people. Gaming nerds, which I am also a gaming nerd. But like you were saying about your tech startup, it’s a lot more technical. And so there were a lot of things at first that really went over my head. I didn’t know what Scrum was. I was like, “What is agile? What is code base? What is all this stuff?” Working in an engine for the first time, and understanding that you had to make art a certain way to fit into the engine, and you had to optimize stuff. I’m like, “What is all this integration?” I’m like, “What does all this mean? I don’t know what any of this means.” But I learned all of that probably within the course of three months. And just letting you know, even what I learned is different from game to game. So a lot of that experience can translate and a lot of it doesn’t.

I was really determined to do a good job at EA and to really work hard because I was a senior and lead environment artist. And so I had people to manage as well. And so I was learning a lot, and they were teaching me a lot about the process as well. But I really loved working with my fellow artists and my team.

And the games that we were working on, I can’t talk about the first game that we worked on, but we started working on The Simpsons Tapped Out shortly after, which was a live service mobile game that had been out for a while. And so being able to meet the people who had made the game and then understanding what it took to make a live service and talking to a licensor for the first time. That was just a lot of new learning experiences.

But it was also the first time where I really started to see the disparity of the industry, and the fact that it wasn’t very diverse. I started to really feel that in the city of Austin in general, and my environment reflected that. And I was working in Atlanta. So before, it was a very diverse place. And now I was like, “I feel at times, very isolated.” And I wanted to work to change that.

So I think at EA is really where I started to develop my professional voice as well as my sense for advocacy, and really started to want to actively work to make change in the game industry. Because I wanted to see more people who look like me, doing what I was doing.

Because I felt very fortunate, but I don’t feel like I’m that special. I feel like everybody can do what I’m doing if they really work towards it, and they really go for it. I feel like again, I’ve been fortunate to be able to get these opportunities and to be able to make these friends. But I wanted to start teaching people how to get to where I was.

So what EA has are things called employee resource groups where there’re groups to advocate for a certain underrepresented group of people. So there was a pride one, there was a Latin one, there was a Black one. And there was a disabilities one as well. There wasn’t an Austin chapter of the Black ERG. And so I started it with a few coworkers. And we made a Black EA Team Austin, BEAT Austin, and started to do advocacy work around the city, around the industry. And that’s when I really started to do mentorships and started to do work like this where I actively did panels at Dragon Con and other conventions, and started to really talk about my experiences and be visible as one of the people who was a leader in the industry.

Maurice Cherry:
How did that experience go?

Lauren Brown:
It was really interesting. Because at first, I felt very shy. I said this story on a SCAD panel, but I feel like I started my end career very quiet because I was a Black woman, and now I’m leading it loud because I’m a Black woman. Because I really had the sense that people didn’t quite know how to handle me. One of my managers had told me that he felt intimidated by me. And I feel like I’m the opposite of an intimidating person. I’m a very huggy, affectionate, just dorky person. And the fact that he felt intimidated by me, I was like, “It’s probably because I’m Black.”

But also, if I am going to have somebody feel intimidated by me and he expects me to be intimidating, then I’m just going to be intimidating and ask all the questions that I really want to ask, and start saying the things that maybe I wouldn’t have said if I was feeling a little shyer. Because with that intimidation, I was like, “He must respect me a little bit too. So maybe I can just say some things.” And in a professional way always, of course. But maybe I can start to speak my mind a little bit more and start to talk about the things that I’m observing. And I started to do that. And it was actually well received.

And so that experience was really enlightening for me because I was like, “I actually have a voice now.” At Floyd, I was a young creative. I just started, so I didn’t really want to express myself. I didn’t really want to be a contrarian, because I was just afraid of what people would say. I just didn’t have the confidence yet. I started to build the confidence at EA and started to really start to call people out and, “Hey, why are we not thinking about these things? Why are we not thinking about what this Black character is doing or saying, or the fact that we’re even having Black characters in this game?”

The designer that I started doing the ERG with, we used to do a Valentine’s event for Tapped Out every February. And he was like, “This time we should do a Black history event.” And I was like, “We should do a Black history event. Let’s do it.”

And so things like that are things that I would’ve never thought to advocate for when I was working in animation. And I really started to advocate for it and started to really gain my identity too as a Black creative, when I started in the game industry. And it felt very empowering. And I really felt like I could really use my voice, because there were so few people who looked like me. There were no other Black female game developers at the time I was working at EA. And also when I moved on to Zynga four years later, there was still no other Black female game devs except for, I think there was the VP art director, which was really cool to see a woman like that in management and leadership. But that was the first time I had really seen someone like that. And it shouldn’t have taken that long. It shouldn’t have taken five years for me to see that. So I really wanted to work to change it.

Maurice Cherry:
Well, good on you for really stepping into that. Stepping into that sort of, I guess vacancy that you saw. And being an advocate not just for yourself, but for other Black people, Black women particularly in the industry.

Lauren Brown:
It wasn’t easy because I also had to deal with people not understanding why things were important, not understanding why I prioritized the stuff. I didn’t let it get in the way of my workload. But we actually started to advocate at EA for all of our advocacy work and all of the things that we were doing to actually count towards our year end reviews and performance, and to be an actual positive mark. And so it actually became a company mandate. Through all of our being vocal, it became a company mandate for ERG work to be considered as a part of our performance review. And so it encouraged more people to join ERGs, and more people to advocate. And I think that it ultimately funneled up to become something really positive.

And so it worked in spite of any pushback that I got and any misunderstanding that it received, because then the company started to really back it. And that was really, really rewarding. So I feel really grateful to have a voice that was respected and had been a part of that change. But I still want to continue to do that in my work at Wizards as well.

Maurice Cherry:
What gives you purpose to keep doing the work that you do? What is it that keeps you empowered and motivated?

Lauren Brown:
I think when I was talking to a student at an event that I was doing, this was when I was still at EA. I was talking to him and he was like, “These are the things that I’m interested in, but I don’t know if I even fit in the game industry or where I could go.” And he was like, “I really like engineering, but I also like doing art.”

And I told him, I was like, “Hey you know, there’s a whole field just for you called tech art, where you get to be an engineer for artists.” And to see his eyes light up in that moment was the takeaway for me, because I got to help somebody realize that there’s space for them in the industry, and that there’s somewhere that they can fit. And so something that I love to do is to see, and mentor people, and give them reviews and give them advice. And then see them sometime later, actually break into the industry and do the job that they always wanted to do.

So being an influence for people to go for something that they would not have previously thought they could go for is such a rewarding experience for me to be able to give somebody that, because I feel like I’ve been really fortunate in the people who have supported me, and my parents being a support for me, but also my friends standing by me and advocating for me, recommending me to these things. I wanted to be able to provide that helping hand for other people. I wanted to be able to give back. And so that’s what really keeps me motivated is to be able to give back and see it really come to fruition.

But I also really want to make a more diverse game industry. I grew up playing games where very few people in those games look like me. And the more people we have behind the scenes making these games, the more diverse it’s going to get, and the more inclusive it’s going to become. And then the more accessible games will be for people who look like me. And so maybe we won’t think of it as an impossibility once we start to see faces to these games, and see people on the stage talking about what their experiences were making these games. And I think eventually, we will start to see that more and more. We’re already seeing it more and more.
So if I can get at least one Black person in the industry, or one Black woman in the industry, or somebody who didn’t believe in themselves to believe in themselves to do it, then I’ll have succeeded at my job. And I think it’s already happened a few times, so I feel like I’ve succeeded at my job. But I want to keep that going. Because I really believe that paying it forward is really our step to a better future in gaming, but just in the world in general. So I want to be a part of that change.

Maurice Cherry:
And speaking of paying it forward, I have to bring this up that you’re also a podcaster as well. You have a show called Painted in Color. Tell me about that.

Lauren Brown:
Yeah. So we started Painted in Color in 2020. And previously, I kind of always wanted to start some kind of YouTube show or podcast, but I was always too afraid to do it or I was like, “What could I say that anybody would even listen to?” But after doing all that advocacy work in the game industry, I realized that I do have a point of view that people don’t get to hear that much. And so I really wanted to take the opportunity to share that.

Around the time we started Painted in Color, this is in 2020 right after the protests were happening. And people started to really take notice for the first time, some for the first time that Black game devs, or Black animators, or Black creatives in the industry were really not getting their dues. Started to really reach out with different opportunities. But I found myself both feeling pleased at this, but also frustrated that it took this long. And there was also a show that I was on, like a podcast. I’m not going to mention them by name, but they had run for six years, and I was only the third Black person on the show. Yeah, I know right?

And they interview people all the time. And I’m like, “Why did it take this long?” I actually called them out on the show about this too. It was live, so they couldn’t do anything about it. It was something that really needed to be called out. But I really thought about that and took it to heart. I’m like, “Why was it that I was only the third Black person on the show?” There are so many Black creatives out there, and so many people who have great stories, and people who are highly talented, who haven’t really gotten a platform to share it.

And so when all these things were happening, we had a female fantastic art group about fantasy art. Somebody was talking about, “We want shows that are really uplifting, like women, and minorities, and creatives.” And I commented in that post saying that I really wanted to start something like that. And one of my friends who I had met at a convention had also commented on that post saying that she wanted to start something like that. Until she reached out to me on Facebook and said, “Hey, I saw that you commented that you wanted to start a show. Do you want to start a show together?” And I was like, “Heck yes I want to start a show together. That sounds awesome.”

So we started it with Esther Wu, Mia Araujo, and ended up pulling Eric Wilkerson, who’s also a fantasy artist, amazing painter, into our show. But we wanted to make a show that was dedicated to uplifting underrepresented artists in the industry. And we wanted to tell their stories, and interview them, and really get them to talk about the true experiences of what it was like to be an artist. We didn’t want to run it like a typical art podcast where people tell you, “You have to do this to succeed. You have to be like this.” Because it often comes from a white male perspective, and that’s not everybody’s perspective. And people can also feel very down on themselves when they can’t do all the things that people are prescribing them.

So we wanted to talk about all of our nuanced perspectives, and we ended up talking about a lot of mental health aspects as well. Because we were all going through it. Obviously it was the pandemic. It was a really hard time mental health wise for each of us and everybody. And it kind of ended up becoming that too organically, even though that wasn’t a part of the goal. But I’m happy that it became a part of the show, because it really showed a perspective from professionals that were still struggling in some kind of way. So we wanted to talk about our struggles and talk about how we were working to gain better mindsets around those struggles, and better perspectives around it. And a lot of the artists that came on our show also talked about those perspectives as well. And we got to hear about so many different journeys, and it was so inspiring to be able to get their sensibility and how they learn and grow. And so we started in 2020 at LightBox Expo Virtual. We had a panel discussion about what it was like to be a creative in the industry as an underrepresented group.

And we kept going from there. So we air biweekly on Mondays. We’ve been doing it for two years now. We’re about to air an interview soon with somebody amazing named Michael Uwandi, who started something similar, 9B Collective, which is a creative group over in LA that employs underrepresented artists and Black artists who work in the film industry, which is really awesome. We got a chance to really start to exercise that voice and grow our presence over time. And it’s been really, really fun and rewarding, and super inspiring. So that’s what I’m currently continuing to do now.

Maurice Cherry:
Well, I’ve definitely checked out the podcast, and I’ll make sure that we put a link to it also in the show notes. I know 100% that feeling of being on a show that has not had a lot of Black guests, and you ask them. And then there’s all this hemming and hawing and, “Well, we tried.” Yeah. Okay, sure.

Lauren Brown:
A lot of the excuses too from recruiters as well and from shows is, “We don’t know where to find them. It doesn’t seem like there’s that many of them.” There are a myriad of us. We are everywhere. It’s really sad what’s going on with Twitter right now, because Twitter was actually how a lot of places had found me to interview me. I didn’t an article with Apple on the App Store. And so when people opened the app store, they saw my face. And that was because of Twitter, because there’s hashtags called drawing while Black, Black and gaming, I am POC and play. All these hashtags that really elevate the presence of underrepresented artists and minorities in the industry. And I hope that we don’t lose that platform because that was a really big presence for us. And so it’s a shame that has happened, because it was proof that we were out there. And we were present in droves, and a lot of really amazing talent too.

And so that excuse was really invalid. It was just because companies and people didn’t want to put the effort forward to look in different spaces than they were used to looking. If your spaces are only netting a certain kind of artist, then you probably need to change up the spaces that you’re looking in.

So I really want to emphasize that a lot in the show and as well as all the panels that I do, because I really do think it’s a matter of effort. There’s a lot of excuses that go around about it, and people, they’re not used to making that effort.
And we’ve had to make that effort for years. We’ve had to code switch, we’ve had to be twice as good, four times as good in order to get into the industry. So if people don’t want to make that effort, it’s time to start now. Because we’ve been doing that for a long time, and we know what it’s like to go above and beyond constantly. So we would like to be met halfway a little bit please.

Maurice Cherry:
Right. Listen, I did a whole presentation called Where Are the Black Designers in 2015. Because so many companies were asking me that. They had found out about the show, and they would be like, “Where are you finding all these people?” And I’m like, “On LinkedIn, on Twitter. I’m just reaching out and talking to them. Are you not doing the same things? My melanin doesn’t grant me any special search powers. I don’t have Black spidey sense or whatever. I’m just talking to people. Are you not talking to people?” And they’re not. They’re not putting forth even the baseline amount of effort.

Lauren Brown:
The minimum amount of effort. Yeah, and my LinkedIn started to also get very diverse because I just started to follow more people who were talking about these things. And that’s really what you have to do. When you follow people who discuss these issues, people who are in the industry will respond and comment. It’s very easy, in fact, to find these people. Just follow a few DEI experts on LinkedIn to start with if people are listening to this and wondering how. Follow people like Crystle Johnson who talks about DEI issues in the industry all the time. And people will comment and say like, “Hey, this is what my experiences are.” People share their stories in these LinkedIn posts. And so that’s a great way to start finding more Black talent and Black creatives. Or maybe make a post yourself and be like, “Hey, I’m doing a search for Black creatives. I just want people to comment and see who I find.” I’ve just done that on Twitter as well.

I do several times a year when these hashtags start to go around. I’m like, “Hey, drop your portfolio in the comments. I would love to be able to follow these artists, and be able to follow you, and see what you’re creating.” So there’s so many different ways, like the hashtags I dropped earlier, so many different ways to find Black creatives or just creatives of color, diverse talent, underrepresented artists, people with disabilities. Any group that you’re looking for, you will find them. We are around, and we talk about these things all the time. So it really, really isn’t that hard. You just have to know where to look. You just have to do some research, find places to look. And then you’ll start to open up your dashboards and broaden them. And you’ll learn something along the way too. So please do that. Cannot tell you how many times I’ve had to tell people this, too.

Maurice Cherry:
What have you learned along the way from the podcast? What has it taught you?

Lauren Brown:
I can’t even go into all the things that it’s taught me. But I think one of the most important things that it’s taught me to be curious. Always be curious about learning something new, and growing, and being self-aware of who you are, and what it is like to work in your own mind, and how to work with yourself to be the best you.

Because again, a lot of shows will talk about, “Here’s what you have to do to be successful.” But if being successful means that you have to get up in the morning every day at 8:00 AM and you know you’re not a morning person, you’re not going to do that. You’re forcing yourself to do something that you hate doing. So what do you do instead? If you’re a night owl, then maybe do the bulk of your work at night where you know that your brain is awake during, and that you work with your own body. You know you get bored about working out? Then maybe switch up your routine every now and again. The fact that you’ve fallen off of a routine is not a failure. You just need something new to mix it up.

It’s the same way with any kind of aspect. Know yourself and work with yourself to be your definition of success, because success means something different for every single person. You can’t follow one set prescription of success. And so work with yourself the way you need to in order to get to your brand of success. That’s what I’ve learned about the show the most, because every single person who’s started to do the things that really make them happy has followed not the rules of society, but their own rules of how they best function and what makes them happy. And that’s what I’ve taken away the most from the show.

Maurice Cherry:
How have you worked to stay your authentic self throughout your career? I get this very strong sense of one, I think determination. But also, it’s coming from a very earnest place. It’s not grand-standing or anything like that. It’s coming from a real, genuine place. How have you worked to keep that authenticity?

Lauren Brown:
I learned not to compromise myself anymore. Not just in my art, but just personally as well. If there is something that I feel very strongly about, I know automatically that it is not for me, or it is for me. And I pursue it, or I reject it however I need to. But I’ve learned that the person who I am will attract the people who I want in my life. And compromising myself and being inauthentic is going to bring around the wrong people that I don’t want to be involved with.

And even though I’m an introvert, I thrive around people who understand me. And in order to be understood, I have to share myself. And I have to really share who I am as a person, not just a veneer of myself. And so I think that’s what keeps me authentic, because being authentic just makes me happier. And sharing my point of view makes me really understand who I am. even more.
So I have a little anecdote. There was a convention called Gen Con that it was a prestigious convention. And they had amazing fantasy artists that had been in the industry for 20, 30 years. And I got in somehow. Somehow.

And I was so intimidated by this convention. I was just like, “Oh my God, I don’t have art that looks like anybody else’s. What am I going to do? I don’t know what to create.” And I psyched myself out so hard that I didn’t make any new work for this con, and I was meant to sell my artwork there.

And the last few weeks before this convention had started, I was like, “Oh my God, I haven’t made anything. What do I do?” And I was like okay. I had a moment with myself. I was like, “I got in not because of what other artists looked like, but because what my art looked like. They accepted me for me. So why would I not make anything that looks like me? Why would I want to make anything that looks like anybody else’s, if they asked me to be in the show for what my portfolio looked like?”
And so what I ended up doing was making the most self-indulgent piece ever, which was the Mushroom Queen piece that’s on my website if anybody wants to look at it. But it was just fully 100% my authentic viewpoint. And I was like okay. I went to the show. I set it up. I was like, “I don’t know what’s going to happen, but it’s going to happen.”

And that was by far my best show that I had ever done. I’d been doing conventions for about 10 years at this point, and it was the most successful, the most positive experience ever. And that piece that I made was the most sold print. I sold out of that print. And it went to show me that being authentic is really what is going to get me that far. Because people are there for my voice, and so my voice I will give them. And that’s why I’m authentic. That’s why I try to be authentic.

Maurice Cherry:
Do you have a dream project or something that you’d love to do one day?

Lauren Brown:
Yeah, there’s so many things that I want to do. I am ADHD, and so I want to bounce around between many different things. But what I’ve always wanted to do is make a video game, and an animated pitch, and a comic, and a graphic novel, and an art book, and a tarot card deck. So I have so many different dream projects.

Because I think the thing about dream projects is that once you’re done, you have to find a new dream. And so I have several dreams, and I want to pursue each of them one by one. And so the tarot deck is coming first. I’m going to be making a deck called the Avant Garden, which it’s a part of the Mushroom Queen series and the Rose Queen that I’ve made. They’re all different plant queens that have their own gardens. And I want to make a full deck based off of those, that project.

So that’s what I want to do first. I would really love to make a small game with a small team. But something that is meaningful, and special, and beautiful. And many different stories I have in my head. So I want to just work towards each of these different goals as I go forward in my journey as an artist. But I have several dream projects that that I want to work on.

Maurice Cherry:
Where do you see yourself in the next five years? I feel like there’s this sort of wellspring of creativity that you could really just dive into.

Lauren Brown:
Yeah, there’s so much that wants to get out of my head, and I really just think it’s in the doing. But with the podcast Painted in Color, I really want to create it as a community in the future, and start to do live events, and start to have art retreats, and create classes around the podcast so that it’s an actual active learning experience for students. Where a lot of the people who are on the show can mentor and we can mentor as well. And really create something that is a positive environment that starts to cultivate talent of color and underrepresented talent for the industry.

I also would love to eventually start my own studio. I would like to say at Wizards for a good while, but eventually my old hermit plan is to start my own studio and to draw together a bunch of wonderful people who I’ve worked with in the past who I know are amazing and are good people. And start to create products that really inspire and uplift the next generation of gamers or animators in the industry. So that’s where I start to see myself. But in the next five years, I really want to make my podcast a really good, strong network, and a strong presence in the industry.

Maurice Cherry:
Well just to kind of wrap things up here, where can our audience find out more information about you, about your work, your artwork and everything? Where can they find that online?

Lauren Brown:
Yeah, I’ve tried to make it as easy as possible. So I have a Linktree. Everywhere online is LAB illustration. Labillustration, that’s my initials, Lauren Brown. And so labillustration on Instagram, Twitter, Facebook, Patreon, Etsy. I have an Etsy store. Everywhere you can find me, it’s labillustration. I have a Linktree to make that easier. So it’s linktr.ee/labillustration. That’s where you can find all of my links.

Painted in Color is on YouTube currently. We’re looking to expand it soon, but right now it’s only on YouTube. And that is youtube.com/c/paintedincolor. And so that’s where our channel is. And so that’s mainly where you can find me. So I hope that you do.

Maurice Cherry:
I hope people do too. Sounds good. Lauren Brown, thank you so, so much for coming on the show. Thank you for just really sharing your story of being a Black woman in illustration, in art direction, and sort of giving I think a really good behind the scenes look at what it looks like to not just be in this industry, but also to be an advocate for underrepresented voices in the industry. I mean, you’re doing that not just in the media you’re making, but also with your podcast. I’m really looking forward to seeing what you do in the next five years. I’m definitely going to keep an eye out. So thank you so much for coming on the show. I appreciate it.

Lauren Brown:
Thank you so much for having me. I really appreciate this, Maurice.

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Andrew Bass Jr.

By now, you’ve gotten acquainted with design educator and design strategist Andrew Bass Jr. In the second part of our interview, we explore Andrew’s calling as a design mentor, as well as his early advocacy work for diversity in the design industry. (If you missed the first part, check it out here.)

We start off talking about Black design leadership back in the day, and Andrew tells the story of how he learned about the Organization of Black Designers and how that led to his work leading AIGA’s first Diversity and Inclusion Task Force. From there, we discuss the current state of DEI with AIGA and the design industry, and he shares what gets him excited about design now at this stage of his career. It’s really an honor and a privilege to talk with Andrew about his longevity in design and about leaving a legacy for generations to come!

Transcript

Full Transcript

Maurice Cherry:
You mentioned when you were at Prats that you saw you had Black design professors and stuff like that. Once you got out there as a working designer, did you see a lot of Black folks in design leadership back then?

Andrew Bass Jr.:
No. That was the unicorn. I was in the libraries. That was one of the things all through my years as a student to my beginning years as a practicing professional, I would hit all the design annuals, books to see who’s leading in the industry to kind of know names. And I kept coming across the same thing. It was always white men. It was always white men. Eventually it started opening up a little bit where you see the spattering of white women, but it was all predominantly white men. And I barely, barely ever saw anyone Black, Latino. Occasionally there may be a spot, a spot of an Asian. And again, usually it would be a guy, but it was very much pure white and that’s all I ever saw. And I was actively searching to find, okay, there’s got to be more folks out there.

And then eventually I did find some folks out there, not through any of the exposure through manuals. At that time there were not a lot of big design conferences. I had not heard of AIGA at that point yet. Definitely there was no HOW. There was no HOW design. And there was Communication Arts because there was a lot of design magazines out back then. Print, design, communication, arts. What was the other one?

Maurice Cherry:
Step.

Andrew Bass Jr.:
Step was there. Yep. Step. This is a Canadian one, Applied Arts, I think it’s called. Some other stuff. And so it was not until somewhere in around ’93 in print when I saw Cheryl Miller’s article on, no, about Cheryl Miller, I should say. It wasn’t her article. Or was it her article? But it was in print about where are the Black designers.

Maurice Cherry:
Oh yeah, yeah.

Andrew Bass Jr.:
And I read that article I don’t know how many times. Right now, these names. I’m like, who’s this person? Who’s that person? Oh wow. Because I had not seen that in any the quote general mainstream stuff. And that’s when I started learning that there were folks out there, and I started digging a little bit more into history. And that’s when I learned that there were a lot more that actually existed. And back in the day, just never given any exposure due to societal, the US view on race. So growing up I never saw any of the studios that I admired ever have any person of color in their leadership. And generally ones that I did find in leadership, they usually owned their own businesses. They had their own practices. I really am hard pressed to think of any leaders at any of these Fortune 500 companies throughout the nineties to even I’d say early 2000s. Nothing pops off in the top of my head. There’s always people doing their own thing.

And so a few years later, I think that was around ’95, ’96, that’s when I discovered HOW, HOW Magazine, which I sorely still miss today. That was a fantastic design magazine. Of all the other design magazines I had saw, they actually seemed to have tried to make an effort of showcasing designers of color and somewhat kind of touching the subject of diversity in the industry, because diversity didn’t exist back then in the nineties, that wasn’t a word. Some market chair came up with diversity. “Hey, I think this is going to be a good trend.” I was basically looking at it as like, fair is fair. It’s just not white folks out here. So I didn’t really started to see leadership until around then, around ’95, ’96 when I started seeing that and I started seeking them out. And then I learned Cheryl Miller was here in New York City, did actually meet her face to face. I think I did a freelance project with her.

Maurice Cherry:
Oh, nice.

Andrew Bass Jr.:
Woo. She was tough too.

Maurice Cherry:
I believe it. I believe it. A hundred percent. A hundred percent I believe that. Without a doubt.

Andrew Bass Jr.:
She knew her stuff and I understand why she was very sort of stern, because the industry, it was a very different mentality. She had to fend for herself and stuff and she was doing some major work. I also met Cynthia Mackenzie, I believe. She has a studio in New York too. CM something, something. Oh man, I met her and I was like, oh wow, okay. And then I started meeting some others, especially like I said, my professor Dwight Johnson, he’s the one who really started giving me some opportunities where he was connected to NBC. He got me to meet some people at NBC. No, I didn’t meet any Black people at NBC, but he started putting me onto folks that are out there. And then I started learning about Archie Boston, started learning about Tony Gable, rest in peace, started learning about Richard Baker. I started learning about, oh, oh, Eli [inaudible 00:10:29].

Maurice Cherry:
Yeah.

Andrew Bass Jr.:
Maurice Woods. And that was a little later in the nineties. Oh, how could I forget about the south? It was where I’ve met her, Cynthia Worley.

Maurice Cherry:
Oh yeah, here in Atlanta.

Andrew Bass Jr.:
Yeah. And then also Turner. Turner. Illustrators where I first saw them in HOW, oh, I think the name is Turner, last name is Turner. I cannot remember their first name. They’re based in Atlanta. I think they’re still around. And I started learning about more folksm and I was like, whoa, how come they don’t get shined in these magazines? I just went into overdrive to try and find as much history as I could. That’s how I started finding it about Georg Olden. I’m still stuck on his story and the total disrespect I feel that the design industry has given him completely. And still, I wonder if I hadn’t brought up Georg Olden to Ric Grefรฉ back then before there was Design Journeys and all that. Because I had mentioned an idea on that, and they named the Design Journeys that they honored Georg Olden, what, two years after when I was on the task force, it just dissolved and then, oh, now you decide to award Georg Olden the Medal?

I’m like, you… Okay. But at least he got it. I just feel like there needed to be more of an acknowledgement to it. Honestly, I’m sorry, an apology. Because I read that he also had won an art director’s medal, art director’s club medal. But I could not find any records of that. I did not see any of that leadership until I kind of found it on my own. And I like the fact that they were leaders on their own. They didn’t wait for other people because they couldn’t get certain opportunities they made their own. John Morning, that’s the other name, John Morning. And they did it for themselves. It wasn’t until honestly 21st century, early 2000s that I started seeing Black leadership. I still say it wasn’t like top tier Black leadership, I still think some of it was just, okay, not semantics, but perceptions, start putting some folks here. So I think they’re more middle leadership, not top leadership. So even today at 2022, I mean, yeah, you have a few that truly you can say top leadership, but it’s nearly not enough. So it was very, very barren in those early years that you had to find it and dig to see it.

Maurice Cherry:
I remember, and I want to talk about AIGA because that’s an important part of your story, but I remember when I first started doing Revision Path, I did a lot of research leading up to wanting to start this. And I came across those older magazines you mentioned like Step and Communication Arts is still around, but HOW, and I wonder actually for HOW, because HOW was based out of Cleveland I believe, or somewhere in Ohio, the Midwest.

Andrew Bass Jr.:
Somewhere over there.

Maurice Cherry:
I wonder if that informed the perspective they had because so many of these other design publications were out of New York. And so maybe for them it was through a more New York lens. I don’t know if that’s the case, but I remember doing a lot of that research and I would see where people would write a letter to an editor at Step or something and be like, “Well where are more Black designers?” And the magazine would be like, “Oh well we don’t know where they are and we can’t find them,” and all this sort of stuff. And I’m like-

Andrew Bass Jr.:
I was one of those that wrote a letter.

Maurice Cherry:
I was like, they’re out there. But then granted, this is also a time before the… Well, I don’t want to say necessarily before the internet, but really more before the worldwide web when where people could create these destinations for people to go to. I discovered the internet, or the worldwide web I should say in high school in the mid nineties. I was in a lot of places I probably shouldn’t have been just in terms of the fact that the Web was just such a big place. So there were things like AOL Black Voices and Africana.net and NetNoir and all those places. So there were obviously places where people were trying to create these destinations for Black people. But I don’t think those social connections really became prevalent until of course the 2000s with the advent of social media and stuff.

So I was doing my research to try to start Revision Path and I would see that a lot of people were asking these questions, and the editorial boards would just shrug their shoulders. “I don’t know where they’re at. I don’t know where they are.” And I remember through that research also discovering, or finding out, I should say, about the organization of Black designers and how they kind of started out in the Midwest. I think it was either in Chicago or somewhere in Ohio, but starting out there and then building things out. Did you know about them back then?

Andrew Bass Jr.:
Oh that’s a whole nother story.

Maurice Cherry:
Oh.

Andrew Bass Jr.:
Yeah, I did. I found out about them early nineties. Actually because I found out about them and that’s how I found out about Fo Wilson and Michele Washington. Yeah, see now these names are coming back. Michele, she’s a teacher at City Tech right now. Yeah, I know about OBD and I actually went to one of their conferences. I can talk about that after AIGA because that’s a whole nother thing. So I lose track of where we going with AIGA.

Maurice Cherry:
Yeah, let’s talk about that. So you mentioned Ric Grefรฉ who was I think a longtime executive director.

Andrew Bass Jr.:
Yeah, he was.

Maurice Cherry:
For AIGA, and you kind of worked with them back in the mid 2000s to-

Andrew Bass Jr.:
2016, 2017. [inaudible 00:16:38]. Yeah, actually, yeah, you’re right. Earlier.

Maurice Cherry:
Yeah, I’ve been a lot earlier. Yeah, because Ric, I think Ric retired or left or something.

Andrew Bass Jr.:
Sorry, it was 2006, 2007, 2008.

Maurice Cherry:
So, okay. Yeah, right around that time. Because I think Ric left I want to say in 2013, 2014, something like that. But you had worked with AIGA to not only create the diversity and inclusion task force but also serve as chair. Tell me what that was like, because if diversity was not even in the conversation with regards to the design community, how much of a uphill battle was that?

Andrew Bass Jr.:
Shoot, I don’t even think we even got the first step. Honestly looking back, it was all for show. It was all for show. How that all came about was Step in Design had an article based on women in design, very good article, very interesting. I was kind of starstruck that, not starstruck, I was kind of awestruck that out of all these listing of women designers, how come there weren’t any people of color in them? I think there was one, and I think it was Lucille, and I never really know how to pronounce her name, but Tenazas, Lucille Tenazas, she’s a name in the industry, [inaudible 00:18:01]. So I believe she might be either Filipino or-

Maurice Cherry:
She’s Filipino. I know who you’re talking about, Lucille Tenazas or something like that.

Andrew Bass Jr.:
Yes, yes. And I was like, you got one person on here. There’s a whole lot of other people out here. So I wrote a letter to Step in Design at that time just saying, “Hey, great article, cool and that, but hey, you’re kind of lacking X, Y, and Z.” And I rolled off some names that I knew of, such as Cheryl Miller, Of Wilson, Michele Washington. And just questioning, if you’re going to do a compilation like that, you really need to be a more thoughtful and full approach in doing these kind of compilations. And at the time the editor in chief there, Emily Potts, actually replied back to me via my email. I was like, ooh, I didn’t know I was going to get an actual response. And she actually struck up this conversation, I should say we struck up this conversation and she had told me she was having conversations with Bill Grant at the time who was AIGA president, right? Yeah, yeah. Board of director president.

And that was one of his issues. He wanted to expand AIGA’s reach, and so that it becomes more inclusive to people and stuff like that. And she told me, would I be interested in talking with him and that she’ll put me together with him. And I said, “Sure, I don’t mind talking. Talking’s free, not going to hurt nobody.” So within the span of I guess a day she got me in touch with him and he called me at home, because I think it was some sort of holiday because I know I was there with the kids because they were upstairs. I had to go in the basement because they were so loud. And we were just talking and he was telling me about his idea that he wanted to start up this task force about diversity for AIGA and would I be interested in helping out with it if I had any thoughts on it. And so I kind of told them some of my thoughts and what it is and stuff like that. That’s when the conversation started shifting to hard left that I did not anticipate, was that, “How about you serve as chair?” I’m like, “Wait, this ain’t even a real task force yet. You want me to be chair?”

“Yeah, because you have your ideas and what you’re thinking with something like that. How about you lead the task force?” I was like, “Okay.” Because I was kind of hesitant because I was not an official member of AIGA at this point. I’d always worked with AIGA, like some sort of ghost warrior on the end on the outside. But I never actually paid for a membership. But somehow I kept finding myself at AIGA events. And so I was like, all right, let’s talk. And he said there was a few people who are of like minds with this. And so we met, we talked, and I sincerely felt he actually wanted to do this. That he had a desire to see this happen and that to affect some sort of philosophical change within AIGA in the industry. And I was like, okay, that’s cool.

And that’s when I first met Ric. I went to a couple of their leadership meetings out in San Francisco to talk about the task force. I mean, I should have kind of seen it then when I gave that speech, I forgot who, it was with somebody else that we were talking. I can’t remember who it was. It was a last minute addition to the leadership summit. I kind of took that some kind of way. This was like, okay, it was last minute, but you’re president. Because he was in his last year. Now, I don’t know how much pushback he might have gotten, and having the experience I’ve had now I kind of understand maybe why he was trying to push it through his last year. Because I think he really did meet a lot of resistance. And so I think he just found a way to pigeonhole it in there and stuff.

Our presentation was sort of last. I really can’t remember who the other person was. But the response from the leaders there, these were chapter leaders about, well, in terms of this diversity task force and chapters looking at it, what if we don’t have any people of color here? Basically let’s put it straight. What if we don’t have any Black people? And I was like, “Okay, diversity does not mean just Black people.” I explained to them diversity means a group collection of different voices. And I said, “Just because there may not be any Black folks there, Latino folks, Asian folks there, you as white folks can still talk about diversity. There is different white folks too. There’s also the gay community, this disabled community. You can talk about diversity and how you can address practitioners of design who have been left out.”

You can be a participant and not some sort of like, well if you need help I’ll be over here but I’m not going to do anything until you ask me. The kind of snide blow back getting from that at that time kind of told me what we were headed for. But I was like, all right, fine. This is about education. Let’s school folks. Yes, I knew some chapters, they don’t have any Black people around. They probably not even been in the same room with a Black person, let alone anybody else. So back in New York, formulating these plans with the… Well actually, no, we were doing that in San Francisco. We started burgeoning a task force. It was, oh man, I’m so bad with names. I think Jose Nito out from Boston, Tracy Woods from St. Louis. There’s a brother down south, can’t think of his name. I see his site in my head. A white lady from DC, I can’t remember her name, and somebody else.

We were sort of like the initial pool. And so we started trying to put up strategies, what we’re going to do, what’s going to be the tenant of the task force, what are some of the things we’re going to try and achieve? How do we talk to chapters about this? And I was assured that the New York chapter, not New York chapter, because it’s always tricky because New York chapter is the headquarters. So it’s like, we were assured that headquarters would be a hundred percent behind this. Ric said, “Yeah, we’re going to do this.” I think Emily Woods is a name. I don’t know if she was on the board or if she was from DC, but there was some board members there or staff members from headquarters that were going to help coordinate this, set up some workshops, help supplement our plans. In meetings that I had with Ric, I talked about some of my ideas and some of the research that I had, which I still have a copy of that letter, where essentially I outlined the plan of what needs to be done with diversity task force in the infancy stage.

Because I knew, okay, I’m not going to hit you up with everything, because we got to convince you guys just to do a little bit first, and let’s test the waters to see how serious you are about this before wasting all of our time doing this. And I basically was telling him first and foremost, you can acknowledge now the invisible designers out here, the invisible pioneers both past and present. And that’s when I mentioned the idea that became Design Journeys. My plan was for that to be a roving exhibition going from chapter to chapter to chapter like they do with other stuff. Gave them a whole list of current, at that time current because this was a 2006, current and past design professionals that they could focus on and recognize for not only just AIGA and [inaudible 00:26:05] but just to make up for the, what’s the word I’m looking for? The blind eye that they existed and then set paths for people.

And again I was assured, yeah, we’re going to do this, we’re going to help put this through. And so as I tried to set up, oh that was Cooper, from Cooper Design in Pennsylvania, in Philadelphia, I forgot her name, her first name. As we were beginning to do and set up these programs with the assurances that Ric, the headquarters was going to be behind us, started having as we tried to put these planning meetings together more and more of this initial task force, the participation wasn’t existing. Folks, some of them checked out. There was only about three of us who were actively meeting, confirming, talking and trying to set stuff up. As they sort of slid off to the back burner, like oh we’re engaging in the conversations or attending the meetings, as we try to put plans to Ric and the headquarters team as, okay, can we set this up? They’re like, “We’re going to pass it to the board and talk about stuff and see if we can get allocations and resources.” Nothing ever happened. It was always a talk, “We’ll get back to it.” Let’s talk about this. What can we do?

And that went on for about a year of just, okay, we’ll get back and talk about it. And I was really getting very frustrated and pissed off about it because I’m like, okay, it’s like this has been set up to fail from get go. Headquarters is not doing anything. And then I got half this task force team that is MIA. The three of us can’t do all this stuff. And I’m not going to say the three people that were there. I’ll keep that out.

Maurice Cherry:
Oh man. No, I’m kidding.

Andrew Bass Jr.:
But they were very active. And the funny thing is they were active because we all shared the same thing. We were all people of color. Those who were active members on this. With the exception of the lady from DC, the white lady from DC, I have to say she was actually very active too. So it was from a biased perspective so to speak. We had a vested interest in this happening. Did not get that same vested interest from headquarters and from some of the task force members. And so as those task force members started whittling away, tried to shift the focus on, all right, let’s just stick with the task force members that are here and try and get at least something jumped off from headquarters.

They tied the diversity task force into their mentoring program because it was high school art and design. Well, predominantly most of the students are Black, Latino and Asian. But I was like, but that’s already in place. I mean yeah we can kind of put that, but if you’re trying to set this as a standalone, we got to do something that puts us out first. How about we first move with, at the time I had The Invisible Designer, but it became Design Journeys. I said, “How about this exhibition? Now let’s start introducing folks to these names.” Then there was this whole thing about money, how would it be, would it be a roving thing? Who can we put together? And that’s what I learned about the bureaucracy. AIGA is ridiculous. Which I think is on purpose because they definitely can move stuff when they want to.

Maurice Cherry:
I’m holding my tongue so much. But yeah, go.

Andrew Bass Jr.:
I mean the biggest, I’d say two of the biggest programs that they definitely move fast was women in leadership, women in design, I forgot that. And then the voting. Oh, they’re moving heaven and earth to do that. And granted, yes, the women in leadership, great. You still didn’t focus on anybody of color in there. Still a whole lot of white people. But you can move heaven and earth for that. You can’t do it for there, where there could be potential sponsorship opportunities here, where you can get Adobe into this. You can get vendors that this is a necessary need because this broadens the industry. And quite honestly, if you just want to go business wise, increases your sponsor’s customer base. Because we all use the products that they do. We have to, this is our industry. So through all that, my time spent there was, like I said, we barely got a foot because it was all meetings and back and forth and conversations, like okay, we’re going to set this up.

All these emails that would have back and forth, I’m like, can we do something? And because of that inaction, basically most of the members left because they were like, “Okay, nothing’s going to happen.” And then eventually I was told, you know what, this chairpersonship should be every year, which I agree it should be every year. But I’m like, look, we haven’t even done anything yet. Because the next chairperson after that was Jose Nito, who was part of the original task force. And they still didn’t do anything. They still didn’t do anything. But then it was, what was it, in 20… When was the first design studios thing? When they got their promos and everything, they held it at AIGA headquarters. That was in 20 something? Twenty…

Maurice Cherry:
I don’t know when that might have been.

Andrew Bass Jr.:
2015, 2016. Maybe it was earlier than that. Maybe it was 20-

Maurice Cherry:
I think it might have been earlier than that.

Andrew Bass Jr.:
Because the only thing I saw came out of it was that in 2008, a year after I just basically left and the new chairperson came on board for the D&I task force, they awarded Georg Olden the medal. And I was like, all right, so you took something out of the list. And then the subsequent years I noticed they started pulling more of the names off that list, giving them AIGA medals. So I’m like, all right, cool. Now in the beginning a lot of it was the older ones, some passed, some were old. I don’t have the polite word to say, but I’m like all right. So at least you’re recognizing them, you’re still not giving a context to it. So it’s like a half assed kind of thing. It’s like, oh, let’s just do this. Because it definitely was done just to say, “Yeah, this is what we’re doing. We are recognizing diversity, we are recognizing our past invisible pioneers in the industry, and that’s all you need to know.”

They gave no context to it, anything like that. And then a few years later they started recognizing some living folks, which I’m like, all right, you can do a mix of living and past. It doesn’t have to be one year’s all dead, now you start going to living. But I noticed that they used quite a few of the names that was on the list that I provided. And I was like, all right, fine. At least something happened. I was like, I still think it’s for show. And then I got the bomb dropped in my mail when I got the promo card for the exhibition of Design Journeys. To say I almost felt like going down the AIGA headquarters and lightening it up. I was pissed because they created, I really thought it was just a empty shell of what it could have been. It definitely felt like a lip service. Definitely. I mean, I wasn’t doing it for any acknowledgement or anything like that, but the way they did it where it just was born out of them pissed me off to no end.

Still pisses me off to no end. Because every conversation I have with them is like, oh, we didn’t know you brought this to them. And I’m like, you mofos, it’s right there in black and white. Emails, letters. It’s like, yeah, yeah, okay, whatever. When I went to the thing, because they gave me it like, “Oh come down, Design Journeys, blah blah blah, this little promo.” And I’m like, you didn’t even spend the money for the kind of promos you do for everything else. It’s this matte cardboard thing that looks like it came out my own printer. I was just ashamed to see that.

And I went down there, it was just basically a wall of some names, and I’m like, this is really not a true testament to folks’ legacies and their work. I mean, you’re not even showing the full showcasing of their space, not their space, but of their actual work and what they went into. I was not a fan of it. I thought the exhibition design, I didn’t particularly like. And then they turned it into this exercise of, “What is diversity to you?” And it turned out was AIGAs membership at that time, it was still predominantly white folks coming in. I’m reading some of this stuff and I just got offended by some of the stuff that I was reading there. “Diversity is having some Black people, some white people. It’s about listening to a different perspective you don’t necessarily have.” I’m like, okay, you’re not really getting to the root of what it’s supposed to be.

Whiteboard exercise they had. I’m like, that means absolutely nothing. Because people are going to go in there, they’re drinking their little wine. “Oh, let’s do this because I’m down for the cause,” and then next day what cause, what are you talking about? So that incensed me. And I was just kind of done with AIGA at that point because all the conversations I had with Ric, in the beginning it started pleasant and nice but towards the end he definitely could tell my frustration. And I did start getting a bit raw, which I don’t think anyone’s ever talked to him raw before, he’s high in academia and stuff. But I was like, at that time “I’m done with this bullshit. This is crap.” I was like, “You’re not doing anything.” And then he retires, and they give him a big send off and I’m like, all right. Yeah, you did great for AIGA, but you left a huge part of your membership underwhelmed.

And that’s how that came to be, this leadership. I never really felt like I got a chance to do anything with the task force because it was such a step. The thing is, while going through all this, I came to City Tech because I was now teaching there and I would talk to Dorothy Hayes and that’s when I bumped into her and I was like, “Hey, by the way, let me tell you about we’re doing this diversity task force for AIGA.” She was like, “Oh God.” I was like, “What do you mean oh God?” “You do know that’s not the first time they’d done that?”

Was like, “We tried to do that in the seventies. Me,” meaning her, Dorothy Hayes and a few others, “And we got nowhere.” She told me, “Don’t trust AIGA. They’re going to give you the runaround. They’re going to make you think they’re doing all this stuff. You’re going to do all this work and it’s going to leave you empty.” They will find an excuse why they can’t do stuff. Because she said they’re not interested, they’re really not interested. They don’t see the value in it.

And that I have to say came to fruition. To this day I still don’t think AIGA values what really D, E and I really means about, because at this point I’m even saying that diversity, get rid of that word. That’s becoming a trend word. It is very much about inclusion. It is more about being included in the conversation.

Diversity means, okay, I got a representative here, there, there, we’re good. Those representatives don’t mean nothing. It’s like you come here, you can’t say nothing, don’t be seen. Just look good. At this point it is about inclusion and equity. Giving me that same access to that power pie that you have and not the crumbs. I don’t want the crumbs, I want the pie. I don’t think they value that. I don’t think they understand the value of it or intentionally underplaying it. I don’t know.

So those early years to the subsequent later time that I came back onto the task force with AIGA under a different leadership, Julie, Julie Anixter, who I actually liked, I thought she was on point because it all comes down to leadership. Because at the time it was Bill Grant who was pushing this, but his term ended. The next president came in. He had a completely different agenda and it was not about D&I. No. I forgot what he was working on. And then subsequently every board president after that has not picked up the ball with diversity. Let me stop saying diversity. With inclusion and equity.

And then they brought in Julie. At that time, the task force leader then was Jacinda Walker.

Maurice Cherry:
Jacinda Walker, yeah.

Andrew Bass Jr.:
And Jacinda I had met years ago from an OBD conference, and she was pegging me all these questions about a AIGA and I was telling her, because at the time I didn’t really know why. I was like, “All right, cool. You want to know about AIGA? Let me tell you the good, bad, ugly so you making an informed decision.” And she becomes the chairperson, which Jacinda has got energy for days. Which is great. I’m not that kind of person.

I loved how she reinvigorated, and actually that version of the task force got more stuff done than I ever seen. And I think a lot of it had to do with Julie. They were in sync. That got more traction and things going on, which reinvigorated me, honestly. I got reinspired. I didn’t want to do anything with leadership or anything like that. I was like, look, I’ll just be in the back. I’ll be a worker. Just put me in the back. I’ll work with you. I will say that was probably the best time working with AIGA was that iteration of the task force. From, I think I rejoined 2017 till 2018, until after Julie left. That was great. There was things happening and I really felt people were committed. That actually members were committed and that Julie was committed to it.

Now the board is another thing. Which at this point I feel the board has more power than the actual executive director of AIGA. I did not feel the same energy from the board. So with that, as we kept going through stuff and doing things and even the offshoots emerge, which was very interesting, and actually enjoyed working with that too. It was all about emerging designers, and that definitely was a more inclusive kind of recognizing designers and stuff like that. But Julie left, AIGA has gone through a major, major transformation. Seemed like they no longer support any of these programs. I haven’t seen anything about emerge. I no longer am a member of AIGA and won’t go back as a member of AIGA because during that last part, once Julie was gone, they had the interim CEO or interim executive director.

Maurice Cherry:
Barry.

Andrew Bass Jr.:
Yeah, Barry. Somehow they got wind, I forgot, it was the engagement director or membership director who reached out to me. Because I had posted a Medium story about my frustration with AIGA, and they reached out to me probably just to cover their ass and for prep. “Oh we didn’t know this was going on. Explain this to us.” I’m like, “Yeah, I’ll talk to you. I don’t know why I’m talking to you. You a membership person. What are you going to do?” Come to find out after I explain all this stuff, she left three days later, she had a new job.

Maurice Cherry:
So that went nowhere.

Andrew Bass Jr.:
That went nowhere. And I was like, okay, you guys are really wasting my damn time and you’re going to see Brooklyn come out with that if you keep going. So at that point I was like, I’m officially done. I’m officially done. Julie’s gone. I didn’t like how that went down. Definitely could see the support being pulled from the task force, left folks questioning what’s going on. So folks started peeling back and I was like, look, I’m not going through this road again. I’m like, I’m officially done. I ended my membership the end of 2018. I let it lapse, I said, “I’m not doing this anymore. I’ll join somebody else. I’ll go to SPD.” From that point on, I’ve just seen AIGA sort of disintegrate when they appointed the new executive director Bennie Johnson. Yeah, Bennie Johnson.

Maurice Cherry:
Yeah, Bennie F. Johnson.

Andrew Bass Jr.:
I was like, oh wow. They actually appointed a Black man. And I’m like, now is that for show or are they actually really serious? But I hadn’t seen anything with AIGA after that. I slowly started seeing all the initiatives being peeled away. And then to now, D, E and I task force is just a picture on the webpage. That’s it. They don’t do anything.

Maurice Cherry:
And now Benny’s no longer the executive director, which will be news by the time people listen to this. But yeah.

Andrew Bass Jr.:
I mean, what, three years, again, that’s crazy. So essentially that signals one or two things to me. That AIGA definitely may be in its death knell, or two it really is lost in what it’s trying to be. It definitely does not serve its membership anymore. Definitely doesn’t serve a segment of its membership. Even though I still keep an eye on what AIGA is doing and some of the things, the conferences, don’t get me started on AIGA in New York because they do nothing. I don’t see anything there. I will say I do see more faces of color on the speaker panels, which instinctually I’ll say when I read the bios and stuff, I’m like okay, you got folks of color here but they’re still not creative leads. They’re from other industries. If this is a design conference, show me the Black design leadership. Show me the Latino design leadership. Asian American, not Pacific Asian, basically darker skin Asians. They’re not represented. But you still have what I say, the Eastern Asian representation. That’s still there. But you don’t really have in terms of when it comes to a whole lot of brown folks up there, that it is more from some ancillary industry.

I’m like and that’s great, you may have some inspirational stuff, but I want to know about people in my own industry, how they’re leading, how they’re faring, how their experiences to get where they’re going. I can’t relate to somebody that’s speaking from, I don’t know, they just got a motivational speaking company, I could care less about them. Give me somebody who’s leading a top design company. I want to know the trials and tribulations with that. So to me, I still see AIGA’s doing this sort of face paint. They’re really not digging into it. I don’t even see them really digging into some of the major things that they always used to do. It’s dialed very back.

So I just wonder how long is AIGA going to be around, and who’s going to pick up that vacuum? Because to me it feels like there is a emptiness there of addressing this issue. Leading into OBD, which I thought would be a good variant to AIGA, they don’t do much either. Because I got aware of them both around the same time as AIGA and OBD. Because I learned about OBD back in the early nineties and I just stumbled on it. I forget how I found out about that. I think it might have been in HOW design, where they were talking about the conference that they put on OBD did in Philadelphia back in I think ’93, no, I think it was maybe ’96.

It was full blown. I mean, I saw so many design professionals that looked like me in these companies I never heard about doing this amazing work that I really thought that was going to do something, and it did nothing. It went nowhere after that. But that’s a whole of other reasons of internal fighting and the genders and what are they really after. Seemed like it was somebody’s method of supporting themselves. It was just a lot of, again, empty promises that kind of went nowhere. That didn’t really help the community at large and stuff. But it did, at least that conference showed me that I wasn’t alone, and that was just the one thing I wanted to do with AIGA so that beginning students or students coming in to design know that they’re not alone. That there’s other people out here that look like them that may have similar stories so that they can look up to and aspire to.

I still try to do that to this day to let people know that you’re not alone. That there are folks out here. They may not get the shine but it’s up to us to give the shine to them and stuff. But that was the experience with AIGA.

Maurice Cherry:
Wow. So much of what you described just now is point by point what my experience was like being on the D&I task force with AIGA, it almost felt like your hands were tied at some point. You couldn’t say anything, you couldn’t do anything. We had a large amount of members, most of them never said a word. They just weren’t out there. And it was clear that for the people that were people of color that were out there, we were sort of being elevated more as the main group to the point almost where the group was more so associated with us personally than it was with AIGA.

And so when people started leaving, because when I came on, which was in 2014, Antoinette Carroll was a co-chair with this woman Aidan O’Connor who worked at AIGA. Antoinette was positioning to have a full-time diversity and inclusion employee at AIGA headquarters because she was making the case that this affects everything. This affects membership, this affects other organizations, having it as the side thing along with women in design and voting and stuff, it sort of takes it off of the main plate. It doesn’t give it as much prominence as it should. I know she was lobbying for that to happen. It didn’t happen. AIGA eventually hired this diversity and inclusion fellow I think who worked with the task force for a while. This guy named Obed Figueroa, he left and then people just started dropping off the task force left and right.

I left in 2017, not too long after Julie left the organization. And it’s funny you mentioned Jacinda. I brought Jacinda in.

Andrew Bass Jr.:
Oh okay.

Maurice Cherry:
So I had met Jacinda prior to AIGA through, I had heard about the work she was doing with the Organization of Black Designers and with this studio out in Cleveland called GoMedia. They were putting together this event called Weapons of Mass Creation Fest every year. And Jacinda was on their ass about how come you all do this every year in Black ass Cleveland and ain’t no Black people there, how is that? What is that? She was getting on them about it. That’s when I first learned about her, and then she knew about the stuff I was doing with AIGA, and I was like, “Well, you should join. I feel like you can take what you’re doing on this local level and really amplify it.” This is before I knew how much they would tie our hands to do anything. Everything had to go through a particular AIGA conduit. This woman that worked there…I’ll say it, she was racist. She was racist, hands down. I’m not going to say allegedly. She was racist.

We would mention stuff to her. And the thing was us, the people of color on the task force, put this together. We put two and two together and I was like, wait a minute, why is she telling you one thing and telling me another thing? And she’d send us these random emails that looked like a ransom note because she would copy and paste from all these different places, and it just pissed a lot of people off because it was like we can do more individually than being part of this task force with this organization, because you won’t let us say anything through AIGA. We can’t do anything. We couldn’t even get an Instagram profile. The Design Journeys and all that stuff, we would recommend people, they would never push that stuff through. A lot of us left after that.

I know Jacinda was chair for a while. I know she left. And I think the only person that might still be around, because after I left, I know Douglas Davis has been on the show before, he also teaches at City Tech. He was doing stuff with them. This woman out of DC, Phim Her was doing stuff. George Garrastegui who’s in New York was doing things, and Carlos Estrada who’s out of AIGA Detroit.

I want to say Carlos might be the last surviving member of the task force. Because I don’t think George is doing anything with them. I don’t think Pam is doing anything. I know Jacinda’s does not. I want to say Carlos is the last person standing. But the way that AIGA internally eroded that task force from within, I mean it was like an ulcer just eating away at everyone’s motivation. We were trying to do surveys and we were trying to do all sorts of things and everything would just get, nope, shot down, don’t want to do it, can’t do this, this, this, that and third.

And I was lucky to have Revision Path and still fall on that. And they did one or two features about Revision Path, but then people would say, “Well how come you have Maurice doing Revision Path and doing 28 Days of the Web and AIGA isn’t doing something like that?” And I was like, you got to talk to them about that. I don’t know nothing about how to get things on the website. It was a pain to get anything on the website because it had to go through another channel and it was a mess. It was an absolute mess. And what I left, and I rescinded my membership I want to say in 2017, 2018, I still sort of kept tabs with the organization, or rather I should say the organization kept tabs with me. Because they would would keep hitting me up about stuff and different chapters would hit me up and I’m like, “Leave me alone. I don’t want to mess with you.”

It got to the point, especially with my local chapter, with AIGA Atlanta, I literally had to go to them and say, “Keep my name out your mouth. I know you are using me, you’re dropping my name to get other people in here. You’re dropping my name about stuff. It’s coming back to me. Keep my name out your fucking mouth.” And to this day they don’t. I mean, it’s whatever. But I say all that to say Benny came on 2019, 2020 ish. And I had him on the show. We talked about the importance of him coming on as the first Black person in the organization’s hundred year history. I know there was a lot that he tried to do. The pandemic I think also just threw a wrench in a lot of things. And I’m not using that as an excuse, but I don’t know what AIGA is going to do now. Because like I said, by the time this airs, news would’ve went out that Benny is no longer the executive director. I don’t know who else they’re bringing in.

And as you’ve said, and as I know, D&I through AIGA is only as strong as whomever the executive director is that’s championing for it. Without them being the person at the top to say, “We’re doing X, Y, Z,” nothing really happens. And I’ve been on the nominating committee for the board. So I see how the board operates, I know how that operates. And they do hold a lot of power. They can oust an ED. They’ve done it before. So I don’t know. AIGA is, look, if you are a designer and you hear the sound of my voice and you are actively paying dues to AIGA, and I’m not saying don’t do this, but I’m saying really take a hard look at what the organization provides for you as a modern designer.

Andrew Bass Jr.:
Exactly.

Maurice Cherry:
And I say modern because for a long time AIGA did not acknowledge UX. They didn’t acknowledge product design. And the reality is a lot of working designers now that work for tech companies or other places are UX designers. They are product designers. They’re experience designers. There are other designers that’s not just visual or web. I feel like the organization has started to acknowledge that a bit through some events. But what is the value of an AIGA membership to the modern designer? If you didn’t go to design school and picked up everything you know from YouTube or courses or a bootcamp or something and you’re working as a mid-level product designer at a tech company, what importance is AIGA going to be you? How is it really helping you as a career professional outside of just saying you’re a member?

I mean, I could be a member of the Subway Sub Club, but that don’t mean anything to the random, you know what I’m saying?

Andrew Bass Jr.:
Yeah, yeah.

Maurice Cherry:
And I’m comparing this to RGD in Canada. If you’re an RGD member and you’re an RGD registered designer, that means something to companies because they found a way to really get themselves a part of the business community. I don’t think being an AIGA designer, now saying you’re a member of AIGA really means anything when you try to get a job or you’re talking to clients as a freelancer, I don’t think that means anything. It probably means something on a more local level depending on the visibility of the chapter.

Andrew Bass Jr.:
Exactly.

Maurice Cherry:
But as a whole, what does it mean? So I’m not telling people to give up their memberships. I am asking them to take a hard look at the money that they’re paying and see, is it really worth it?

Andrew Bass Jr.:
Yeah. Yeah, you’re right. I mean, Canada, I’ve been contemplating moving to Canada mainly because of how the design community is looked at up there. I actually like the idea of registering as a graphic designer. I like that classification that Canada does because it seems like it has a more of a value added perk to you as a working professional and signifies that, hey, you know what you’re doing and you’re the real deal and that we’re going to help you with that.

I mean, for a whole host of reasons it’ll be like pulling teeth through I don’t know what in the US to do something like that. I don’t look upon AIGA in the same light as I did 20 years ago. I don’t look at it as like, oh, they’re going to help me. Because honestly, in my career, has AIGA ever got me a job? No. Has AIGA ever really connected me to any of the superstars within AIGA? No. I’ve met some in passing through meetings and workshops, but no one’s ever really vested any interest in trying to talk to me more than just, “Hey, how you doing?”

I’ve actually been kind of shunned by some folks in AIGA. A lot of the events that I used to go to, every time I would kind of step in, I’d always get this look like, what are you doing here? Even when I went into the headquarters, last time I went to the headquarters for something, I forgot what it was. I mean, the staff there was looking at me, and they were younger than me, I mean, looking at me like who’s this Black man in here? What you doing?

Maurice Cherry:
Yeah.

Andrew Bass Jr.:
I’m just like, ooh. So tell students that, I tell them AIGA is a good resource to find information. That’s what I look at AIGA as of right now. Just an information tool. I still think AIGA is very good in terms of the business information they have on there. It’s great. I don’t need to get in, I don’t need to talk to anybody about that. I can just pull off the information, look at the resources and stuff like that. Cool. You’re a great library for that. But for the true socialization and the true advancement for designers, as I’m seeing now as I guess I fall into the seasoned category now, I don’t see them doing anything about seasoned professionals. It’s more like you don’t exist. We’re only focused on designers up to 30.

I try to tell students it’s a good resource for that information. But as a member, really think about the value that you may get out of it. You go to some initial events to see how you think about it and see if you see any concrete pros and cons is going to help you personally from that experience. And being the fact that the national headquarters is the New York City chapter is a double edged sword, because the New York City chapter honestly to me is dead as a doornail. They don’t do much. They didn’t do much before Covid, they don’t do much now. And it’s like, so if you join that, what is it really helping? And I hate saying that to folks, but I don’t want them to go through the experience I’ve went through, especially when there’s other organizations that I see. Yeah, they’re more of a specific design orientation like Society of Publication Designers.

They seem a lot more active and a lot more forward thinking on what they’re trying to do and who they showcase and how they extend stuff. I’m really thinking about joining them. I’m kind of gun shy because I’m like, do I really want to join another organization at almost $300 a year? I don’t know. I don’t know. And then walk away feeling unsatisfied. I mean, because I could do something else with that money. It is tempting, at least what I see in the presence of what they do, they’re [inaudible 01:01:18] above more stuff than what AIGA does. AIGA’s big focus is their conference. And I think that’s just a money driver. I think it’s fair for folks to start questioning the value of it. And if it’s not of value, then it’s time to either create something brand new or maybe just dissolve it completely and rethink this whole process from scratch.

Maurice Cherry:
Yeah, I mean it’s interesting because, yeah, you’re right. You’re right. I don’t have anything to add. No notes. 10 out of 10, right?

Andrew Bass Jr.:
Yeah.

Maurice Cherry:
What gets you truly excited about what you do?

Andrew Bass Jr.:
It’s different nowadays. I’m approaching I guess 30 some odd years, 32 years working. Because I started working as a sophomore in college. What gets me excited now about what I do is not so much, I’m not driven by the money anymore, which is kind of backwards to say. But I actually just like trying to educate people about what design really is in terms of a strategic path. I think too many people see design as just make me something pretty. And I’m like, no, it’s a lot more deeper than that. It’s about a strategic path on how you can make your company’s voice sing. And I like doing that. I get more excited about doing work for not-for-profits because they’re doing some really good work, a lot of them. But when you come across them you’re like, oh my god, what is this?

There’s no thought, no rhyme and reason. They look mismanaged when the organizations really aren’t. They have a plan, they know what they’re doing. It’s just the only thing is their front facing is not as organized as their internal specter. And that stuff is what gets me excited today is doing a lot of not-for-profit, dare I say pro bono work where taking away, I mean, yeah, I do non-profit work at a discounted rate, but pro bono stuff, you take away the money thing and you just focus on just creating to help them just for the altruistic nature. I don’t know, I just get a very different feeling. It just really inspires me because it’s like I’m helping you become better, to help you take yourself to another level that you deserve to be at.

And that I find in this aspect of my career is what truly motivates me today. If folks are willing, I like telling them about design and how it helps and what it can do, which is why I like teaching. And I think design education is paramount both for clients and students. Because I think as a designer, I think it’s our responsibility to also educate our clients about the power of design and what it truly is. But teaching, I feel like with all the experience and everything that I’ve gained over these 30 years, I feel I’ve been very fortunate and blessed. My career’s gone through so many different curves. It’s nowhere where I initially started seeing myself, where I envisioned there’s going to be some high powered VP of design at some mega billionaire company where I’m jetting from country to country and stuff like that. That doesn’t appeal to me and stuff. What appeals to me is just passing forward this design legacy to beginnings designers and so that they have a better experience than what I have had in my beginning journeys and stuff. And so that’s what excites me today.

Maurice Cherry:
What does success look like now? I mean, you’re at this point in your career where you have really seen design through all these different changes. Of course you mentioned being a design educator. What does success look like?

Andrew Bass Jr.:
I would say immediately, right off the top of the head, some of the successes I like is when some of my former students have landed jobs that they really wanted and they come back and say they actually really value what I’ve done and help push them to be better than what they were when they were studying. They say, “Well yeah, you’re a little bit of a hard ass, but I get why you did that. It’s got me where I am today.” And we still keep in touch. They’ll contact me about industry advice, to just basically to have an air. That’s a success to me. But overall, I just find success in that, if I can actually just help someone, an organization, just put their message out a little more clearer. That they feel better about themselves, that I feel is a success to me. That’s how I’m counting that. Is how well does my knowledge or how does my help make them feel better about what they’re doing and stuff like that.

To me, I feel that’s more of a success I count today. I’m not discarding money. I still [inaudible 01:06:44] money, but I’m not driven by that, and that’s a fleeting success. Because I’ve been there when it’s been coming in like buckets and then when it’s dust, [inaudible 01:06:55] desert, it is more of the untangible successes that I think is great because that’s what’s lasting. So if I can help somebody else, they will remember that, and that just helps propel them. So while the name may not be there, the root of that help grows forever. I mean who doesn’t want that? That’s eternal. That’s great. And I find that success. Yeah, that’s how I’d answer that. If that’s clear. I don’t know.

Maurice Cherry:
I think so. Yeah. Now this might be a harder question to answer, but I’ll ask it.

Andrew Bass Jr.:
Uh oh.

Maurice Cherry:
Where do you see yourself in the next five years? What kind of work do you want to be doing?

Andrew Bass Jr.:
I’m actually asking myself that now. I’ve been toying with the idea of in about five years, which I’ll be 60, which I still can’t get my head wrapped around. God, I got to take a breath on that one. In five years I still want to be a practicing designer, but I want to see myself pull back. I want to see where I’m doing design more at a leisurely pace. I see myself still teaching part-time but in a different scenario where I’m really seriously contemplating on starting my master’s next year to be able to teach at any institution. Because you need a master’s to move around outside of where I’m teaching at community college. And I’m 75% sure, I think I may actually move from being an in-house designer and going back to a full-time studio. I’m thinking in five years I may want to resurrect a physical entity of Straight Design, which it probably will not be called Straight Design because I’m thinking about rebranding myself completely.

But that’s sort of where I see, I don’t see myself ever retiring. Because people say, “Well okay, five years you’d be 60, then there’s 65. What about retirement?” I can’t do retirement. I have some friends who are retired early, they look bored as crap, and I can’t do that. And the thing is, I still feel design. I still get very much invigorated when I see great design. I still keep my nose to what’s happening in the industry as fast as it’s changing. And I’m also very interested in that, I’m hoping within the next five years that I can actually transition into a field that kind of peaks my curiosity, and that’s motion graphics. Whether or not to get a full-time gig for that, but to be able to offer that as a service. And to be honest, just to be selfish, I just think it looks cool.

I’ve done a little bit of motion graphics now and it’s intriguing, it’s fascinating and it’s fun. It’s fun doing that to take this static idea and bringing it into a motion life,, is something that I’d like to do more of, especially since I see that as the way design will start changing as we move from the platform of the basic augmented and virtual reality platforms we have now, which is clearly in its cell phase. I can’t even call it embryo, it’s still in the cell. That doing something, and I can’t say I’m a big fan of social media, it has its place, but I like the premise of how you, not necessarily the still aspect of social media, how Instagram originally started that it was all photos. Now it’s all videos. So you might as well just say TikTok.

That aspect of promoting stuff from a brand ad perspective is fascinating to me, because that’s where you can apply the motion graphics to that. It’s high hopes, but I kind of see myself doing more of that in five years. So like I said, I’m dabbling a little bit right now with it, that I’m trying to incorporate a little bit more into my full-time job. To feel comfortable enough to be able to offer that to clientele. That’s about as far as I can see what I think myself for five years, because in just the last five years I’ve gone through such a major transition professionally and personally that I’ve learned I’m not trying to forecast anymore, because tomorrow could be very different right then and there. So five years could be a very, very long way aways, and many different things go. But that’s kind of where I see my vision board for five years might be.

And that could change next week too. Because I have become very sort of transitory, I’ve been very flexible about, oh, where we’re going to go. I don’t know. Let’s see where the journey takes us kind of thing. Because at this point I don’t feel I need to prove anything to anybody. I don’t need to prove anything to myself. I actually just want to enjoy myself and I just want to contribute with, especially more so in terms of, wow, as I’m listening to myself in my head as I’m thinking about this, that Lord help me, do I want to actually become more of a social activist? I don’t know. I’d like to actually as these issues are popping up more and more in society, as a global society because you can’t really say we’re stuck in our own little neighborhoods anymore. But I want to do my part and help on that kind of scale.

In some part that also too is in that projection for the next five years. Maybe it’s a lofty idea, but it’s something that’s kind of sparking some initial interest now that I want to see how that, once I plant these seeds where it may grow within five years. But that’s where I see still doing the stuff and just hopefully still looking as young as I do now for five years. And just hoping my kids are, because they seem to, my son’s on this creative journey that I hope he’s successful in what he’s doing, and helping guide him as much as I can. As well as my daughter who is still trying to find herself. But she has a really strong creative base, even though she keeps trying to deny it. To make certain that they, like I said, my son makes certain that his career path is as solid as it can be, and to really try and guide my daughter because by that time she’ll be going to college. Kind of push her to be a creative too. So yeah, that’s what I see.

Maurice Cherry:
Well, just to wrap things up here, where can our audience find out more information about you, about your work and everything? Where can they find that online?

Andrew Bass Jr.:
They can find me on my website str8tdesignllc.com. But the domain is not spelled as you would say straight, it’s S-T-R, the number eight, the letter T, designllc.com, had to play off of that because somebody took the domain Str8t Design. They could find me there. They could also find me on Instagram as Str8t Design spelled as you just say it on Instagram. That’s generally my main two points where you can find me, because my social media presence really is contained to just Instagram. I no longer use Twitter and I don’t really use anything else. I just use Instagram and my basic website.

Maurice Cherry:
All right. Sounds good. Well, Andrew Bass, wow. I mean, I knew that this was going to be a great conversation, but this was a conversation and a history lesson and a therapy session. This was so much wrapped into one. I mean, first of all, I just want to thank you for just the work that you’ve done. I mean a lot of what you’ve done in terms of just educating and then also even the work with AIGA has really kind of set the platform for me to even do what I do here with Revision Path. Like you were one of the first people that I interviewed back before this was all a podcast and everything. And to see that you’re still continuing to do this work throughout the years, that you can really speak truth to history about how things have went and how technology has changed design and everything. I hope folks get a chance to really listen to both parts of this episode, of these episodes, I should say, to really get the full breadth of what it is that you bring to the design community. And I hope to see you honored one day. I mean, through AIGA, maybe we’ll see, I don’t know, but I think what you’ve brought to the design industry is indispensable. And I just want to thank you so much for sharing that perspective here with our audience. So thank you for coming on. I appreciate it.

Andrew Bass Jr.:
Well, I thank you for that and I thank you for interviewing me. It was a really cool talk, great to listen and listen to hearing myself talk. And actually it was very therapeutic to actually share some of the agony going through some of this and just trying to lay groundwork for future folks, trying to lessen the burdens that they’re going to have to face. And the fact that in 2022, coming into 2023, that this is still going to have to go on is sort of mind numbing to me. But it’s still very much the fight to happen. I may not have as much fire in this fight as I used to because I’ve taken a reprieve and taken a step back because it does kind of wear you down a bit. But I’m kind of been refreshing myself to like, you know what? Let’s throw my hat back in this one last time.

It won’t be with AIGA, it’ll be actually doing through some other things, because forget them. It’s time to go to other means out there, and actually just basically ourselves. Because I still have floating in my head, even though we’ve had OBD, no, yeah, OBD, which has had mixed results, I still feel very much that if this is going to change, that we have to do it for ourselves. Completely independent and self sustained.

Maurice Cherry:
A hundred percent, a hundred percent. I believe that. Again, thank you so much for coming on the show. I appreciate it.

Andrew Bass Jr.:
No problem. Thank you.

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Andrew Bass Jr.

We’re ending off the month talking to one of the unsung trailblazers for diversity in the design community — Andrew Bass Jr. Longtime fans of Revision Path will recognize Andrew as one of our early profiles back in 2013, and it was great to finally have him on the podcast to talk about his story and his work.

In the first part of this two-part interview, Andrew talks about his design consultancy Straight Design, and shared his story of growing up in Brooklyn and falling in love with graphic design. He also spoke about attending Pratt Institute, the battle scars he received working in print media and gave me a look at his career as a designer throughout the 90s.

Make sure you tune in next week for Part 2!

Transcript

Full Transcript

Maurice Cherry:
All right, so tell us who you are and what you do.

Andrew Bass Jr.:
Well, I’m Andrew Bass and I am essentially design strategist, educator, art director, graphic designer. Day job I work as a art and production manager at an association called RIMS, handling their member publication. And I, on the side, I also have my freelance consultancy, Straight Design LLC, where I take on various different clients, focusing a little bit more on the small business side and not for profit as well as I’m an adjunct lecturer at City Tech or the full name New York City College of Technology where I teach Design Thinking, Design Studio.

Maurice Cherry:
How has 2022 been going for you so far? We’re kind of near the end of the year. When you look back, how would you say the year has been?

Andrew Bass Jr.:
It’s actually been, in perspective has been pretty good. I’m employed so that’s good.

Maurice Cherry:
Hey.

Andrew Bass Jr.:
I’m getting transitioning more from my basic print background into more digital design, which is actually good, where I also trying to kind of squeak my way into doing a little bit more motion graphics. But it’s actually been going pretty well as I’m been focused more on my full-time job in teaching and a little pulled back away from Straight Design due to family thing, personal issues. So I went through a divorce, had to sell the house and all this during COVID.

Maurice Cherry:
Wow.

Andrew Bass Jr.:
Yeah. But 2022, has been compared to 2021 and definitely 2020, it’s been great. In the grand scheme of things, I really can’t complain about stuff, but it’s been going pretty well and I’m just trying to gear myself up to get, for 2023 to get a little bit back into focusing a little bit more on Straight Design and what that next evolution’s going to be for it.

Maurice Cherry:
Yeah, I feel like the last few years for a lot of people have been this sort of, I don’t know, period of trying to just gets get acclimated to the way of the world now and especially now that it seems like capitalism is trying to push us out of COVID in a way that everyone’s really trying to think, oh well for next year I need to try to get back out there more. I need to try to do more, try to resume what life was like prior to all of this, you know?

Andrew Bass Jr.:
Well, I mean I will say for myself, and I’m still wrestling with quote, and I hate all these trend words that they keep coming out with, but quote “the new normal” because I now officially work from home and will be working from home for the next several years for my full-time job, saddle that with Straight Design, which is also still from home. The only time I actually go out for design is when I teach. Learning how to marry all that in one residence, basically my home without losing my mind and still maintaining that creative inspiration, is extremely hard and I’m still trying to formulate plans as to how to tackle it because I’m on what plan A.2 Now or something like that. Because I’ve gone through the 26 alphabet and gone through 1 through 10. So I’m on my third iteration of how to make this all go down seamlessly.

I think COVID just also put a pause on so many things that I think it is really hard to get, jumpstart ourselves back into, okay, this is how we did business, this is how we talk to each other, this is how we do stuff. And from the design aspect, I definitely have seen it become stagnated where I really feel that face to face has actually hurt a little bit of, at least my design process. In talking with both coworkers and clients that without that sort of personal face to face stuff, reading each other’s body language, playing off the vibes and stuff like that, that it has kind of stiffened a little bit of the creativity. I understand why everybody’s trying to say, “Okay, how do I get back into this normal life before COVID?”

Some of it I think is self-induced because for whole host of thing reasons 2020 was, I say from 2020, 2021 was a real big pot of let’s stir everybody, let’s scramble everybody’s brain with so much crazy misinformation about so many things. From the pandemic to politics to just how life is going to be to the state of the world and all that, that I think it really kind of, if I could say mind fucked us a bit that we still haven’t really kind of gotten out of it. But the thing is we need to, and the thing is, even during COVID, life doesn’t stop, you just have to adapt and figure a new way to do things.

And it’s slowly coming, it’s slowly coming. And I think as more and more folks get out that haze things will kind of lock back into place and pretty much kind of sync up as to how things were beforehand with just new processes, that’s all. It’s just going to be new processes. So it sort of forced the change for a lot of things. And we all know humans don’t like change very much. So it’s a shock to everyone’s system and I think it’s starting now to seep in and okay, this is what we’re going to do now.

Maurice Cherry:
Right. No, I mean you’re absolutely right. It’s been something I think a lot of us have just had to get comfortable with the constant pivots, whether it’s lockdowns or work from home or hybrid. And that’s we’re just talking about on a work kind of level. I mean personal level, there’s people that have lost loved ones, there’s people that have gotten COVID multiple times, they have long COVID, like there’s a lot that has really come out. And it’s continuing to happen, I would say even with the vaccines and such, there’s still just a lot that’s going on right now.

Andrew Bass Jr.:
It’s something we just got to have to learn to live with and navigate that as anything else.

Maurice Cherry:
And we have to do it unfortunately on the individual level because I don’t think that structures have really been set up for us to do it on a societal level yet.

Andrew Bass Jr.:
No, that it’s been misstep from day one and once it’s been misstepped, it’s very hard to start building that foundation and so that momentum is lost. So it is very much individually, which will be the success rate on that is going to be a wide range of stuff. Because some folks will do better, others will do worse. And the only thing is we just got to try and support one another when we can. I mean that’s lofty goals. Let’s hope that we all can do that and I think that’ll help things a little bit better. But yeah, it’s very much a matter of now it also kind of shows how fleeting life is and how, I mean a nanosecond, how things can shift and you have to either be ready to jump in and adapt or you just stay in that place and just cease to exist.

Maurice Cherry:
Yeah. Let’s lighten the conversation up because people probably tuned in didn’t expect us to be going all deep about COVID and stuff. Let’s lighten it up and talk about your design consultancy, Straight Design, which you’ve ran now for 15 years. Tell me about that. How did it start?

Andrew Bass Jr.:
It wasn’t even planned, it just kind of happened because I will freely admit it started because of my arrogance. I was working in a time and a company and I was going to have the opportunity to start teaching as an adjunct and I just kind of took for granted that because we had such a relaxed work schedule there that oh I could teach classes during the day and come in four days a week and not just one day. This was before anyone ever did any sort of remote stuff. And I didn’t bother to tell my editor-in-chief that I had done this. And so basically I was tasked with, “Look, if you drop the teaching gig now or teach at night or you just got to leave the job,” it’s essentially you’re making, you accepted two jobs and this is your first job.

And I kind of refused. At that point, subconsciously I was kind of done with where I was working at. I had been there for a few years and there was a lot of changes. The company was going through a merger, I should say an acquisition. And things were changing in my department. My staff, they had had me actually cut my staff and so I was the only one working on the magazine at the time and through budget cuts. And I kind of just used that as an excuse subconsciously to of exit out. And so when I did that I realized, oh what am I going to do for money? So I was like, “Okay, we’re going to have to kind of freelance.” And I took some time to just kind of coast a little bit, get my head together and I was approached by a client to submit a proposal for developing a magazine prototype as well as what it would be to produce this magazine on a monthly basis.

And it was a magazine based in the Netherlands based on financial technology, which I had was completely unfamiliar with that subject. But I submitted my proposal and I was awarded the gig and that gave me the impetus to, okay, let me start Straight Design. Now at the time it was called AD Bass Designs until I changed the name later on. And that started the ball rolling for Straight Design and they were very good [inaudible 00:15:06] and it morphed from just doing the magazine and the production to doing event materials to promotional collateral and it spurred adding to my clientele roster.

And so I was running that in a physical studio in Manhattan for a good number of years, at least like five years in there. And then the recession of 2008 hit, as well as everybody else, I started losing some clients because they were cutting back on money, but I was still doing pretty well with that. But then once my big client sort of went away because the owner of that company didn’t realize what the financial investment was in starting up a magazine because a magazine doesn’t really break even for at least five to seven years. And the owner was like, “Whoa, this is taking too long.” And so they kind of pulled back on it, still kept all the event stuff and the event materials and stuff but just wasn’t doing the magazine.

I started losing clientele a bit because of the economic situation and at the time I was married and both my wife then and me were self-employed and with, we just had our daughter and I was like, “Okay, somebody’s going to have to go back inside because health insurance was as much as my mortgage.” And I was like this is killing my savings quick. And that’s when I had just made the transition to go back in-house. But I still kept Straight Design as my freelance consultancy so that I would basically do the projects that I still were very interested in on the side, but I didn’t have to worry about hunting down and bringing in clientele while maintaining my whole household. And I’ve kept that way from since 2012, I think. Yeah. From 2012 to now. Where I’m now thinking about eventually I might resurrect Straight Design in a more full-time capacity in the next several years. But that’s how I started it. It was really just a fluke.

Maurice Cherry:
Yeah, that’s so interesting. Hearing you talk about how you started that reminds me of how I started my studio. It’s so funny that you said it was out of arrogance. Because I feel like I started in the same way. I was a senior designer working AT&T. I mean I was completely self-taught. I just felt like, oh I got this, I got this. And I mean I was working there in AT&T, for at least back then, I can’t speak to how it is now. This was 2008 when I quit. But it was very much a production house. It was all on the assembly line basically. You got packet with all your stuff that you needed to design and you did it in Photoshop and you sliced it up in Dreamweaver and coded. There was no love or soul into it because you had to crank it out and eight hours or less essentially.

And so you’re just doing this on a constant loop. And I was like I could do this better myself. And I just quit and started my own studio. I really felt like, yeah, I could do this, I got this. But yeah, it’s interesting because even when I started, I had a different name for my business. I started it out, it was called 318 Media because I wanted to, one, it was after my birthday and then two, I just wanted to have a cool kind of funky name. I ended up changing it later because there were other three blank blank media companies in Atlanta. There was a three, I know there was a 352 Media, there was a 360 Media and people were getting us confused and so we had to have a standoff, okay, somebody’s got to change.

And I was like, “I’ll change mine,” because I had a weird spelling for it too because I don’t know, I thought it was cool to have the number three, the word 18, but then I had to keep explaining it to people and then forms wouldn’t take a business thing that started with a number. It was a whole bunch of things.

Andrew Bass Jr.:
Oh wow.

Maurice Cherry:
And then I just changed it to Lunch in 2014, 2015 and completely rebranded the company. So it made more sense after I did all of that. And I even found business increased once that happened because one, people weren’t getting us confused with other companies. And then I had all these kind of gimmicks around lunch. My business card was one of those plastic key tag things where like CVS or whatever.

Andrew Bass Jr.:
Yeah.

Maurice Cherry:
It was like that was what the business card was. And every time I met with a client I’d mark off a little circle on the back.

Andrew Bass Jr.:
Oh that’s cool.

Maurice Cherry:
And I’d be like, “Oh, if you get a certain number, you get a free whatever.” I could play all these little gimmicks into it and it was fun.

Andrew Bass Jr.:
That’s cool.

Maurice Cherry:
I’ve thought about going back to freelancing now, especially since I am not working and the job market is trash, I’m thinking about it. So I get what you mean about always having it in your back pocket in a way is something that’s just your own thing, you know?

Andrew Bass Jr.:
Yeah, I mean it was great experience, still is a great experience. It was a great experience having the actual physical space, dealing with clients coming into the office, going to presentations and stuff like that. Contracting freelancers to work on projects and something like that. But it was also a good experience in understanding that New York City does not small business. They don’t like freelancers. Unless you are a huge company, the state is just going to rob you blind.

Maurice Cherry:
Oh wow.

Andrew Bass Jr.:
And it’s really hard. It was harder than I really imagined to run a business in New York City and New York state because New York City is its own entity and then you have to deal with New York state as well and then you got the feds so you get triple hit.

Maurice Cherry:
Oh yeah.

Andrew Bass Jr.:
It was very, very interesting. And I would probably not open up a business in New York City again. I would go to a different state. I’m starting to understand some of the reasons why some companies open up in particular states. Just from the business point of view, it makes a lot of sense. But it was a good experience I have to say. And it actually did very well, even to my surprise because I didn’t expect to do so well starting off. I thought I was going to have to kind of struggle a bit, but things just rolled in really nicely and I was like oh. And I knew that wasn’t going to last. I just didn’t know it was going to hit sooner than it did. But it was a great experience and it just helped strengthen how I do my consultancy now when I freelance and stuff, that I got a little bit better practice with clientele because I really don’t like that side of doing a business. I really just want to create.

And I was always trying to find, I said if I was going to do Straight Design as a company company again where there’s just more than me, I need to find somebody who’s this, who’s good on the business side that doesn’t mind doing all the numbers and the paperwork and stuff like that. Because now that stuff really does consume a lot of time and it really showed being a creative takes a lot. We all know being a creative takes a lot of our energy. But when that’s split with doing this sort of the other side of our brain, the more logical side sometimes how that can disrupt things now and it’s hard to get back into that creative flow after you’ve been dealing with invoices and setting out proposals and responding to RFPs and tracking down those clients that are a little late in their paying and then taxes. That, yeah. We don’t like taxes but that, that’s woo those quarterlies.

Maurice Cherry:
Oh yeah.

Andrew Bass Jr.:
[inaudible 00:22:50] on that one.

Maurice Cherry:
You are preaching to the choir on that one. I know exactly what you mean.

Andrew Bass Jr.:
Yeah. So it was a great experience and I try to pass that information to students now and always have incorporated a little bit of business sense in my teachings with students so that they’re better prepared for that. Because I never got that when I was in school. There was business not considered part of the curriculum. It was about technique and creating and stuff. Not like, “Okay now you got to make a living, how are you going to survive?” But it was a great experience. I mean it still is a great experience but what it is now is that I can pick and choose what I really want to work on.

And I really tend to working on not for profits or trying to help businesses get their start and really understanding how important the strategy of design is. And not so much get sidetracked by all the nice shiny bells and whistles, but to really understand how this design strategy is going to help them propel their company’s message to ensure they are successful in interacting with their consumer, their customer base and stuff. And I kind of like that. And that working full time and doing the consultancy on the side, that enables me to do that a little bit more without having to worry about the slow times and stuff like that. So it has worked out pretty well for right now. Although like I said before, I’m thinking of the next evolution that’s probably going to happen within the next year.

Maurice Cherry:
I mean you mentioned nonprofits and sort of smaller businesses that you really like to work with. What does your creative process look like when you’re starting on a project?

Andrew Bass Jr.:
Generally when I’m first starting on a project, this is assuming I’ve been awarded a project, right?

Maurice Cherry:
Yeah.

Andrew Bass Jr.:
Okay. Because then there’s another process on trying to get that project. Once I’ve gotten a project, I really try to just hone in and identify what is the problem that they’re facing, what is it that they really need to happen? And in that, once I’ve kind of locked that solid, that kind of helps me figure out my focus on what I need to sort of really understand about them, their audience, what they’re actually trying to put out there. Whether it’s some sort of service, whether it’s about the face of their company. And I really try to learn as much as I can about them to sort of really put myself in their shoes and trying to put myself in the shoes of who they’re trying to reach so that way I can talk in the same tone, the same voice. And that usually that’s a lot of my discovery time.

I always tell my clients that I need a good, I give myself about four weeks of discovery time to go through stuff to understand, to talk to people, to be able to really understand the gist and the spirit of what this is and who they claim their audience is to see if it actually matches up before I ever begin thinking about creative solutions. And then once I’ve done that, that’s when I just go back to them and kind of confer my findings, where I sort of send back to them, for lack of, a creative brief, just letting them know, “Okay, this is of where I think this is at.” And just to get them the co-sign, “Yeah, this is what we see for ourselves, this is what we see our audience, this is where we definitely agree with this is what’s happening, this is the sentiment.” And then that’s when I start getting into my creative process where start trying to now understand the competitors, see what they’ve done, see what this company’s done and what works well.

Because sometimes companies don’t realize they have some good stuff, it’s just maybe not executed well or thought out correctly. And so I try to see what is good. Nobody wants to reinvent the wheel unless it’s necessary. And see, like I said, see what works, what doesn’t work and then start beginning to put those pieces together and start developing my own of creative point of view as to how I think the project should go and what’s going to be best for their purposes moving forward. Which again, that’s another big chunk of my time that depending on the scope of the project, definitely is at least a month for, I like telling folks weeks versus months because it seems shorter in weeks than months. Math. I tell them it’s usually about four to six weeks I’m going to start doing creative development if it’s a kind of small base project, small to medium side.

And that allows me to actually kind of run through a lot of my ideas because in all transparency, as a creative I also build in cushion time for myself with that. Because I’m not starting on that project right off the bat. I’m a procrastinator and I probably should not be putting this out on air, but I’m a procrastinator and sometimes it takes a while for me to jumpstart to get in things because deadlines really drive my juices. I don’t know why that is, but at least about a week or so I kind of just kind of float through the project in the development phase. Kind of looking at things inspiring myself before I realize, oh man, okay, I got to get my stuff going in into gear.

And then once I’m in gear though, I’m going through it. I’m flying through it to build up my mock so that way I can present to the clientele. And I walk them through the whole process and I explain, I kind of educate them about the aspect of design and why I have done exactly what I’ve done, the choices I’ve made from all the elements. So that they have a better understanding that this is not just about making things look nice and that colors, type, images just seems like random choices when no, there’s a calculated reason for the choices on this and what the desired result is expected from it because of these choices.

And then it’s a matter of, I don’t usually have not gotten from clients an extensive back and forth on things. It’s been a pretty quick, “Yeah, we like this choice, we’ve got these few little changes and then that’s it.” And then the end of the process is where I now start finalizing everything up. And that usually is the quickest part of the process because all the stuff I build up is to high fidelity in terms of the conceptuals. And so that way all I’m doing is just tweaking some things unless it completely requires a rethought and which we never want to do there. And luckily I’ve only had one or two of those and that’s an earlier part of my career because that’s embarrassing. Go back to the drawing board to because you completely did not catch what was going on. And then from there it’s just providing the materials to the clienteles and following up with them.

Now that’s one of the things that I think sometimes as designers, creators we don’t do is that we don’t follow up to say, “Okay, hey, how did things go six months out? How did everything happen? Are you satisfied? What’s going on?” To try and maintain and build those networks and those relationships so that it becomes a longstanding client base. But also I think it’s just good practiceship or businessmanship to follow up with your clients, make certain what you provided to them is doing what they needed to be done and that they’re satisfied and that it’s helping them. So, that actually tells you how well you’ve done yourself. But that’s [inaudible 00:30:48] my process. I hope I didn’t drone on that.

Maurice Cherry:
No, I mean I think that end part definitely is good because then it also means that you can possibly get repeat clients.

Andrew Bass Jr.:
Exactly.

Maurice Cherry:
Repeat work from the same client. I mean that’s always good. I know back when I was doing my studio, I would have clients I do work for and then I would follow up and if they needed things on a more regular basis, eventually that graduated to becoming a retainer. And then that’s guaranteed monthly income, which we all love that. That’s great.

Andrew Bass Jr.:
And referrals. Current clients can refer you to people, so you get new clients.

Maurice Cherry:
Absolutely. Let’s kind of dive a little bit into your personal story. I think folks now can kind of hear the New York accent.

Andrew Bass Jr.:
Oh my god.

Maurice Cherry:
Talk to me about growing up there.

Andrew Bass Jr.:
You mean my Brooklyn accent? Yeah. Well I mean I’m born and raised in New York, specifically Brooklyn. Because people ask me, oh where I’m from, I say, “I’m from Brooklyn. I’m Brooklynese.” Because yes, people from Brooklyn, we have Brooklyn is a culture. Other folks realizing, or at least old Brooklyn now, because yes, I’m going to say Brooklyn is not quite the same as it used to be. So old school Brooklyn. Yeah, I grew up in Bedford-Stuyvesant, now during the ’70s, ’80s, and ’90s. Crack era and blackout from 1977. So Bed-Stuy was rough. It was not for the week of heart. And me growing up as the nerd, because I’ve always been a nerd, always been the tallest dude out of everybody, very quiet, reserved. So I was the art kid. And so naturally I was bullied growing up and for me to deal with that, I always used to just draw. Now I would just go into my notebooks and draw these fantasy worlds just to escape from all the crap that I was growing up with.

Because I also, my dad was an alcoholic. When I was younger it wasn’t as bad as it was when I got older, but when he did drink, it was not a pleasant environment. So coupled that with the knuckleheads in my neighborhood who were bugging me and my brother, I retreated to my drawing. Now I just went in there and I just started drawing worlds to just escape for a few hours and stuff. It was great therapy for me. Unfortunately, as I think back, a lot of the scenes that I would was drawing were conflicts. It was like war, space invasions, shooting. I was just blowing up shit. If you talk to a therapist, that means that’s a manifestation of what’s going on out there. And I’m like, but I had fun.

And with the drawing that actually got me interested in do people do this? And so I started looking deeper into cartoons cause I love cartoons and how they were drawn. I was like, oh people do this. When I found out as a kid, folks actually do. Because I don’t know what I was thinking as a kid, I just thought they magically appeared. I didn’t know you actually had to do that. And that fascinated me because I was like, “Ooh, maybe one day I can draw some cartoons.” And that shifted my invasion drawings into drawing characters and doing little mini cartoons. And to date myself, I used to do these little flip books where you draw them on the edge of the paper and you just flip them. And then-

Maurice Cherry:
I remember flip books. Yeah, yeah.

Andrew Bass Jr.:
We all did that back then. It was just so cool. And people loved when I did it at my school and they’re like, “Ah, do one for me, do one for me.” And I started getting a little reputation for Andrew’s, “He’s the animator, he makes these cartoons that move,” and it was pretty cool. And I was like, oh, maybe one day I could do this for a living. But as I started growing up, I got into graffiti because the introverted kid started breaking out his shell a little bit. And I was fascinated with graffiti. Little did I know, that was my first introduction to design, specifically graphic design. Because what folks don’t seem to realize back then graffiti was just that was vandalism, got to get those kids. And I don’t advocate now at 55 to ever go paint up on people’s property. That is having been a property owner, I’m going to beat you up if you write on my property.

But it was beautiful work to see the letters, the formation of these characters and then the letters of the characters, and then actually the figurines you put into the pieces in the murals. Which all based off of the smurfs, Vaughn Bodฤ“’s work, I forgot the character name with the mushroom head. Or at that time it was the, because that was the beginning of the hiphop culture. And I say hiphop purposely now because hip hop culture was the trifecta of MCing. Notice I say MCing and not rapping. MCing, breakdancing, and graffiti. Graffiti was the visual expression of all this, where breakdancing was the physical manifestation of the movement, and MCing was the verbalization of it. And there’s a distinct difference between MCing and rapping. Now, again, dating myself because we rappers today are not MCs.

Maurice Cherry:
Oh no, no. I would venture to say rappers today are barely rappers.

Andrew Bass Jr.:
Bingo. But that’s got me into graffiti. And I just fell in love with how you create your own letters and create these characters into these stylized formations. And then the color, when I had my black book with the markers, it was Pantone markers. Little did I know Pantone would actually be so much a part of my life. But those Pantone markers with the smell, I love those smell of those markers. It was pure alcohol now. Yeah, pure alcohol. And they soaked through everything, but they left beautiful pieces. And that was actually my very first foray into being an artist and drawing and in design. And from that point on, I knew I wanted to do something creatively for the rest of my life. Now I just didn’t know what now.

And I went through different phases as I went from high school where I went to Brooklyn Tech, which was, and still is a very specialized high school that focuses on math and science. But they had an industrial design program in there and a little bit of arts. And so I took that because I suck at math, I love science, but I’m not a scientist. And so I did industrial design, which was very much equated to let’s say package design, product design and architecture, which did interest me. And for a time I was like, maybe I’ll do be an architect. But I really liked more the spontaneous creativity in design oriented projects.

So when I left Brooklyn Tech, I applied, was thinking about college and I applied to Pratt, I applied to City Tech. At the time, City Tech back then was called New York City Technical College. That’s what it was called back then. And those are the only two schools I applied to because I didn’t know of any other schools. And also because my mother told me I was either going to go to Pratt or City Tech because they’re in Brooklyn. And so that way I’m close to home. So my mother was very much the SuperMax warden growing up. So I looked at both. I applied to both. I got into both.

I went through, I first focused on going to Pratt, but I couldn’t afford that bill. I was like, “Ooh, that’s too much money.” And I didn’t really have a true portfolio back then. I just had my black book and some work from high school. Because like I said, Brooklyn Tech was not based, was not an art school. So I didn’t know anything about building a portfolio, what’s needed or anything like that. So I just had little trinkets. So I went to City Tech or New York City Technical College at that time.

And that’s where I really started learning what it is to be in the creative industry. And I knew right then and there, yeah, this is the choice I want to do. I definitely want to be in the creative industry. Now I got to decide, is it advertising, is it this thing called graphic design? Is it this thing being an illustrator? Because a couple of my professors were pushing me to be an illustrator now. And they were like, “You just have this natural tone. You should be an illustrator.” I just didn’t like sitting in those classes for six hours drawing stuff. I was like, are you kidding me? That’s like, this is boring me. It did. It wasn’t as fun to me. And I did a year at City Tech and then I transferred, especially at the encouragement of one of my professors because I was all A’s, I got 4.0 for that first year.

Maurice Cherry:
Nice.

Andrew Bass Jr.:
All my projects just didn’t feel like it was a challenge to me. Even though at the professor who I’m revering right now, her name is Dorothy Hayes, she’s passed on.

Maurice Cherry:
Oh yeah, I’ve heard of her. She’s been mentioned on the shows by a lot of people. Yeah.

Andrew Bass Jr.:
Yeah. Dorothy Hayes at the time when I was a student of hers, I could not stand her. She was too hard. I was like, she was always on my. Always, always Bass. Because she always called me Bass. Never call me Andrew. “Bass, Bass, you could do better. You could do better. Where’s your work, I want to see your work.” But looking back, I mean that really forged who I am and I’m forever thankful to her, and a few other professors I met. By the way, which they were all Black. I was lucky. I had quite a few Black professors in my design education.

Maurice Cherry:
Nice.

Andrew Bass Jr.:
Which was unheard of. That’s why I was saying that was destined to be and stuff. And so I transferred to Pratt and that’s where shit got real ,when I went to Pratt.

Maurice Cherry:
Tell me about it. How was it?

Andrew Bass Jr.:
It was challenging. I wanted the challenge. I got challenged. It was like I almost dropped out at my, what was it, sophomore year? Well actually not, it was my transfer year. Yeah. Because when I transferred over, some of my credits transferred over, some did. Because Pratt had a foundation year that they required everybody to take. So I had a mix of classes that were from the foundation class and then classes that were able to be transferred over. It was a completely different environment. And we’re talking about 1986. Pratt was intense. The workload was nothing I had experienced at any school. It was weekly. It was a lot to manage. I mean many projects very much about understanding and defending the basis of your projects, which I hadn’t understand before that. I thought it was just about, oh, how do you make this stuff pretty. And then that’s where I first learned, no, it’s about why are you doing this and for who is it for? Basically what is your thinking behind this?

And that tripped me up because I was like, “Oh that seemed like a lot.” As well as at that same time, there was a lot of things going into my, not childhood, but at my home with my focuses at that point now. My dad definitely was heavy into his alcoholism. And so going to Pratt was a good and a bad experience. Good in the fact is that the work was intense. It forced me to double down and really get involved in understanding the nature of the work that I’m building. Because the very coming from four A’s to where I just thought I automatically get that coming in the Pratt. And then the end of that first transfer year, I realized, now granted also too, I was doing a little more partying that transfer year. Because I was like, “Ah, I got this. This is easy.” That’s when my GPA went from 4.0, dropped down to 2.0.

Maurice Cherry:
That’s a dip.

Andrew Bass Jr.:
Oh it’s a major dip. And couple of my teachers came to me, professors came to me and said, “Look, hey. You can do the work. What is going on? You’re not applying yourself.” And that’s when I woke up and said, “Okay Andrew, you forget this partying, you can party after you graduate. Let’s get on the ball.” And I worked my house off to try and get my grades back up. And it was never back to 4.0. I graduated what? 3.0. I worked it back up. But that one year did that much damage to me.

Maurice Cherry:
Wow.

Andrew Bass Jr.:
Yeah. And so the other good things with that was the, I’d have to say, with the intensity of the work, it was also the way the professors tried to instill some of the actual business dynamics into how you build a creative, but also how to be a creative. It wasn’t extensive, it was snippets. It was, what was her, it was my copywriting professor, Lorraine McNeil, who also happened to be Black. She was a Black woman. She would occasionally mention about the business aspect and what would be expected out of there. It wasn’t a full fledged business kind of introduction, that didn’t exist when I was going to school. But she did try to put some nuggets out there because I found out about business and stuff on my own.

Now that was the other good thing about Pratt is that they had an extensive library. And that’s where I really got a lot of my supplemental education was in that library. I was in the library too much. They had so many books I couldn’t keep my hands off those books. The bad aspects of Pratt was that I felt very isolated as a Black student. Pratt was predominantly white and there were students who basically came from more affluent families. There was a contingent of students of color on there. A lot of them stayed on the dorms because they were not basically from New York, they were from other states.

So I didn’t have that kind of connection because the folks who were in the dorms, they had their own clique. They focused more, a little too much more on partying than education. I always called the edutainment and I’m like, “I already saw the effect of partying on my grades. I was like, nah man, I got to get serious because we want to get a job. We got this is going to be our career.” The isolation was very detrimental to me in that aspect because I didn’t have a vacuum. I had, I didn’t really have folks I can confer with about how their education was going, how classes were, how projects were, to bounce off ideas with somebody else is to, what do you think about this? And something like that.

The other thing is too, I thought the teachers, the white teachers, I thought they were very sort of offhand with the students of color. They seemed very apt to help the white students but not so eager to help the Black and Latino students. It was kind of like, “You can figure this out on your own. I’ll just give you this little nugget and let’s see what’s going on.” But then you see them confer very regularly with the white students after class, off premises. They would extend numbers to them. I’m like, “Huh, how come we don’t get that?” The only professors actually did do that were the professors who happened to be of color. I had three of them. I had Richard Perry who was an English teacher, Dwight Johnson, who was one of my design teachers who also actually gave me my first freelance gig. Lorraine McNeil, who was my copywriter teacher.

Those were the three professors that I had through my years at Pratt that did offer me help, is particularly Dwight Johnson. Now he’s the one that really, in the beginning years, I modeled myself after him. Now he gave me first freelance job. I just personally and professionally, I styled myself after him because I just thought he was on point. I was like, “I want to be like him.” So Pratt overall, if I had to choose today, I would not necessarily go to Pratt. There’s so many other schools out here that are actually pretty good and cheaper that I probably would’ve went to. But that’s how Pratt was. There’s really not much to say about City Tech because at that time City Tech had a reputation of being a super high school. It was just a continuation. And then, I mean having worked at City Tech now and working at City Tech now I will say they definitely have changed that, which is for the better.

But back then it was really classified as just an extension of high school and folks acted the same way. So it was good to get that sort of foundation in City Tech. And actually meeting a few professors there, Dorothy Hayes, Joel Mason, Robert Holden, they were actually good teachers that kind of helped me build a real portfolio, so that when I, they applied to Pratt again to transfer over, my portfolio was much more readily accepted now that I had a portfolio. But yeah, that’s how my experiences, I don’t look too fondly on my college years. It was kind of rough on instances that I wish I had more camaraderie among some of my fellow classmates and a little bit more, actually not a little bit, a lot more help from my professors. It just wasn’t really there. May have changed now, I don’t know how Pratt is at this moment now, other than I know it’s highly expensive. But yeah, that’s how my experience was there.

Maurice Cherry:
So you graduate from Pratt. Tell me what your early career is like, because I want to also just kind of put this in a timeframe here. I mean you’re studying design at a time when personal computers were not really part of design.

Andrew Bass Jr.:
No. No.

Maurice Cherry:
So I’d love to kind of hear what was your early career like once you graduated?

Andrew Bass Jr.:
I have to say, I think my early part of my career probably was the most fun part of my career. Where I think I chalk it up to youth where, I mean there was no holds barred. I thought I could do anything. I was like I was ready for every stuff and it was pre-computer. So I was pretty good with my hands in doing that. Because in the beginning, in my beginning career, we did everything by hand. So we did boards, type was done through a, we’d send it to our type setting department or you would send it out to type setting companies and they would run off, what was that called? A linograph, I think it was called linograph. Basically it was just a sheet of paper that had the type set on there and you would cut that up, paste it on the board, with rubber cement. It was very hands on. That was where you would get your-

Maurice Cherry:
Oh, Letraset is that what you mean? Letraset?

Andrew Bass Jr.:
No, Letraset was for the, if you’re doing display type.

Maurice Cherry:
Okay.

Andrew Bass Jr.:
But the actual body copy, the that text, if you tried putting that on Letraset, you would kill yourself. It would be tedious and oh so time consuming. So that was set by a machine that just ran off, sort of like photo paper you can kind of say it and you would just cut it down to size as you need.

Maurice Cherry:
Oh yeah, that’s linotype.

Andrew Bass Jr.:
Yeah. Yeah, linotype. That’s it. Not linograph, linotype. The Letraset really is for display type. If you want to do custom things and stuff like that. Especially like logos. If you were going to do logo stuff. Oh yeah, that’s what I was going to say back then, that’s where you would actually get your battle scars because by cutting all that stuff with the X-Acto blade or an actual razor blade, it was no way you were not going to cut your hand. And getting cut with X-Acto blade is better than getting cut by a razor blade. Because hoo, those razors are deep. But that was just par for the course. Your hands, your fingers would be all scarred up. You don’t see them so much now in my hands, but there’s one or two spots that you still see where I have some heavy cuts.

But that’s how we actually did stuff by putting them on board, gluing down the type. The images we would actually have to send out to a stat house and they would take basically what was a full scale image or a film. It’d be like they would send you a negative and you would send that negative to the printer. You would put down sort of a for all intents and purposes, like a Xerox copy of what it is, just to get them in position, placing everything down with tracing paper to cover everything up, do some inking when you needed to do some things. And that was a lot of pen and ink work, which I think is solely missed from today’s work. Folks are so reliant on digital that they don’t know how to create stuff by hand anymore. And there is a beautiful nuance between hand created stuff and digital stuff.

Digital can be too clean. Even the stuff that try to simulate manmade stuff, it still has a cleanness about it that doesn’t exist in handmade stuff. And all that would take us some serious time. So if you wasted time, if say, “Okay, I’m not going to work on this today.” You lost 24 hours that can really impact your deadline. Now, unlike today where everything is like, “Okay, well I’m not going to work on this right now, I’ll do it tomorrow.” You don’t lose that kind of time because digital is so quick, it’s so instantaneous. But working there, my very first thought was I had gotten an internship at a small ad agency out of the result of, at that time I was the president of the Black Student Union at Pratt and I was all about business.

So I was looking at the Black Student Union as a way to start linking us up with job opportunities to various different agencies and studios in New York City so that we can get a head start on the other students, ie our white students who easily have these connections and get into stuff. But folks were not looking for us. So I was determined to try and get us a jump start. And one of the agencies who participated in that program, I was awarded the internship, which was a whole story because essentially folks didn’t participate. There was only a few folks that actually came out and participated, which really disappointed me on that. And I got it because my portfolio was the best out of it and folks had issues with that. But I’m like, “If you don’t apply, you can’t complain.”

And so I worked there for the summer of 1989. So once I graduated they offered me a full-time job. So I worked there for the summer and I was doing, it was an ad agency, but I was doing a lot more design work and I was the defacto art director because I was the art department because the agency was, it was a Black owned agency, it was just the principal and two other people in there. Excuse me. And it was a good experience because I was able to do my first photo shoots, meet these photographers, do [inaudible 00:55:03], set up model stuff. I had to battle folks because folks were like, “You sure you’re the art director? You seem a little young.” And I was like, “Well yeah, I am young but I am it.”

The only thing that kind of saved my grace a bit where people gave people a little pause at time was that, yeah, I towered everybody. I was six, was I 6’6 then when I graduated? I was either between 6’4 or 6’6, because I don’t think I reached my peak until around 23, 24. And so I towered over everybody. So my height kind of gave me some more credence and credibility and stuff.

Maurice Cherry:
Interesting.

Andrew Bass Jr.:
But I always had a baby face. I still sort of do have a baby face. I mean it’s getting a little older. And so folks questioned that. But once I started doing the work, they were like, “Okay, no, you seem to know what you’re doing.” Because I kind of learned it as I went because if I didn’t know something, I was determined to go find out how to do it. And that’s where, I mean, because that was pre-internet. So again, I hit up libraries now. I mean there was so much information out there that people just don’t realize if you just get up and look for it, there’s a world at your fingertips. And I would just find out information on the rare occasions that I’d actually just ask people in the industry, I’m like, “You don’t don’t know me, but can I just ask you a question?” And folks were surprisingly helpful. So I did that and I was pretty much given leeway to do stuff, which is not usually the case.

I don’t know why that actually occurred. I consider myself lucky in a lot of the places I was employed at, I was given a lot of leeway. I was given the autonomy to like, you are the leader, create your stuff. Now I don’t know if it was the aspect of how I carried myself, how I did my work, because I always felt I was nervous. I was a nervous wreck. I’m like, “Do I really know what I’m doing? I don’t know.” I was always doubting myself in my head, but I would not let that show, I would not let that be known to anybody. And so for those three months, everything was still done by hand. No, the only computers in there were for the administrative views. And I will freely admit I use that computer to play my video games. Because I’ve been on video games since Atari 2600. Even though Atari was crap, I had CalecoVision, but that’s a side note.

So we were still doing stuff by hand and I was doing some long hours. There was no, okay, it’s 5:00, everybody go home. No, I would stay until about 11:00 at night, 12:00 at night. And the owner would just give me the key to the place and say, “Just lock up when you need to.” Which I thought was, wow. Again, I seemed to endear confidence to people that they gave me this responsibility and I never broke that trust on that responsibility. So from there, after about three months, like I said, again, being a young creative, I was a little too cocky and I was like, “You know what? I’m tired of this. I can get me another job like that.” And so I quit. I was like, I wanted to do something else.

And that’s when I realized, no Andrew, that’s not how it works. It’s like I got a hard dose of reality. It was like that I need to get my ego in check. And I was out of work for a good number of months. Back then you found your jobs through the classified ads in the paper, which I know today everybody would be like, “What’s a newspaper? What’s a classified ad?” But it’s equivalent to a job listing online. And I found a listing for an associate art director at this publishing company. And I said, “Oh, okay, that’s a different genre. Let’s kind of see how that is.” Submitted my resume, they called me in for an interview and I got a surprise because when I came in for the interview, that’s when I learned that the magazine was for an adult. It was an adult magazine, it was an adult publishing.

Maurice Cherry:
Oh.

Andrew Bass Jr.:
And I was like, okay, this is interesting. But then when they actually specified what market in the adult publishing, it was a gay lifestyle magazine, I was like, “Oh, this is 1989.” And that was in the height of the AIDS epidemic, the Black kid from Bed-Stuy, there was a lot of stigma to the gay community and stuff like that. My concern was like, “Well okay, this X-rated stuff, can I get a job after this if I take this?”

Maurice Cherry:
Right.

Andrew Bass Jr.:
That was my main concern. And so did very well in the interview. It was interesting when they said this, I’ll share with everybody, in 1989, the starting salary at that position was $22,000. I thought that was a lot of money back then and it was a lot of money because it supported me very well. Went back home, had a conversation with my mom, like, “Hey I went to this job, it looked pretty good. What do you think?” And she was like, “Are you there to do what you earned your degree in?” I said, “Yes.” “What are they paying you?” I told her the salary. It’s like, “So what is the problem?” I said, “There’s no problem. It’s just if you’re doing what you’re supposed to be do not supposed to be doing, but if you’re doing what you’ve been, you’ve got your degree on and this is your career. What’s the issue? It’s your starting point. Now it doesn’t mean that’s your end point.” And with talking to my mom, I was like, “You know what, that makes sense.”

And so after that conversation, it again, coincidentally I got a call from the art director that I met. She offered me the job now and I was like, “Okay, yeah, I’ll take it, I’ll see you.” And I started working, I stayed there five years. And so I rose from associate art director to an art director for monthly magazines. And yes, they were all towards the gay market. I learned quite a lot. I learned that if you are a good designer, you can design for any market. It’s about understanding your market and understanding what you’re doing for, what are you doing in that project to address your market. And the benefit of doing that magazine was that it wasn’t a straight just pictorial kind of magazine. It had lifestyle. So they had editorial in there and it was, unless you know what the magazine was, it could have just been in any mainstream magazine.

At the time The Advocate and Out were two magazines in the gay market that just kind of came out and they were getting a lot of shine. They were the number ones and they were beautifully done magazines. They were beautifully designed. And I kind of used that as my inspiration to model, to sort do my lifestyle stuff as, which was very successful. And it helped me transition from there to my next gig, which was at Essence Communications. But in those five years, that’s when I started. We transitioned about a year. Yeah, I think it was about a year after I started transitioning into computers. The Mac.

Maurice Cherry:
Okay.

Andrew Bass Jr.:
In 1991, I believe. Because that was the other premise I stayed with. Well I wanted to take the opportunity too is that they had said they were going to make that transition from doing stuff production wise with the mechanical boards to move into doing the work electronically. Now that they were going to use Mac. I’m sorry, that wasn’t in 1991. That was 1990.

Maurice Cherry:
Okay.

Andrew Bass Jr.:
Yeah, it was 1990 because I started in ’89 and then I think in the spring of 1990, that’s when they started introducing the Mac, gave us courses. We went out there and myself and my other coworker who was the other associate art director on the magazine I was working on, we just blew it out. We were at class and then we would come back to the office and take what we had in class to apply it and continue it. Learning and doing stuff and seeing how things work when we were back in the office. And our art director at the time was like, “That’s great because you’re going to help me learn this because I don’t get what’s going on.” And he was older than us and stuff like that. But it was fun. And it made things go so much faster. And now we are doing our own type setting.

We now scanning images so we now can place them into our documents. We actually have the live files where we actually start learning how to photo retouch, photo calibrate how to type, how to create special print techniques like masking, fit colors, all this stuff that. The bad side of that was it actually, with the advent of the Mac, it eliminated whole industries. We lost type houses. Those faded out because now people could do it themselves. We lost a lot of production folks who actually, if you didn’t actually do the boards yourself, you could hire people to do it. No, just create and then give the directions to them, to losing some of the business with the photostat houses, those closed out. And those closed out [inaudible 01:04:52] within one year after the Apple came onto the market. Changed the whole face of downtown Manhattan, which used to be all type setting printers and photostat houses. By 1991 it was virtually a ghost town from those businesses. They had gone.

Maurice Cherry:
Wow.

Andrew Bass Jr.:
They had transitioned to something else. So some of the photostat houses turned into scanning places. So they could scan some original art now because illustration, especially big pieces. Because at that time a lot of the illustrators still did the work by hand. They didn’t do digital work and some of these pieces were pretty big. They couldn’t fit your normal day tabletop scan because all this stuff back then was pricey as heck. Tabletop scanner poly was like next to a $1,000. That was a lot of money. So it was cheaper just to send it out and get a $50 scan now and you just get that scan to you and you can put it on. But that changed the where you no longer now had your battle scars so your fingers were saved, you didn’t have to cut up your fingers anymore. And it also kept from getting blood on the boards. Because that was always interesting when we got blood on the boards. Because you had to wipe that out. Otherwise that’s in the actual, when they shoot it. Now it’s just clean.

And now at this point though, our role shifted as creatives because so much stuff relied on us. We actually had to know how to operate this Mac inside and out. Especially when if there was a problem with the Mac. Yeah, we had IT, quote “IT department”, but thankfully the Mac was and still is very sort of self-sufficient. So when things go down it’s kind of easy to figure out what’s going on to get it back up. But that usually relied to us. In the beginning we had a service that would come in and fix that stuff, but eventually the owner was like, “Look, you guys are working on this. Do you know how to do this because we’re cutting this.” But it actually opened up more doors on the creative side.

I mean, yes, we lost a lot of industry and a lot of people had to adapt, some folks didn’t because of the manual nature of design at that point. A lot of them were older generations. So they did not want to learn how to use the computers and learned these programs, very much today. It’s a generational thing. The older generation just was like, “I can’t change. I learned all this. How am I going to, I don’t want to sit down and learn this whole new program and this contraption to do this.” And that’s where a lot of folks didn’t make that transition. They either had to leave the industry and do something else or just completely retire.

And like I said, that changed the shape of downtown Manhattan because it also changed the printers. And a lot of those started consolidating and shrinking down to what we see today. But it also sped up our creative process. So if we had an idea, we could actually instantaneously see how it works. Where at that time it was QuarkXpress, that was the defacto thing. There was no creative cloud. Adobe was this brand new company battling with Macromedia, battling with, what was the other one? Oh, Publisher. Yes. QuarkXpress had to battle Microsoft Publisher back in the day.

Maurice Cherry:
I remember Microsoft Publisher.

Andrew Bass Jr.:
Yeah, we had not Illustrator, but it was freehand and Photoshop was Photoshop. That never disappeared. And so you had to buy all these individually. So back then being a designer was expensive.

Maurice Cherry:
Expensive. Mm-hmm.

Andrew Bass Jr.:
Because the Macs themselves were these god awful paper weights. Because the face of the Apple, I mean at the time it looks sleek, but looking at it now, it’s like, oh man, that’s [inaudible 01:09:16].

Maurice Cherry:
It was a big rectangle kind of thing, right?

Andrew Bass Jr.:
Yeah.

Maurice Cherry:
It was like the screen and the CPU were all in one.

Andrew Bass Jr.:
Yes, that version. Yes, they had that. The screen was probably no more than maybe 13 inches, which seemed big at the time. And then they transitioned to having the monitor separate from the tower because everything was a tower back then. And that’s where the screen started getting bigger and stuff. But it’s still, it cost a lot of money and everything was on a disc. Nothing was cloud-based. Because the internet didn’t come into play until 1985. Is that correct?

Maurice Cherry:
Yeah, the cloud wasn’t a thing back then. Everything was-

Andrew Bass Jr.:
Yeah, the cloud didn’t exist.

Maurice Cherry:
Everything was floppy discs. And then the floppy discs gave way to those smaller hard discs.

Andrew Bass Jr.:
Floppy to the ZIP to actually floppy to the Quest, to the ZIP to the dat. Thank God we didn’t have to do the dat much. And then there was something in between. It was a hybrid of a ZIP and the Quest, is that right? I forgot the technology in it. But it went through some iterations in the span of five years. Now each year was something new, which was expensive. It was crap. I mean it didn’t come out of my pocket, but it was expensive. But you had to adapt to each of those technologies and stuff.

Basically if you kind of damaged your CDs, there was no way to get a backup. If your machines got corrupted, the disc got corrupted and corrupted meaning by, just scratched the back of that disc because somebody did not put it up properly. It’s done. That would mean you have to spend another $1,000 to go buy some brand new disc of one program. Same with type, you have to do same with type, all that stuff. But it did enable to have more creative tools at hand. So if you had an idea, you could still do it by hand, but now you could translate it, do your sketch and translate it onto the computer where you can actually do different variations in the same day where it may have taken us a few days to do iterations of one idea.

And that sped up a lot of stuff and it was kind of cool. It expanded our imaginations. It put more responsibility on us, which I liked because I liked being in control and knowing what’s going on with the Mac and the program so that way I could troubleshoot myself. Because at that time I was thinking, okay, this is going to be helpful for one day when I want to start freelancing and get my own materials or when one day I have my own studio. Because back then I thought about my end goals. I had this studio, get this whole staff and become a small to midsize kind of well known studio. And that’s pretty much the early days. It was very much unexplored. So anything and everything was open and it was just, if you were into adventure, it was an adventure. You were so curious to see what the next thing was going to be.

Whereas today I’m like, “Look, slow down. Yeah, there’s too much stuff coming out. I just learned this, now you got something new. No, no, no, no, that’s not happening. That’s too fast.” As well as I think today, technology’s great, but I think it also makes people stupider, people put more faith on the tech versus their thinking and they’re not sort of, they’re relying too much on the machine and not relying on themselves. Because the machine is just a tool. And in the early days we did see that. It was just a tool. That’s all we looked at. It was like, unless we had our thoughts together before we went to the machine, we’d be wasting our time. Because you’re just fiddling around just getting lost in this virtual world. Today it seems to be the reverse. People don’t mind fiddling on there and they spend so many hours that basically are futile, they just waste stuff.

But that’s how the early days were. It was a really a fun exploratory, I don’t want to say Wild, Wild West, but it kind of was a Wild, Wild West. And then when the net came on board, because I remember fully using the internet in ’95, but we actually did have the internet. The company was called a Mavety Media. I think that came, we had that online around 1993 because I left Mavety Media in 1995. So yeah, I think it had just started. And at that time I think it was all, everything was AOL or Netscape. And the net just was, oh, we just went bonkers with that. It was just like, oh, I can get this right now. Even though that was on dial up. So that was taking a long time. Dial up, I don’t miss at all. You could not do any high files with that or anything like that. It just was too slow. But that’s what the early days were like. It was kind of cool.

Maurice Cherry:
When I give presentations sometimes I’ll tell people how in the early days of the web you had a fast lane and a slow lane. The fast lane was like if you had 56K and the slow lane was 28.8. I love that you’re talking about all of this because I feel like this is something which is definitely not talked about in this current age of design. Everything is done in the cloud, on the web, on a PC or a Mac so quickly. Sometimes even just on mobile devices. I see what people do designing on just mobile devices. And I’m like, “This blows my mind.” Because I was in high school in the ’90s when a lot of this technology was coming out. And to your point, as you were mentioning, these things were changing rapidly, as the technology was changing, there were no sort of monopolies like an Adobe, like we’re talking about now. But there was Adobe, there was Macromedia, there were other sorts of products. There was Quark. You had to try to figure out which one you wanted to do.

It was all extremely expensive and there really was no, I want to say there was no learning curve, but you learned by having to actually get in there and work it or go through those huge big, thick instruction manuals. Because there’s no-

Andrew Bass Jr.:
Oh yeah.

Maurice Cherry:
There’s no YouTube video, there’s no class you can go to that’s going to teach you how to do this. You got to read that 1,000 page manual and figure out how to type set these columns and how to do all this stuff. I mean, to your point about the Wild, Wild West, it really was a time when I think innovation was happening at a speed where people were really just trying to catch up.

You had these different options. Like you said, you could do Quark, you could do Adobe, you could do Macromedia. And a lot of jobs sometimes even when you applied to them wanted you to know one more than the other. It wasn’t so much about whether or not I think you had the skill, but more so whether you knew the program. And I think that’s something which technology has definitely changed a lot. It’s less about the skills and more about, “Do you know how to use Figma? Do you know how to use Sketch?” And it’s like, “But I’m a designer.” And they’re like, “Well we really well we use Figma. So do you know how to use that?” It’s so different now.

Andrew Bass Jr.:
Well, I mean back then when I was looking at stuff, when I was doing job searches, when I was moving from space to space, the thing that did start happening was that they wanted you to know this insane amount of programs. I think they just listed these programs because that’s what was out. And they were like, we want you to know everything. And it’s like, “Okay, that’s impossible. You can’t know all this stuff.” And it was very much, I don’t think they really wanted skill set, but just to say, “Okay, well we have somebody who knows this,” regardless of whether or not they actually know how to use it. I could have just went into the program one time just to look at it, oh, I know this program now.

That kind of impeded some people as they looked for jobs back then because it was like, “Look, I don’t know this stuff. I’m not going to put this down and then get busted when they give me this.” And like, “Hey, we need this full fledged project done in this, by this time,” and you don’t even know what you’re doing with it. I mean, granted, there were some people who did do that and coasted by until they got found out later on. But by then they could kind of sweet talk it through and then others shamelessly got blasted. I remember that back then. But yeah, it’s where it went from it was like more, “Okay, what is your true skill set and experience that you’ve actually shown a pattern of this,” versus, “Here’s our laundry list. Just let us know you’ve done this.”

I still kind of see that today though. And whenever there’s some new tech out, I do see some of these listings out here. It’s like, “Hey, do you know this?” I’m like, “Okay, that just came out last week. How are people going to know this?” But I mean I think that’s going to stick forever that’s going to be there. Because any new tech that comes out, I think people in the who post these jobs, I don’t think they’re really the ones that, and we all know it’s HR departments, and so the HR departments don’t really know what people do in their day to day stuff. So I think they just put all the trendy stuff in there just to cover their bases.

But I do miss some of that from back in the day. And it was kind of cool. And I mean, there is some new stuff like that today, particularly in terms of web and video that I see some parallels that I’m like, “Ooh, that’s intriguing.” But now with a seasoned book, I’m like, “Wow, that’s kind overwhelming.” I kind of feel overwhelmed at times. Like, oh, I don’t know if I’m going to learn all that. Yeah. But it would be cool. Yes.

Maurice Cherry:
Right, right. Yeah.

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